Aller au contenu

Photo

Dual wielding Serk Issues/Questions


  • Veuillez vous connecter pour répondre
1 réponse à ce sujet

#1
LarryFine

LarryFine
  • Members
  • 36 messages
Like the post states I'm having some issues with my dual wielding serk.  It took a while for me to figure it out but as it turns out frost weapons is causing serk to fall off   What I was interested in knowing is if I can expect the same to happen if I get song of courage.  Another  ability  that I'm wondering about is telekinetic weapons.  I'm thinking since it simply increases the weapons penetration score that it shouldn't kick serk off but I'm not sure about that either.  It matters less about that as I intend to get crushing prison with Moirrigan regardless but with Leliana I'll simply save the points and put them elsewhere.

I'm also interested if anyone can tell me how final blow works in the case of a dual wielding warrior.  Does the blow register only with 1 hand.  If I turn on dual striking would the swing apply to both hands as a result?  Would 1 combat round of that give me heavy hitter if say I hit for 125 damage with each hand.  I'm only level 11 right now but I'm considering throwing some points into willpower because running momentum,  precise striking, and serk is going to cost me around 80 stamina.  I don't use talents a lot primarily only dual sweep to help get all the mobs attention but having a bigger pool for final blow might be nice depending on how it works.

Thanks in advance.

update  Serk is falling off again after every fight even without frost weapons.  I thought this was a sustained talent and figured it would be on until I turned it off.  I'm going to attempt to go into a fight with just it active and see if it still falls off after the fight.  I'm playing on the ps3 as well. 

Modifié par LarryFine, 22 janvier 2010 - 09:34 .


#2
Faffnr

Faffnr
  • Members
  • 114 messages
Berserk ends when combat ends. If you start it up too early before you get into a fight it will also end. So basically start it right before you engage the enemy and wait for the cool down before you start a new battle.