So we have finally got the scoop on the specializations. What we know so far is that they are three specializations for each class and the character will only be able to choose one per playthrough because of the supposed reactivity that goes with it. This does beg the question of how deep will the skill trees be in this installment? I figure since they are not as much as Dragon age 2 or 1 collectively we should get longer and more thought out specialization trees.
On terms of specialization, it would be amazing if we could use our specialized skills in keep dynamics. If I could send out a hit more efficiently due to my character being well versed in the Assassination that would add a lot to reactivity. As well as adding a layer of more reactivity with extra specialization dialogue options.





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