Thanks for that response, I think you actually phrased that very eloquently.
Then I ask - why do they apply the realism argument only to romances? I'd like to understand where this line is between realism and fantasy, so these kinds of arguments can hold more weight. As far as I can tell there is no line, it's more a squiggly mess.
Thank you for the praise. I pride myself on my writing ability, so your compliment means a lot to me.
As for your question, I think they apply the realism argument to romances because romances were the topic of discussion. It wasn't an off-topic or unrelated statement made by Cameron Lee; it was a comment on how they are approaching romances in their upcoming game. As for a line? I would say it is up to the content creators where that line is drawn, but if they did their job well, then the line won't be obvious at all. Bioware prefers to treat their dragons as very intelligent beasts, but beasts nonetheless. If you turn your gaze to the Lord of the Rings universe, you have talking dragons. It's all a matter of preference.
As for Dragon Age, every aspect of their game is based on some aspect of reality. Dragons move and behave like an amalgam of various real animals. Dwarves, elves, and qunari may all be different races, but they all have the same number of senses and feel the same emotions as real humans. Weapon designs may be different or ridiculous, but they are still based on real weapons like swords, axes, staves, and more. Even magic comes from having a connection to the dream realm (The Fade), which is a concept that exists in several cultures and most are familiar with it. Buildings may have strange architecture, but they still appear to follow the laws of physics. One of the reasons I like Dragon Age, is because it is far more realistic than most other fantasy settings.
Does it limit player choice? Yes. Is it more realistic? Yes. Like I said, it's a matter of preference that is ultimately decided by the content creators. Whether we like it or not, is up to us.