Yes! DAI is slowing turning into what DA2 should have been . How can people not see this is very good news!
Oh, I can think of a list of reasons. And I'm only a moderate in this.
Not surprised at all, i've suspected this was going to be the case from some of the thing's the devs have been saying like Gaider on his tumblr, the lgqbt podcast from pax last year and an interview with cinematic director Jonathan Perry where he said that he wouldn't say everyone could romance everyone and that they had a type.
As for approach, probably
Male
1 straight
1 bi
1 gay
Females
1 straight
1 bi
1 lesbian
Not why some people are so against this.
'Cuz writing characters based on quotas to satisfy the base whims of the LCD is lame.
And I applaud BW for learning their lesson against playersexual rubbish.
Yeah, cause when I finally find a game that lets me play as a gay man, the very first thing I want to do is pretend to be a straight woman.
Hehe I actually agree 100% with your sentiment, but I just thought I'd mention that I'm a straight woman and first thing I like to do (if given the opportunity) is play as a gay man. ![]()
But yeah I'm pretty irritated with this revelation.
I think he just worded it wrongly. I assume what he was intending to say is that characters will have more defined sexual orientations, just like n the real world. Since all the characters are adults, I assume they have figured out what their sexual orientation is, o its also unfair to say that they are regressing, when they are simply imitating how orientation exists in real life.
I still believe that every player character orientation will get a fair share of companions who can potentially be LIs. While that can feel limiting in a video game, I suppose its something we can come o appreciate.
You seem to have mistaken me for someone who gives a **** about the reasoning behind this decision.
I don't care what goes on in "the real world", the entire basis of the appeal of the Fantasy genre is that it is not the real world.
In "the real world", not every adult has their sexuality "figured out". That assumes that everyone feels comfortable with one of our pre-existing labels, and that is simply not true in "the real world".
This doesn't promote playthroughs for me, at all. I'm not going to play a female, no matter. Having more available LIs for m/m relationships would encourage more playthroughs, for me. It's not like I can romance all characters available to my gender in one playthrough, so I'd have a reason to play again. Set sexualities just make me less likely to want to play again.
Yeah, cause when I finally find a game that lets me play as a gay man, the very first thing I want to do is pretend to be a straight woman.
Do you really need to romance someone on every single playthrough?
The option should always exist.
Huh. Okay. That's pretty nice as a general concept, provided we don't get a limited number of token characters. And hopefully everyone gets an equal number of choices (I'm looking at you DA:O and ME franchise).
Well, all I can say on a personal level is that I hope Cass bats for the girl's team too. *Crosses fingers* If not, I will be a sad panda.
As long as it means 6 LI's instead of 4 I am ok with this...
Guest_Avejajed_*
As a member of the LGBT community, I used to be very much against the whole "playersexual" thing. I was of the opinion that it implied that sexual orientation is not an important enough part of one's character to be fixed, but honestly... these days it seems like the preferable option to me. I came to like having the option quite a bit, and I think I finally came to understand the justification for it. It's not as though the characters actually suffered for it, from a writing perspective. Anders and Isabela had obviously had same-sex experiences in the past (and I think that both of them could easily have been considered "gay, swinging toward bi for pleasure or love"). They almost certainly would have been bi anyway. With Merrill, being curious about female romance made sense because by default, Mahariel was female--they were never romantically involved, but Merrill had strong feelings for her that were crystallized when she died. Fenris, as a character, just needed someone to love him in a real sense--I can see him being open to romance with a male simply for that reason.
Basically, in my opinion, the "playersexuality" mechanic was, in theory, somewhat offensive. In practice, though, I found it implemented quite elegantly and in a way that suited each character quite well.
As of this moment, my reaction to this news is that I'm going to be very disappointed if I can't do F/F with Cassandra. I love her more every time I see her on a screen, and I never manage to finish playthroughs with male characters. Never. I'm just not into it.
I had actually never thought of it as this way. Thank you enlightening me.
You seem to have mistaken me for someone who gives a **** about the reasoning behind this decision.
'Cuz writing characters based on quotas to satisfy the base whims of the LCD is lame.
And I applaud BW for learning their lesson against playersexual rubbish.
Didn't BW make all the companions bi to satisfy the base whims of the gay community ?
I love when people say "it's more realistic!" as an argument. It's a video game. If I wanted realistic I'd do realistic things that wouldn't include fighting dragons with a magic green light that comes out of my hand.
Oddly enough people got upset of how "unrealistic" DA2 combat looked like, and yet little people seemed to oppose such complaints.
The DA:O gift system was horribly immersion breaking.
The DA2 system of happening across something that held meaning and created a conversation about it for the companion was much better.
I wasn't bothered by the player-sexuality a great deal, but I still view this as an enhancement to immersion.
An extremely small sample size of people doesn't have to match up to the overall average. For example, if you were to draw from the Sacred Band of Thebes, you'd find them to deviate enormously from the statistical norm.
Every improvement to immersion, even small ones, is generally positive in my book.
For me character sexualities never impact the immersion factor. They DO impact the fun factor.
Immersion for me is impacted by glitches, frame rate drop, loading screens, that sort of thing. I just still don't believe that a game like Dragon Age should ever do x,y or z because it happens to be more realistic on planet Earth. ![]()
Here are my guesses:
Sera is Bi
Vivienne is F/F
Cassandra is M/F
Solas is M/M
Cullen is M/F
and for some reason, I don't feel like any of the other male companions would be romances.
Yeah, cause when I finally find a game that lets me play as a gay man, the very first thing I want to do is pretend to be a straight woman.
Except in Dragon Age, there has always been gay romances, even more so in DAII. So I have no idea what you are talking about.
DAO: Zevran
DAII: Anders and Fenris
They actually could have worded that better tbh
I had actually never thought of it as this way. Thank you enlightening me.
You're welcome.
I'm sad that this is such an inflammatory thread, because I think there are a lot of worthwhile words to be said on the issue.