Theory is that the energy of the cloak is taken up by the weapon or power and delivered to the target.
Space magic. Got it.
Theory is that the energy of the cloak is taken up by the weapon or power and delivered to the target.
Space magic. Got it.
Theory is that the energy of the cloak is taken up by the weapon or power and delivered to the target.
I would have liked just having an Assassinate evo in TC. Something like 2x damage for one shot would have gone nicely, but that would have been stupid when shield gate was 100%.
I know it would contradict all three single player games but I would have liked them to separate weapon damage from Tactical Cloak. How does popping out and yelling "Surprise, Motherf*cker!" cause a bullet to do more damage?
I think the Infiltrator class should have had a built in 100% damage bonus to Sniper Rifles leaving Tactical Cloak as a... wait for it... tactical cloak.
Off the top of my head something like this might work:
4a. Duration (current durations, not original state)
4b. Shield Recharge - Shields recharge while cloaked but at a reduced rate of 50%
5a. Recharge Speed
5b. Melee Damage (unlike weapon damage it makes sense that if you punch someone in the face while invisible and they didn't know it was coming you would do more damage)
6a. Bonus Power
6b. Objective Expert - Can cloak while escorting drone/retrieving object and gives a 10% increase to the speed with which you hack devices/contribute to circle hack.
What does everyone think? Would Tactical Cloak in this form be balanced? OP? Underwhelming? Could players deal with the class working so differently that the single player version?
Otherwise known as a waste of 21 points.
Wat
... are we trying to shut down this thread or something? tbh, i'm not even sure who millahnna was talking to in the first place.ah well, happy in my ignorance. don't inform me. please. i don't want to know.
This thread went off the rails.
And because I don't want this becoming a false nugget of fact on the forums, no, the crusader aim delay is not due to a modifiable variable, else we could have hacked it into our coalesceds on the PC to fix it. It requires a full patch.
Not to rerail the thread, but I'm really crossing my fingers that ME:Next MP structures itself to make server side adjustments as easy possible. ME:N is currently mid-development.