Also, I never understood the nerf pet powers got in regards to how much aggro they draw from enemies. I wasn't around back in the days of FB White counter of shame camping with SE's casting decoys all over the place so I don't know if that was game breaking or not, but wouldn't just decreasing the shields or duration of the pets be a better choice rather than making these powers useless against anything but the Geth?
That one was an unintentional nerf. It was the easy fix for a bug, since melee enemy AI just got stuck on the things. Any other fix would have required a lot more time than Bioware was willing to give for that one bug.
I think there were some mistakes "overnerfing" Sabotage and the Krysae, nerfing the Vindicator at all, lolbuffing the Piranha only to nerf it a week later but for the most part the changes were okay. How the hell the Reegar survived is really puzzling? I mean how the **** does that thing not get adjusted especially if they are testing on silver. They need to get better testers or better drug testing.
My only explanation for the Reegar is that they balance on console. Which means the Reegar has half the DPS PC players are familiar with, which while still stupidly high, is considered balanced because of the other limitations - IE range, that you need to know about piercing mechanics and using equipment, etc. I think it's horribly balanced, just to clarify. I'm just trying to think about it how Bioware probably saw it.
Wow....
I started playing the game after all balance changes were made, and I am curious as to what made the krysae so ridiculously OP?
I have heard that it's RoF was nerfed but I doubt that the RoF alone would make it as absurdly OP as reegar. What am I missing?
Projectile weapon mechanics are sort of stupid - perfect stagger, perfect ammo power application, lack of shield gate (this was when gold shield gate was 100%). Add in huge burst radius, huge damage, fast RoF, and you've got just a freaking stupid weapon.
Let's put it this way. When people are moving up a difficulty because of, and ONLY because of (as in they go back down when they aren't using it) a kit or a weapon, you should reconsider that kit/weapon's balance. (FTR by this argument I do think Destroyer needed a nerf, though I'm not sure it ever got the right one).
And as much as I like to use it, I wouldn't have missed incendiary glitching if they had removed it. Seriously, how did the testers miss that!? It destroys everything on platinum. so I can't even imagine the damage they were able to do on silver...
It wasn't obvious enough - we all knew for a long time that something was up with incendiary ammo, but we didn't realize how or how much so for a long time, certainly not until we started testing for values in memory. In general I would say the bugfixing was focused on bugs that were clearly there and obvious. They never tried fixing shockwave bug either, and I found that one with one read-through (though it took me a day to be convinced I was seeing what I was seeing).





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