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Looking Back - Balance Changes


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#76
Dunvi

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Also, I never understood the nerf pet powers got in regards to how much aggro they draw from enemies. I wasn't around back in the days of FB White counter of shame camping with SE's casting decoys all over the place so I don't know if that was game breaking or not, but wouldn't just decreasing the shields or duration of the pets be a better choice rather than making these powers useless against anything but the Geth? 

That one was an unintentional nerf. It was the easy fix for a bug, since melee enemy AI just got stuck on the things. Any other fix would have required a lot more time than Bioware was willing to give for that one bug.

 



I think there were some mistakes "overnerfing" Sabotage and the Krysae, nerfing the Vindicator at all, lolbuffing the Piranha only to nerf it a week later but for the most part the changes were okay. How the hell the Reegar survived is really puzzling? I mean how the **** does that thing not get adjusted especially if they are testing on silver. They need to get better testers or better drug testing.

 

My only explanation for the Reegar is that they balance on console. Which means the Reegar has half the DPS PC players are familiar with, which while still stupidly high, is considered balanced because of the other limitations - IE range, that you need to know about piercing mechanics and using equipment, etc. I think it's horribly balanced, just to clarify. I'm just trying to think about it how Bioware probably saw it.

 



Wow....

 

I started playing the game after all balance changes were made, and I am curious as to what made the krysae so ridiculously OP?

I have heard that it's RoF was nerfed but I doubt that the RoF alone would make it as absurdly OP as reegar. What am I missing?

 

Projectile weapon mechanics are sort of stupid - perfect stagger, perfect ammo power application, lack of shield gate (this was when gold shield gate was 100%). Add in huge burst radius, huge damage, fast RoF, and you've got just a freaking stupid weapon.

 

Let's put it this way. When people are moving up a difficulty because of, and ONLY because of (as in they go back down when they aren't using it) a kit or a weapon, you should reconsider that kit/weapon's balance. (FTR by this argument I do think Destroyer needed a nerf, though I'm not sure it ever got the right one).

 

 


And as much as I like to use it, I wouldn't have missed incendiary glitching if they had removed it. Seriously, how did the testers miss that!? It destroys everything on platinum. so I can't even imagine the damage they were able to do on silver...

 

It wasn't obvious enough - we all knew for a long time that something was up with incendiary ammo, but we didn't realize how or how much so for a long time, certainly not until we started testing for values in memory. In general I would say the bugfixing was focused on bugs that were clearly there and obvious. They never tried fixing shockwave bug either, and I found that one with one read-through (though it took me a day to be convinced I was seeing what I was seeing).


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#77
capn233

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Clearly they should have made Hawks do less damage.  That would have balanced the Destroyer.

 

In practicality, Accuracy bonuses needed to be reduced on nearly everyone that had some form of them unless they were willing to change how they stacked with Smart Choke (or completely break them altogether on shotguns and the Talon).



#78
OniGanon

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Unless their swipes were doing no damage to the drone, that's the way it worked back in ME2. Although back in ME2 the drone could be taken out by a single burst from a collector trooper and had a much higher cooldown than it did in ME3. I thought that that was the whole purpose of the drone- temporarily disable a big target to allow the caster to deal with smaller targets before focusing on the big one.

 

Yeah I remember the ME2 drone. No, that's not how it worked in ME3. For some reason enemies didn't kill the things. Banshees could only seem to kill it with their scream pbaoe attack.

 

Here, check out this old vid from Invaderone and click some of the timestamps in the description. Watch as Banshees and Brutes spend upwards of 10s staring at the Drone, doing nothing.

 

There IS a good reason the pets were changed, and it wasn't FBWGG. Actually, pets still work about as well against Geth as they always have.



#79
cronshaw

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It's been so long since they ended I have a hard time remembering exactly what got changed

one of the earliest buffs was to ARs and that was good

the overhaul of singularity was good

i'm not sure how I feel about the change to tech explosions

I feel like they should have worked like BEs all along 

cryo explosions included

hopefully that is something that will get reworked in subsequent games

overall I think the changes made the game easier and they made an attempt to fix most of the stuff that was clearly broken, i'm looking at you krysae.



#80
HeroicMass

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the most important thing bioware did during balance changes was fix the eagle


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#81
TheShadyEngineer

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Yeah I remember the ME2 drone. No, that's not how it worked in ME3. For some reason enemies didn't kill the things. Banshees could only seem to kill it with their scream pbaoe attack.

 

Here, check out this old vid from Invaderone and click some of the timestamps in the description. Watch as Banshees and Brutes spend upwards of 10s staring at the Drone, doing nothing.

 

There IS a good reason the pets were changed, and it wasn't FBWGG. Actually, pets still work about as well against Geth as they always have.

Oh wow. The drone in the video was a bit too ridiculous for two reasons (IMO ofc):

1) Melee enemies couldn't kill it.

2) It would draw the aggro of too many enemies.

 

I agree that it should have been nerfed but not to the extent that it was. There has to be a middle ground b/w it disabling an entire faction and it being useless against 3 out of the 4 factions in the game. I'd say that middle ground is the way the drone worked in ME2- only stun one target at a time and have low shields so it can be easily taken out.

 

Edit: Just read Dunvi's post, what a shame. The drone should have been the signature power of the engineer class, instead it's an occasional stagger power and an underpowered geth cheeser.



#82
Argent Xero

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Why didn't the Chakram Launcher become unlockable?

#83
capn233

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Probably because they didn't want the headache of balancing it for MP.

Or maybe it was some weird licensing thing.



#84
NuclearTech76

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Probably because they didn't want the headache of balancing it for MP.

Or maybe it was some weird licensing thing.

I'm betting on the second one. 



#85
Dunvi

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Probably because they didn't want the headache of balancing it for MP.

Or maybe it was some weird licensing thing.

I'd wager licensing.



#86
d_nought

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the most important thing bioware did during balance changes was fix the eagle

 

I forgot how much everyone hated that gun. Just like when everyone hated the Hurricane lol.



#87
StoxRegalia

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Lots of butthurt all around during those days and it was glorious. I still don't even know what the hell no nerfducks even means.

#88
capn233

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People hated a lot of guns.

Especially the Ultra Rares and Promotionals which were stuck at low levels for people for a long time.  This led to over-buffing a plethora of them. ;)



#89
Dunvi

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People hated a lot of guns.

Especially the Ultra Rares and Promotionals which were stuck at low levels for people for a long time.  This led to over-buffing a plethora of them. ;)

 

I think they did a really good buff for the URs at some point, where they raised the power of the level I guns only, and left the upper end alone... let people appreciate the URs before they had poured 500 hours into the game. But they absolutely overbuffed a ton of them as well.


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#90
TheNightSlasher

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I wasnt around during balance changes.

But given how much I like smashdept and arc pistol, i'd rate the singularity and arc pistol buffs pretty high.

Talon and hurricane deserved a nerf imo.

#91
capn233

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Talon and Hurricane started off a lot different than they are today.

 

Talon had something like 3 different damage buffs, IIRC.



#92
Dunvi

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I wasnt around during balance changes.

But given how much I like smashdept and arc pistol, i'd rate the singularity and arc pistol buffs pretty high.

Talon and hurricane deserved a nerf imo.

Talon arguably deserved a nerf and they kept on buffing it.



#93
TheNightSlasher

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Am curious, why did they even buff talon? And how good was it before?

#94
OniGanon

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I forgot how much everyone hated that gun. Just like when everyone hated the Hurricane lol.

 

Well, no. The Eagle at one point was genuinely bad. The Hurricane was never bad, it was just kind of a PITA to use.



#95
Guest_IamBECKY_*

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I wasnt around during balance changes.

But given how much I like smashdept and arc pistol, i'd rate the singularity and arc pistol buffs pretty high.

Talon and hurricane deserved a nerf imo.

the days of 1 second cd smash was pretty amazing too



#96
millahnna

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I forgot how much everyone hated that gun. Just like when everyone hated the Hurricane lol.

 

I never got the Eagle hate.  Sure it's better now but I really liked it from teh moment I unlocked it.  I don't even remember people hating the hurricane (and again, I've been here since just after the beginning of MP).  Even at level 1 when I first got it in a commendation pack, it was obviously a total blender that shredded the crap out of stuff.
 


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#97
me0120

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So back to the krysae topic...

Utter abomination. If you didn't have a Krysae or Arc grenades you wouldn't kill anything. I almost quit playing because the game was no fun, every lobby had 1-3 krysae's being wileded by SI's or GI's. That being said, if you never tried it you haven't fully experienced how hilarious the game could be. Sure we have grenade spam and Reegar + Warp now, but nothing gave you so much for so little.

When they finally implemented reload canceling guns like the Claymore became useful.

I haven't seen this mentioned yet, limit on ops packs/rockets/etc. was 10 at the beginning. I would start my manifest over if I could have 10 of each >.< it's so beyond balanced.

Yeah the falcon was really good at one point but it was partially because people didn't rank up their hitscan weapons enough and the decent damage projectile made everything easier.

I'm agreeing with erotic mass here, the eagle was definitely in need of a buff...along with the other specialty weapons. The Valiant was the best of them for quite a while so you guys have a reference.

THE BUBBLE ANIMATIONS. We had no clue they were there so when BioWare made them viewable we thought the enemies were buffed. This has led to a much better understanding of the game.

Biotic Explosion Nerf was completely unnecessary since tech explosions just got a buff, and they could be repeated one after the other instead of every other. That thing I said about the reload canceling was a joke btw. Just seeing who is good at reading.

Marksman instant reload! <3

Drell and Turian buffs were good.

They did a ****** poor job on the Collector Ascension. They should've at least made the duration long enough to keep up with Annihilation Field.

I'll think of more later.

#98
Chealec

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I wasnt around during balance changes.

But given how much I like smashdept and arc pistol, i'd rate the singularity and arc pistol buffs pretty high.

Talon and hurricane deserved a nerf imo.

 

The Singularity buff and the Krysae nerf were the 2 best things to happen during the balance changes... Singularity went from a relatively mediocre power into one of the best primers in the game - with added stagger ... and the Krysae nerf meant I was able to find a gold PuG without at least 2 Infil/Krysaes in it; literally, for a while it was almost impossible not to encounter Infil/Krysaes in a gold lobby, it was like legitimised missile glitching. You get a lot of Juggs now but nothing like the number of Infil/Krysaes back in the day.

 

The most WTF balance change for me was the final Inferno grenade buff ... they'd already added grenade capacity, warfighter and shock trooper gear and increased the number of thermal clips packs per match from 4 to 6, and changed the Fire Explosion mechanics so that it was easier to pull off (though less impressive) and previously buffed Inferno Grenades a little... that final buff was like, "What? Really?!"



#99
Dunvi

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Am curious, why did they even buff talon? And how good was it before?

 

It was always fine. Shotgun mechanics at pistol weight, with defenses modifiers. On a close-range caster who cares about their cooldown? It was always one of your best options - if you had it.

 

But people didn't use it. Don't ask me why. I watched one video and knew it was the one UR I really wanted when I first started playing (of course it was literally my last unlocked UR). So they buffed it.


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#100
d_nought

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Well, no. The Eagle at one point was genuinely bad. The Hurricane was never bad, it was just kind of a PITA to use.

 

I remember the original Hurricane being one of those guns that was "only good on the Turian Soldier". And even then, only for doing goofy damage to ATLASes. I think it took a couple of dps buffs before people started using it. Then they buffed it more anyway.