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Best Armour for a 2 hand warrior


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#1
JoaoCardm

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 Hey guys. Iv recently turned my warrior into a 2 hand fighter, sorta like Riordan, and i was wandering if i should keep using heavy armour, for it consumes way too much stamina. I wanted to get a good light armour, but i wonder wich one should i get. Any tips?

CHeers:alien:

#2
Giles_Warrior_Champion

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Warden Commander Armor best IMO gives your crits a lot of extra damdge especially since you hit so hard

#3
knownastherat

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Assuming "true" or "effective" 2H putting points in to Strength (and possibly Willpower) only, light armors will not cut it I think. Such build will get hit a lot thus damage reduction is essential.



Either get Death Blow or perhaps Warden Commander armor. Once getting hands on Chasind Great Maul stamina should not be an issue.



Of course it is possible to use 2H in such group where s/he will not draw much aggro, thus not getting hit much. Then using lighter amors, maybe the Dragonskin one from Wade could do the trick.

#4
naiges

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Can anyone tell me which armor should i choose for my two handed warrior-juggernaut or legion of the dead?

#5
Elhanan

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I prefer Wade's Superior heavy or massive, Cailan's, or Evon's; neither of the above.

#6
Yrkoon

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naiges wrote...

Can anyone tell me which armor should i choose for my two handed warrior-juggernaut or legion of the dead?

Neither.

Legion of the Dead, as a set, does give you  a bonus to damage  (+5  I think),  and it's tier 7,  so at first glance, it seems like  an attractive choice, bestowing both a great armor rating and bonus damage (what 2-handers are all about), but it just falls flat compared to other armor.  Perhaps   if we were dealing with a dual-wielder who  gains the benefit of the  +5 damage  to Both Weapons,  it'd be a better choice.  But we aren't.

The best way to go for a 2-hander is to mix and match and focus  almost exclusively on maximizing your armor rating with a secondary focus on  offensive combat effectiveness. 

My suggestion:

1)  Warden commander's Breastplate
2)  Diligence Gauntlets
3)  Caelin's boots  (or Cadash stompers)
4)  Helm of Honnleath.

^this, alone,  gives you an armor rating of 39.  It also gives you 20% dodge, some stamina regeneration,  bonus strength,  bonus willpower, bonus  Dex,  Bonus critical chance, bonus critical damage..... and you still have your ring, necklace  and belt  slots free to add to all of the above.  (life giver ring will increase your armor rating  to 42.   That's about the best a 2-hander can do on his own in Origins)


Also, one more thing.    Don't get caught up in this forum's irrational  fixation with over-inflated Stamina pools.     Once you get DeathBlow,    Your two-hander will never find  himself  in a situation where  he  can't activate one    of his  talents due to a lack of stamina.

Modifié par Yrkoon, 13 octobre 2010 - 03:05 .


#7
termokanden

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Really 2h warriors have a lot of freedom in choice of gear. Mix and match like Yrkoon said works great. Unlike DW warriors, 2h wars don't benefit particularly much from the Legion of the Dead set, so I agree that it isn't all that great for 2h.

It's also worth mentioning that Templar gear could be a good choice against spellcasters.

I also agree completely about the stamina. It comes naturally even if you don't put any points in stamina. It's annoying before Death Blow though.

Early in the game, the best armor for a 2h war is Battledress of the Provocateur, by the way.

Modifié par termokanden, 13 octobre 2010 - 06:08 .


#8
Stjerne

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Yrkoon wrote...

naiges wrote...

Can anyone tell me which armor should i choose for my two handed warrior-juggernaut or legion of the dead?

Neither.

Legion of the Dead, as a set, does give you  a bonus to damage  (+5  I think),  and it's tier 7,  so at first glance, it seems like  an attractive choice, bestowing both a great armor rating and bonus damage (what 2-handers are all about), but it just falls flat compared to other armor.  Perhaps   if we were dealing with a dual-wielder who  gains the benefit of the  +5 damage  to Both Weapons,  it'd be a better choice.  But we aren't.

The best way to go for a 2-hander is to mix and match and focus  almost exclusively on maximizing your armor rating with a secondary focus on  offensive combat effectiveness. 

My suggestion:

1)  Warden commander's Breastplate
2)  Diligence Gauntlets
3)  Caelin's boots  (or Cadash stompers)
4)  Helm of Honnleath.

^this, alone,  gives you an armor rating of 39.  It also gives you 20% dodge, some stamina regeneration,  bonus strength,  bonus willpower, bonus  Dex,  Bonus critical chance, bonus critical damage..... and you still have your ring, necklace  and belt  slots free to add to all of the above.  (life giver ring will increase your armor rating  to 42.   That's about the best a 2-hander can do on his own in Origins)


Also, one more thing.    Don't get caught up in this forum's irrational  fixation with over-inflated Stamina pools.     Once you get DeathBlow,    Your two-hander will never find  himself  in a situation where  he  can't activate one    of his  talents due to a lack of stamina.



That's a pretty sound build but, i think i would MAYBE switch out the (Diligence Gloves) with (Cailan's Gloves) i think. the 15% Critical Damage could be pretty nice. As for the Legion of the dead armor it gives u +3 damage, not +5. And i think iv'e read somewhere that u dont need the helmet to get the set. (not sure if its true but, ill test it later.) if it is true then its great cuz then u could use the helm of honnleath instead wich is awesome!

#9
Jamess225

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I'm actually using a full set of Legion of the Dead on my 2hander dwarf....just for the looks, realizing it's a sub optimal choice. But that also opens up gear for my dual wielding Leliana so it's working alright.



Does Str and Dex work completely same on dual wielding warriors?

#10
Guest_Hanz54321_*

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Jamess225 wrote...

Does Str and Dex work completely same on dual wielding warriors?


Nope.  Dex and Strength are equally important for DWWs, where as w 2-handers you only need enough dex not to get hit too much and dump the rest in to strength.  Ie: Sten only gets 20 dex when I play, but his strength gets near 60 and I never have a problem w him getting hurt.  He crushes everything he hits.

The original post is 9 months old now.  I hope the poster figured out a positive dual-wield spec.

Wearing Massive Plate draws aggro . . . but I must agree that concerns about stamina drain are rubbish with Cailan's Armor or the Warden Commander's set with Helm of Honleath.  Main characters can easily get 42 strength and 42 dex to effectively wear these pieces AND Dual Wield.  A DWW in massive plate should be fine as what he lacks in a shield he can make up for in damage - cutting opponents down faster and before they can hurt you.

#11
Jamess225

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Yeah thats what I meant, they're equally important...didn't compare it to 2handers.
2handers need 18 Dex to get Perfect Striking if they want it, other than that it's a waste.

#12
Kernel Cinders

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I've never bothered with Perfect Striking as having to purchase Taunt and Disengage to get it isn't worth the points to me. I've read that it isn't that good to begin with because of the stamina cost (60 base + fatigue % penalty) and it only lasts for 15 seconds with a cooldown of 30 seconds. Granted, +100 attack for 15 seconds is nice for burning, but for a STR-based 2h Warrior in DA:O is it even necessary?

#13
Elhanan

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Jamess225 wrote...

Yeah thats what I meant, they're equally important...didn't compare it to 2handers.
2handers need 18 Dex to get Perfect Striking if they want it, other than that it's a waste.


As Talents can be easily filled for a 2H, a higher DEX can help gain Archer selection and long range capability, so it may not be a total waste.

#14
Yrkoon

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In the (very) rare times that my 2-hander needs to range attack, I typically have him take one rank in poison-making then start tossing grenades. They do more damage, after all.

#15
Elhanan

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Yrkoon wrote...

In the (very) rare times that my 2-hander needs to range attack, I typically have him take one rank in poison-making then start tossing grenades. They do more damage, after all.


While possibly true for Origins, Awakening makes archery quite effective with auto-attacks. And grenade range is more limited.

#16
Yrkoon

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Ugh... you need like, 34 Dexterity to  even begin the Awakening archery tree.    If you're spending that many  points on Dex,  you should probably respec your two-hander and make him an Archer instead.

Modifié par Yrkoon, 17 octobre 2010 - 08:08 .


#17
naiges

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Stjerne wrote...

Yrkoon wrote...

naiges wrote...

Can anyone tell me which armor should i choose for my two handed warrior-juggernaut or legion of the dead?

Neither.

Legion of the Dead, as a set, does give you  a bonus to damage  (+5  I think),  and it's tier 7,  so at first glance, it seems like  an attractive choice, bestowing both a great armor rating and bonus damage (what 2-handers are all about), but it just falls flat compared to other armor.  Perhaps   if we were dealing with a dual-wielder who  gains the benefit of the  +5 damage  to Both Weapons,  it'd be a better choice.  But we aren't.

The best way to go for a 2-hander is to mix and match and focus  almost exclusively on maximizing your armor rating with a secondary focus on  offensive combat effectiveness. 

My suggestion:

1)  Warden commander's Breastplate
2)  Diligence Gauntlets
3)  Caelin's boots  (or Cadash stompers)
4)  Helm of Honnleath.

^this, alone,  gives you an armor rating of 39.  It also gives you 20% dodge, some stamina regeneration,  bonus strength,  bonus willpower, bonus  Dex,  Bonus critical chance, bonus critical damage..... and you still have your ring, necklace  and belt  slots free to add to all of the above.  (life giver ring will increase your armor rating  to 42.   That's about the best a 2-hander can do on his own in Origins)


Also, one more thing.    Don't get caught up in this forum's irrational  fixation with over-inflated Stamina pools.     Once you get DeathBlow,    Your two-hander will never find  himself  in a situation where  he  can't activate one    of his  talents due to a lack of stamina.



That's a pretty sound build but, i think i would MAYBE switch out the (Diligence Gloves) with (Cailan's Gloves) i think. the 15% Critical Damage could be pretty nice. As for the Legion of the dead armor it gives u +3 damage, not +5. And i think iv'e read somewhere that u dont need the helmet to get the set. (not sure if its true but, ill test it later.) if it is true then its great cuz then u could use the helm of honnleath instead wich is awesome!


or should i go for juggernaut armour,boots,gloves with duty ir the effort armour set as it provides reduction in fatigue

#18
naiges

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naiges wrote...

Stjerne wrote...

Yrkoon wrote...

naiges wrote...

Can anyone tell me which armor should i choose for my two handed warrior-juggernaut or legion of the dead?

Neither.

Legion of the Dead, as a set, does give you  a bonus to damage  (+5  I think),  and it's tier 7,  so at first glance, it seems like  an attractive choice, bestowing both a great armor rating and bonus damage (what 2-handers are all about), but it just falls flat compared to other armor.  Perhaps   if we were dealing with a dual-wielder who  gains the benefit of the  +5 damage  to Both Weapons,  it'd be a better choice.  But we aren't.

The best way to go for a 2-hander is to mix and match and focus  almost exclusively on maximizing your armor rating with a secondary focus on  offensive combat effectiveness. 

My suggestion:

1)  Warden commander's Breastplate
2)  Diligence Gauntlets
3)  Caelin's boots  (or Cadash stompers)
4)  Helm of Honnleath.

^this, alone,  gives you an armor rating of 39.  It also gives you 20% dodge, some stamina regeneration,  bonus strength,  bonus willpower, bonus  Dex,  Bonus critical chance, bonus critical damage..... and you still have your ring, necklace  and belt  slots free to add to all of the above.  (life giver ring will increase your armor rating  to 42.   That's about the best a 2-hander can do on his own in Origins)


Also, one more thing.    Don't get caught up in this forum's irrational  fixation with over-inflated Stamina pools.     Once you get DeathBlow,    Your two-hander will never find  himself  in a situation where  he  can't activate one    of his  talents due to a lack of stamina.



That's a pretty sound build but, i think i would MAYBE switch out the (Diligence Gloves) with (Cailan's Gloves) i think. the 15% Critical Damage could be pretty nice. As for the Legion of the dead armor it gives u +3 damage, not +5. And i think iv'e read somewhere that u dont need the helmet to get the set. (not sure if its true but, ill test it later.) if it is true then its great cuz then u could use the helm of honnleath instead wich is awesome!


or should i go for juggernaut armour,boots,gloves with duty ir the effort armour set as it provides reduction in fatigue


can you give me the code for wardens keep?

#19
Elhanan

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Yrkoon wrote...

Ugh... you need like, 34 Dexterity to  even begin the Awakening archery tree.    If you're spending that many  points on Dex,  you should probably respec your two-hander and make him an Archer instead.


True. I have just taken enough DEX to use a decent mundane longbow for DAO, as it came in handy for a few fights, and have played DAA with an Archer. Guess the two would not mesh too well, but I dislike placing my characters in restricted builds, and try to do dmg at any range, increase versatility, etc.