Best Armour for a 2 hand warrior
#1
Posté 22 janvier 2010 - 07:14
CHeers:alien:
#2
Posté 22 janvier 2010 - 07:23
#3
Posté 22 janvier 2010 - 07:26
Either get Death Blow or perhaps Warden Commander armor. Once getting hands on Chasind Great Maul stamina should not be an issue.
Of course it is possible to use 2H in such group where s/he will not draw much aggro, thus not getting hit much. Then using lighter amors, maybe the Dragonskin one from Wade could do the trick.
#4
Posté 13 octobre 2010 - 08:20
#5
Posté 13 octobre 2010 - 08:44
#6
Posté 13 octobre 2010 - 02:55
Neither.naiges wrote...
Can anyone tell me which armor should i choose for my two handed warrior-juggernaut or legion of the dead?
Legion of the Dead, as a set, does give you a bonus to damage (+5 I think), and it's tier 7, so at first glance, it seems like an attractive choice, bestowing both a great armor rating and bonus damage (what 2-handers are all about), but it just falls flat compared to other armor. Perhaps if we were dealing with a dual-wielder who gains the benefit of the +5 damage to Both Weapons, it'd be a better choice. But we aren't.
The best way to go for a 2-hander is to mix and match and focus almost exclusively on maximizing your armor rating with a secondary focus on offensive combat effectiveness.
My suggestion:
1) Warden commander's Breastplate
2) Diligence Gauntlets
3) Caelin's boots (or Cadash stompers)
4) Helm of Honnleath.
^this, alone, gives you an armor rating of 39. It also gives you 20% dodge, some stamina regeneration, bonus strength, bonus willpower, bonus Dex, Bonus critical chance, bonus critical damage..... and you still have your ring, necklace and belt slots free to add to all of the above. (life giver ring will increase your armor rating to 42. That's about the best a 2-hander can do on his own in Origins)
Also, one more thing. Don't get caught up in this forum's irrational fixation with over-inflated Stamina pools. Once you get DeathBlow, Your two-hander will never find himself in a situation where he can't activate one of his talents due to a lack of stamina.
Modifié par Yrkoon, 13 octobre 2010 - 03:05 .
#7
Posté 13 octobre 2010 - 06:07
It's also worth mentioning that Templar gear could be a good choice against spellcasters.
I also agree completely about the stamina. It comes naturally even if you don't put any points in stamina. It's annoying before Death Blow though.
Early in the game, the best armor for a 2h war is Battledress of the Provocateur, by the way.
Modifié par termokanden, 13 octobre 2010 - 06:08 .
#8
Posté 15 octobre 2010 - 01:45
Yrkoon wrote...
Neither.naiges wrote...
Can anyone tell me which armor should i choose for my two handed warrior-juggernaut or legion of the dead?
Legion of the Dead, as a set, does give you a bonus to damage (+5 I think), and it's tier 7, so at first glance, it seems like an attractive choice, bestowing both a great armor rating and bonus damage (what 2-handers are all about), but it just falls flat compared to other armor. Perhaps if we were dealing with a dual-wielder who gains the benefit of the +5 damage to Both Weapons, it'd be a better choice. But we aren't.
The best way to go for a 2-hander is to mix and match and focus almost exclusively on maximizing your armor rating with a secondary focus on offensive combat effectiveness.
My suggestion:
1) Warden commander's Breastplate
2) Diligence Gauntlets
3) Caelin's boots (or Cadash stompers)
4) Helm of Honnleath.
^this, alone, gives you an armor rating of 39. It also gives you 20% dodge, some stamina regeneration, bonus strength, bonus willpower, bonus Dex, Bonus critical chance, bonus critical damage..... and you still have your ring, necklace and belt slots free to add to all of the above. (life giver ring will increase your armor rating to 42. That's about the best a 2-hander can do on his own in Origins)
Also, one more thing. Don't get caught up in this forum's irrational fixation with over-inflated Stamina pools. Once you get DeathBlow, Your two-hander will never find himself in a situation where he can't activate one of his talents due to a lack of stamina.
That's a pretty sound build but, i think i would MAYBE switch out the (Diligence Gloves) with (Cailan's Gloves) i think. the 15% Critical Damage could be pretty nice. As for the Legion of the dead armor it gives u +3 damage, not +5. And i think iv'e read somewhere that u dont need the helmet to get the set. (not sure if its true but, ill test it later.) if it is true then its great cuz then u could use the helm of honnleath instead wich is awesome!
#9
Posté 16 octobre 2010 - 01:26
Does Str and Dex work completely same on dual wielding warriors?
#10
Guest_Hanz54321_*
Posté 16 octobre 2010 - 02:42
Guest_Hanz54321_*
Jamess225 wrote...
Does Str and Dex work completely same on dual wielding warriors?
Nope. Dex and Strength are equally important for DWWs, where as w 2-handers you only need enough dex not to get hit too much and dump the rest in to strength. Ie: Sten only gets 20 dex when I play, but his strength gets near 60 and I never have a problem w him getting hurt. He crushes everything he hits.
The original post is 9 months old now. I hope the poster figured out a positive dual-wield spec.
Wearing Massive Plate draws aggro . . . but I must agree that concerns about stamina drain are rubbish with Cailan's Armor or the Warden Commander's set with Helm of Honleath. Main characters can easily get 42 strength and 42 dex to effectively wear these pieces AND Dual Wield. A DWW in massive plate should be fine as what he lacks in a shield he can make up for in damage - cutting opponents down faster and before they can hurt you.
#11
Posté 16 octobre 2010 - 03:25
2handers need 18 Dex to get Perfect Striking if they want it, other than that it's a waste.
#12
Posté 17 octobre 2010 - 02:48
#13
Posté 17 octobre 2010 - 06:16
Jamess225 wrote...
Yeah thats what I meant, they're equally important...didn't compare it to 2handers.
2handers need 18 Dex to get Perfect Striking if they want it, other than that it's a waste.
As Talents can be easily filled for a 2H, a higher DEX can help gain Archer selection and long range capability, so it may not be a total waste.
#14
Posté 17 octobre 2010 - 06:45
#15
Posté 17 octobre 2010 - 06:58
Yrkoon wrote...
In the (very) rare times that my 2-hander needs to range attack, I typically have him take one rank in poison-making then start tossing grenades. They do more damage, after all.
While possibly true for Origins, Awakening makes archery quite effective with auto-attacks. And grenade range is more limited.
#16
Posté 17 octobre 2010 - 07:58
Modifié par Yrkoon, 17 octobre 2010 - 08:08 .
#17
Posté 17 octobre 2010 - 11:40
Stjerne wrote...
Yrkoon wrote...
Neither.naiges wrote...
Can anyone tell me which armor should i choose for my two handed warrior-juggernaut or legion of the dead?
Legion of the Dead, as a set, does give you a bonus to damage (+5 I think), and it's tier 7, so at first glance, it seems like an attractive choice, bestowing both a great armor rating and bonus damage (what 2-handers are all about), but it just falls flat compared to other armor. Perhaps if we were dealing with a dual-wielder who gains the benefit of the +5 damage to Both Weapons, it'd be a better choice. But we aren't.
The best way to go for a 2-hander is to mix and match and focus almost exclusively on maximizing your armor rating with a secondary focus on offensive combat effectiveness.
My suggestion:
1) Warden commander's Breastplate
2) Diligence Gauntlets
3) Caelin's boots (or Cadash stompers)
4) Helm of Honnleath.
^this, alone, gives you an armor rating of 39. It also gives you 20% dodge, some stamina regeneration, bonus strength, bonus willpower, bonus Dex, Bonus critical chance, bonus critical damage..... and you still have your ring, necklace and belt slots free to add to all of the above. (life giver ring will increase your armor rating to 42. That's about the best a 2-hander can do on his own in Origins)
Also, one more thing. Don't get caught up in this forum's irrational fixation with over-inflated Stamina pools. Once you get DeathBlow, Your two-hander will never find himself in a situation where he can't activate one of his talents due to a lack of stamina.
That's a pretty sound build but, i think i would MAYBE switch out the (Diligence Gloves) with (Cailan's Gloves) i think. the 15% Critical Damage could be pretty nice. As for the Legion of the dead armor it gives u +3 damage, not +5. And i think iv'e read somewhere that u dont need the helmet to get the set. (not sure if its true but, ill test it later.) if it is true then its great cuz then u could use the helm of honnleath instead wich is awesome!
or should i go for juggernaut armour,boots,gloves with duty ir the effort armour set as it provides reduction in fatigue
#18
Posté 17 octobre 2010 - 11:45
naiges wrote...
Stjerne wrote...
Yrkoon wrote...
Neither.naiges wrote...
Can anyone tell me which armor should i choose for my two handed warrior-juggernaut or legion of the dead?
Legion of the Dead, as a set, does give you a bonus to damage (+5 I think), and it's tier 7, so at first glance, it seems like an attractive choice, bestowing both a great armor rating and bonus damage (what 2-handers are all about), but it just falls flat compared to other armor. Perhaps if we were dealing with a dual-wielder who gains the benefit of the +5 damage to Both Weapons, it'd be a better choice. But we aren't.
The best way to go for a 2-hander is to mix and match and focus almost exclusively on maximizing your armor rating with a secondary focus on offensive combat effectiveness.
My suggestion:
1) Warden commander's Breastplate
2) Diligence Gauntlets
3) Caelin's boots (or Cadash stompers)
4) Helm of Honnleath.
^this, alone, gives you an armor rating of 39. It also gives you 20% dodge, some stamina regeneration, bonus strength, bonus willpower, bonus Dex, Bonus critical chance, bonus critical damage..... and you still have your ring, necklace and belt slots free to add to all of the above. (life giver ring will increase your armor rating to 42. That's about the best a 2-hander can do on his own in Origins)
Also, one more thing. Don't get caught up in this forum's irrational fixation with over-inflated Stamina pools. Once you get DeathBlow, Your two-hander will never find himself in a situation where he can't activate one of his talents due to a lack of stamina.
That's a pretty sound build but, i think i would MAYBE switch out the (Diligence Gloves) with (Cailan's Gloves) i think. the 15% Critical Damage could be pretty nice. As for the Legion of the dead armor it gives u +3 damage, not +5. And i think iv'e read somewhere that u dont need the helmet to get the set. (not sure if its true but, ill test it later.) if it is true then its great cuz then u could use the helm of honnleath instead wich is awesome!
or should i go for juggernaut armour,boots,gloves with duty ir the effort armour set as it provides reduction in fatigue
can you give me the code for wardens keep?
#19
Posté 17 octobre 2010 - 11:59
Yrkoon wrote...
Ugh... you need like, 34 Dexterity to even begin the Awakening archery tree. If you're spending that many points on Dex, you should probably respec your two-hander and make him an Archer instead.
True. I have just taken enough DEX to use a decent mundane longbow for DAO, as it came in handy for a few fights, and have played DAA with an Archer. Guess the two would not mesh too well, but I dislike placing my characters in restricted builds, and try to do dmg at any range, increase versatility, etc.





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