Because dark souls 1 melee was amazing. Having each weapon defined by their reach, speed and move set is a million times more interesting than having a whole bunch of weapons +stat, -stat. To give you an example, in dark souls combat it is usually a really bad idea for a character to be swinging a great sword around in close quarter areas like narrow ledges and stairways, because the sword would just keep on staggering the weilder and tire them out with each swing of the sword swinging into the wall. In that type of envirnoment, the character would do a whole lot better by weilding some sort of thrusting weapon like a spear, or a rapeir which is shorter than a spear but lighter and faster.
Dragon Age isn't supposed to be a hard core realistic combat simulator, I get that, but regardless of realism I think that DA should look at how dark souls did weapons because they were really well done.





Retour en haut







