1) Does the Bastion evolution effect how long singularity holds an enemy, or just hold long it endures?
2) Does the Biotic Duration upgrade effect how long singularity holds an enemy, or just hold long it endures?
1) Does the Bastion evolution effect how long singularity holds an enemy, or just hold long it endures?
2) Does the Biotic Duration upgrade effect how long singularity holds an enemy, or just hold long it endures?
1) it holds as long as it endures
2) it holds as long as it endures
Assuming here that by holding you mean a protected enemy being held in the field (as opposed to an unprotected enemy being lifted). Holding an enemy reduces the time the Singularity endures. The upgrades increase the basic endurance of the field. So with the upgrade you can hold an enemy longer.
Lifting an enemy does nothing to the endurance of the field, as far as I know.
There are two values for Singularity, one is for how long the singularity will last (30 seconds for wide, 45 seconds for heavy) and one for long it holds (7 seconds for wide, 9 seconds for heavy). Is the second value effected by upgrades?
It should be IIRC. It has been a while.
There are two values for Singularity, one is for how long the singularity will last (30 seconds for wide, 45 seconds for heavy) and one for long it holds (7 seconds for wide, 9 seconds for heavy). Is the second value effected by upgrades?
I think it is.
Doesn't the field dissapate (spelling?) at the moment the hold stops? (and again, by holding I mean a protected enemy). I think the value for 'lasting' is only valid for a field that does not hold or lift an enemy. Not entirely sure though.
http://masseffect.wi...iki/Singularity
Protected targets within the radius periodically take a small amount of damage and are staggered for a short time. The protected target may attempt to escape (which can either occasionally be successful or result in being sucked into the Singularity again) or attempt to attack (which may be interrupted by the next stagger/damage cycle the Singularity performs). Holding a protected target will eventually cause the singularity to collapse. Heavy Singularity can hold protected targets much longer than Wide Singularity.
Well it is somewhat complicated.
The "hold duration" is basically the stat for how long it will hold a single low tier enemy. Higher tier enemies have duration penalties, which are on top of the flat insanity duration penalty if you play on that difficulty.
Apparently there is also some penalty to duration based on how many total units are under the effect of singularity. I am not sure if the exact math was ever elucidated though. But this is usually also part of the argument against wide singularity.
The total duration is really only somewhat relevant if you cast a singularity at a choke point as a trap, IIRC.
I decided to test this. I have recorded some tests and I need to analyze the video and record the data. Results of tests will come later.
Note: I may have been able to provide the results by now if it was not so freaking difficult to determine when the Hold Duration ends and the enemy is actually thrown out of the Singularity.
And on a a stranger note, I was actually testing on Hardcore and the Singularity Duration was about 3 to 4 seconds less than the stated duration of the power. Interesting...
Okay, I can tell you that the Singularity Duration (not the Lift duration) DOES NOT benefit from duration bonuses from Biotic Mastery or the Biotic Duration upgrade. It is a fixed value.
But it does seem that Hardcore difficulty may add a -10% duration penalty. Singularity Duration was only about 41-42 seconds, instead of the listed 45 seconds.
I will try again tomorrow to determine the Hold Duration, but I would assume that the Hold Duration does benefit from duration bonuses.
I didn't think Hardcore was supposed to have a penalty.
Which enemy type were you holding? And how many were there?
I didn't think Hardcore was supposed to have a penalty.
Which enemy type were you holding? And how many were there?
That's the thing. I just threw it at the wall or floor, and timed it from the moment of impact to the moment it completely disappeared. No enemies around.
Ah yeah because total duration.
Did ME2 scale time with difficulty like ME3 MP does? As in Gold runs "faster" than Silver, which in turn is faster than Bronze. And as such only Bronze has seconds that are the same as real world seconds.
@Red-
When you did your test, when exactly did you assign the points to Biotic Mastery? A few weeks ago when I was playing around with Reave (at your and cap's suggestion!), I did some tests on the health bonus of Reave. I noticed that if I assigned the points to Bastion on the SR2 (prior to the start of the mission), I received a larger bonus than if I waited to assign the points in-mission just before the shooting started. Thus it is possible that some of the passive bonuses are calculated only once (at beginning of the mission), and thus are not assigned properly if you are adjusting and testing in-mission.
@Red-
When you did your test, when exactly did you assign the points to Biotic Mastery?
In mission, before the fighting. I suppose I can always test it again by setting the points pre-mission and see what kind of difference that makes. (Just not sure if I will get around to it. I have the time, just not the desire right now.)
Now for the record, I did my pre-upgrade tests on NG+ on Lazarus Station. I did my post-upgrade tests on another mission later in the game with an existing character.
Now for the record, I did my pre-upgrade tests on NG+ on Lazarus Station. I did my post-upgrade tests on another mission later in the game with an existing character.
As I understand it you were simply measuring duration on the floor without an enemy. So don't think raw level should matter (except through the number of points you had available to assign).
I looked at this again, and I still cannot tell if duration affects Singularity's Hold duration.
I can tell you that it has no effect on the Singularity Duration value (and Hardcore does seem to have a -10% duration penalty). "Hold Duration" is very difficult to ascertain. At times it seems that it has no affect on the hold duration and other times it might. I just find it too difficult to tell, even trying to go frame-by-frame, because of how the enemy moves.
What is considered the "hold"? Is it while the enemy is still glowing blue? Is it while he is still floating or moving upwards in air? Because I can see the enemy stop glowing blue, then he floats up some more. And near the end of the floating the enemy tends to move far away from Singularity while still appearing to be lifted, so it can be hard to tell if he is still affected by Singularity or that is the end of the hold and the Singularity is actually spitting him out at that point.
I am not going to look into this any more. If someone else wants to take a crack at it, go ahead.
NOTE: In Mass Effect 3, The Hold/Lift Duration is affected by upgrades while the Singularity Duration is not. I would assume that is how ME2 works, but it is difficult to eyeball. You would need software tools to extract actual data from the game to be sure.
Anyway, sorry I could not be of more assistance.
Thank you for looking.