On the whole, I feel that the two-handed weapon animations from Inquisition showcased so far have been a marked improvement over both the overly slow and laborious ones in Origins and the herky jerky ones from DA2 that lacked any illusion of weight. In Inquisition, the swing speed achieves a happy medium between the two, I was especially impressed by the Whirlwind type ability used against the Red Templar Behemoth in the PAX gameplay video.
However, in the recent gameplay trailer, I was disappointed to see the return of the two-handed power attack that causes slates of rock spring from the ground.


Source:
https://www.youtube....e&v=uO2h4qUNJ60


Source:
https://www.youtube....e&v=98Y1IAY-TYk
I understand the message this animation is attempting to invoke, you are so strong your blows shatter the earth. However, the rocks come across as unnecessary and immersion breaking. Especially with a sword, a warhammer might make more sense. Rather than evoking strength, it evokes ineptitude on the part of the warrior, missing their target and hitting the ground instead. I understand that there seems to be some sort of AoE shockwave effect to the attack as well, but it is not enough to justify the unsightly rocks.
That is my feedback, and my suggestion is this: Please tone down these rock effects considerably.





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