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Two-handed animations


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13 réponses à ce sujet

#1
Johun

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On the whole, I feel that the two-handed weapon animations from Inquisition showcased so far have been a marked improvement over both the overly slow and laborious ones in Origins and the herky jerky ones from DA2 that lacked any illusion of weight. In Inquisition, the swing speed achieves a happy medium between the two, I was especially impressed by the Whirlwind type ability used against the Red Templar Behemoth in the PAX gameplay video.

 

However, in the recent gameplay trailer, I was disappointed to see the return of the two-handed power attack that causes slates of rock spring from the ground.

 

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Source:

https://www.youtube....e&v=uO2h4qUNJ60

 

wu7i.jpg

 

zck7.jpg

 

Source:

https://www.youtube....e&v=98Y1IAY-TYk

 

I understand the message this animation is attempting to invoke, you are so strong your blows shatter the earth. However, the rocks come across as unnecessary and immersion breaking. Especially with a sword, a warhammer might make more sense. Rather than evoking strength, it evokes ineptitude on the part of the warrior, missing their target and hitting the ground instead. I understand that there seems to be some sort of AoE shockwave effect to the attack as well, but it is not enough to justify the unsightly rocks.

 

That is my feedback, and my suggestion is this: Please tone down these rock effects considerably.



#2
TKavatar

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Yeah I'm not a fan of that either. It just feels silly.

#3
In Exile

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I'm a big fan of the animation; it just drive a stake into the absurdity that is the pretend realism in RPGs were somehow we're supposed to believe that the combat is realistic despite the fact that you are literally hacking at things for a period of that that, IRL, would have turned them and their armour into mincemeat. That's not even getting into the lack of coherence between the fact that parts of combat totally contradict supposed realistic animations, like the fact that your face doesn't melt immediately when you're set on fire. 



#4
Guest_Puddi III_*

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I was more curious about where the bottom of his helmet went.

 

I don't really mind the exploding ground technique anymore.



#5
Zehealingman

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Oh yeah, that thing. I still remember that there were some discussions because of that animation. ( And Cassandra bashing in that gate with her shield, there were quite some threads about that one as well :P )  I am not going to lie, I'd prefer if that was some kind of abillity/spell from a Solas/Viv or an enchantment. I wouldn't want to see it after every 5-6 hits.

 

But it is probally some kind of abillity, not auto attack, so I really don't care.



#6
Elhanan

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Personally, I loathe the MMO-like harpoon attacks, but as long as they remain optional, have no problem with their inclusion; simply will not use them for my game. It would also appear to be the same here.



#7
SerCambria358

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I was more curious about where the bottom of his helmet went.

 

I don't really mind the exploding ground technique anymore.

Its the angle, the cheek guards dont stretch that far back.



#8
SerCambria358

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As for the animation, im not a fan of it either but i can see it being something that grows on me as it gives us the feeling that we're doing massive damage. Similar to how Dragons Dogma's exaggerated fighting style grew on me.



#9
Spirit Keeper

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Dragon Age: Origins animations weren't to bad if you used things like Haste and swift salves etc but DA2's while....okay, did lack that weight. I agree that magic spawning rubble to add 'flavour' is more of an immersion breaker than anything else. But I can see why they added it, Mass effect gun projectiles are supposed to be tiny and travel faster than light if i'm not mistaken but you can easily see very vivid bullet trails. It's just something there to excite the eyes. I imagine that it won't bother me much, after all, realism or not if you're playing a game and a few bit of rubble ruin it for you then you're playing the game for the wrong reasons.



#10
Guest_Puddi III_*

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Its the angle, the cheek guards dont stretch that far back.

 

Ahh, it looks like they do from certain shots in the animation, but I think you're right.



#11
philippe willaume

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May be the question should be how come that we can do that to the floor and not to the dude ?

 

phil



#12
TurretSyndrome

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I thought that animation looked stupid and over-the-top the first time, but when I saw how the rest of the animations are, this seemed easy on the eyes.



#13
ManOfSteel

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It is ridiculous, but I like it. 



#14
Guest_Rubios_*

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Looks great to me.

 

They're a perfect mix of I could do that with some training and BOOM GET REKT M8.