I love games with pacifist options, whether it's avoiding combat via conversation or via stealth. Given past DA games, I am particularly interested in how DA:I will handle stealth. While DA2 gave one the option to have an four-rogue party (Rogue!Hawke, Varric, Isabela, and Sebastian), the fact that stealth was an activated ability rather than a mode made it difficult (honestly, next to impossible) to have your whole party stealth along. Even having one rogue handle something stealthily while getting the rest of the party to hide further back around a corner didn't usually work, in my experience. Now, we've learned that some DA:I quests can be completed in ways other than "kill all the things!!1!" I am curious as to how this might be achieved. Is the option only open to rogues, or do all classes have non-lethal abilities? If stealth plays a large part in it, will stealth be less painful than in DA2? If non-lethal options apart from stealth are present, are they restricted to conversation options, or are they talents that non-rogues can spec into? Possibly a combination of both, as persuasion was in DA:O?
If there is already a discussion of this topic, then apologies for the duplication and please point me towards it. Thanks.





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