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People's thoughts on the class specialisations?


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#101
Spirit Keeper

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Grey Wardens used blood magic, and no qualms of it being evil/good or what not, its a tool to be used to dispatch Darkspawn. That is their way of thinking in general.

 

Hawke is an apostate, which apostates during Kirkwall was having issues from Meredith, resorting to blood magic can be seen. Though I dont see how Hawke can get away with it for too long.

 

Inquisitor, doesnt have the luxury that the other two have as they will be leading the Inquisition, too many groups and countries will have issues following them, as well as the Chantry allowing it for them to use. Bit restricted is how I see, so wouldnt anger everyone.

 

Class system is based on the fact that it does take a long time and alot of practice to allow skills to be a true warrior, rogue or mage. A person like a bard would dabble in all three, but is outmatched by a warrior, rogue and a mage.  Skyrim can change, but something is limited in any of those branches as far as those perks are concerned. Bound by Blood allows changing to rogue, warrior or pyro but again, skill points limiting to be fully skilled.

 

Id rather have a specialization than broad skills.

 

Actually, summoning dead and applying a viral bomb to that corpse with its extra imbuing is dangerous if your party is able to be splashed damaged with the enemy. I didnt find them that boring, I had to make sure my people were not going to get blown up along with the enemy when I sent viral undead out.

Although that wouldn't explain why Spirit Healer is gone. Unless the tear is the veil has made the normal creation tree so powerful that it is equal or above in power to the SH. Or Rift mage is the new healer specialisation OR Rift Mage contains some form of healing magic.



#102
Tonishi

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An idea popped to my mind: Perhaps necromancer can be a healer spec also? Perhaps a necromancer could drain the remaining life energy from dead bodies or directly from opponents? That could be interesting, though not perhaps very logical...

 

Looking at the names of the mage specializations, I guess I'll have at least two mage playthroughs, depending can you have two specs or just one. If just one, it's three mages... All of them sound interesting. A magical warrior is most of the times my favorite character. Rift walker sounds cool but since we don't have any specifics yet, I won't get my expectations up yet. Necromancer is a mystery. If it's your common, and FOR ME, boring minion master, no thank you. If it's something else, like using corpse explosions, draining life force directly and stuff like that, I'm all ears!

 

I don't usually play warriors, so I won't comment on that. I often let a companion be the tanky guy or chick.

 

On rogues... Artificer doesn't sound interesting to me. While setting traps might be worthwhile, if the class specializes just for that it sounds a bit dull... I never liked the Diablo 2 trap-assassin either, as someone here mentioned it. Assassin seems your basic "burst single targets apart"-type of class by the name and looking at Dragon age 2. Nothing wrong with that, it's just that assassin's are perhaps a bit overused in fantasy settings. Most of the times they just get huge damage buffs or armor reducation debuffs. Tempest sounds interesting by the name... Though I think it's going to be related with duelist and Isabela's own specialization, whatever it was. We shall see.



#103
Spirit Keeper

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An idea popped to my mind: Perhaps necromancer can be a healer spec also? Perhaps a necromancer could drain the remaining life energy from dead bodies or directly from opponents? That could be interesting, though not perhaps very logical...

 

Looking at the names of the mage specializations, I guess I'll have at least two mage playthroughs, depending can you have two specs or just one. If just one, it's three mages... All of them sound interesting. A magical warrior is most of the times my favorite character. Rift walker sounds cool but since we don't have any specifics yet, I won't get my expectations up yet. Necromancer is a mystery. If it's your common, and FOR ME, boring minion master, no thank you. If it's something else, like using corpse explosions, draining life force directly and stuff like that, I'm all ears!

 

I don't usually play warriors, so I won't comment on that. I often let a companion be the tanky guy or chick.

 

On rogues... Artificer doesn't sound interesting to me. While setting traps might be worthwhile, if the class specializes just for that it sounds a bit dull... I never liked the Diablo 2 trap-assassin either, as someone here mentioned it. Assassin seems your basic "burst single targets apart"-type of class by the name and looking at Dragon age 2. Nothing wrong with that, it's just that assassin's are perhaps a bit overused in fantasy settings. Most of the times they just get huge damage buffs or armor reducation debuffs. Tempest sounds interesting by the name... Though I think it's going to be related with duelist and Isabela's own specialization, whatever it was. We shall see.

The normal Spirit tree in DA2 (maybe DAO?) had Death Syphon which restored health and mana from surrounding bodies.



#104
Kezza

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For me I am really interested in the rift mage and see what it actually does. Also I am really liking the look the the artificer. Also why do we have reaver and not blood magic? aren't they pretty much the same thing, both taught by demons and just used differently.

 

That being said...has warrior changed at all over the three games?

Honestly in Origins we had (sure we got those two extra in awakening)

Templar

Champion

Reaver

Bersearker

 

Dragon age 2:

Templar

Champion

Bersearker

 

And in Inquisition:

Templar

Champion

Reaver



#105
karushna5

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The Inquisition barely getting by shouldn't mean they develop a mental handicap that makes them forget how to use healing magic. If they really wanted to limit it then they could just make healing spells run on a  longer cooldown not just remove an entire specialisation. The whole thing just stinks of fake difficulty.


Personally, I think they did mention a healing spell once. What they dont want to do is perhaps limit 1 specialization simply to healing. I love playing healers, but sometimes the game in DA2 made it fluff out. If your specialization is a big deal, it makes sense that perhaps the spell in a limited capacity becomes available(a heal spell) but not a whole specialization

#106
Mirrman70

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For me I am really interested in the rift mage and see what it actually does. Also I am really liking the look the the artificer. Also why do we have reaver and not blood magic? aren't they pretty much the same thing, both taught by demons and just used differently.

 

That being said...has warrior changed at all over the three games?

Honestly in Origins we had (sure we got those two extra in awakening)

Templar

Champion

Reaver

Bersearker

 

Dragon age 2:

Templar

Champion

Bersearker

 

And in Inquisition:

Templar

Champion

Reaver

 

DA2 was Templar, Reaver, Berserker.



#107
AlexShinobi

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A chevalier class for the warrior would have been nice. It just seems more fitting than champion. 


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#108
Tommy6860

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A chevalier class for the warrior would have been nice. It just seems more fitting than champion. 

 

I like this very much, plays to setting of Orlais, so why not.



#109
aTigerslunch

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Yeah, the only thing that I could say why a spirit healer isnt around is maybe there was an actual limit of knowledge of that class. Only select few numbers can ever obtained it but not sure how that will sit well with some others.

I missed the class updates apparently.
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#110
Spirit Keeper

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Yeah, the only thing that I could say why a spirit healer isnt around is maybe there was an actual limit of knowledge of that class. Only select few numbers can ever obtained it but not sure how that will sit well with some others.

I missed the class updates apparently.

Have to hope rift mage has some kind of healing. 



#111
mikeymoonshine

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Also why do we have reaver and not blood magic? aren't they pretty much the same thing, both taught by demons and just used differently.

 

 

 

You get the Reaver abilities by drinking ritually prepared dragon or wyvern blood. It's thought that Demons may have taught humanity this and it is blood magic but I don't think it's really the same thing.

blood mages are hated because they can control people's minds and because they are even more susceptible to demons neither of these things are the case for a Reaver. 

It would probably be controversial for you to take on the spec though considering it's history with Dragon cults and the fact that it is a form blood magic but it wouldn't be the same as being a Blood Mage.  

 

So I hope their is some reactivity if you do it and I hope that it actually has an unlock like in DAO, because it made no sense for Hawke to be a Reaver in DA2. 



#112
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You get the Reaver abilities by drinking ritually prepared dragon or wyvern blood. It's thought that Demons may have taught humanity this and it is blood magic but I don't think it's really the same thing.

blood mages are hated because they can control people's minds and because they are even more susceptible to demons neither of these things are the case for a Reaver. 

It would probably be controversial for you to take on the spec though considering it's history with Dragon cults and the fact that it is a form blood magic but it wouldn't be the same as being a Blood Mage.  

 

So I hope their is some reactivity if you do it and I hope that it actually has an unlock like in DAO, because it made no sense for Hawke to be a Reaver in DA2. 

Well Spirit Healers (outside of Wynne and Anders) are at an equal or greater risk of demonic possession. I heard BW removed Blood Magic because it's supposed to be a truly corrupting force like the Dark Side in Star Wars. Though my counter to this is my nice Warden, Diplomatic Hawke and Merrill. All good people, all use blood magic.

 

I still think people in Thedas hate blood magic because of chantry propaganda. 



#113
mikeymoonshine

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Well Spirit Healers (outside of Wynne and Anders) are at an equal or greater risk of demonic possession. I heard BW removed Blood Magic because it's supposed to be a truly corrupting force like the Dark Side in Star Wars. Though my counter to this is my nice Warden, Diplomatic Hawke and Merrill. All good people, all use blood magic.

 

I still think people in Thedas hate blood magic because of chantry propaganda. 

 

I wasn't really preaching morality, just reasons, I think the mind control is a big part of the issue and also the fact that mages are disliked in general. Spirit Healers can heal people and Blood Mages are kind of gross and can't so I can see why spirit healers are not viewed in the same way as Blood Mages. 

 

The Chantry certainly has allot to do with it, whether right or not they are the reason everyone knows about blood mages and fear and hates them without question. 



#114
Spirit Keeper

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I wasn't really preaching morality, just reasons, I think the mind control is a big part of the issue and also the fact that mages are disliked in general. Spirit Healers can heal people and Blood Mages are kind of gross and can't so I can see why spirit healers are not viewed in the same way as Blood Mages. 

 

The Chantry certainly has allot to do with it, whether right or not they are the reason everyone knows about blood mages and fear and hates them without question. 

Blood Magic is extremely important to the Wardens though. I'm thinking Avernus who used BM to keep himself alive for hundreds of years AND ignore the taint in his blood to prevent ghoulification? I'd like to think his continued, ethical research might allow the Warden-Commander to become immortal >_>

 

:3



#115
In Exile

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Blood Magic is extremely important to the Wardens though. I'm thinking Avernus who used BM to keep himself alive for hundreds of years AND ignore the taint in his blood to prevent ghoulification? I'd like to think his continued, ethical research might allow the Warden-Commander to become immortal >_>

 

:3

Blood magic is important to Wardens for a reason much closer to home: it's how they can exist in the first place. Becoming a GW is just a blood magic ritual with darkspawn blood. 



#116
UnspeakableCat

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I'm really looking forward playing a mage/necromancer.

We've seen from trailers and pictures that the inquisitor will probably have pets like falcons, ravens and other birds of pray, so I was wondering if the class specializarion could affect that... I hope there will be creatures to summon like skeletons, ghouls and maybe corrupted/undead beasts. I remember using 'Animate Dead' a lot with my Surana :3.



#117
Agara

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I hope that blood magic will be included in the necromancer spec. Since well necromancers use blood magic pretty often. Atleast in my book.

 

And as UnspeakableCat said, we had animate dead in DAO and that is necromancing so thats not new ;)



#118
Spirit Keeper

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I'm really looking forward playing a mage/necromancer.

We've seen from trailers and pictures that the inquisitor will probably have pets like falcons, ravens and other birds of pray, so I was wondering if the class specializarion could affect that... I hope there will be creatures to summon like skeletons, ghouls and maybe corrupted/undead beasts. I remember using 'Animate Dead' a lot with my Surana :3.

Well BW did say the raven things on the concept art are just 'flavour' and not actually going to be in-game. Though that might change, idk.



#119
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I hope that blood magic will be included in the necromancer spec. Since well necromancers use blood magic pretty often. Atleast in my book.

 

And as UnspeakableCat said, we had animate dead in DAO and that is necromancing so thats not new ;)

At this point i'm just hoping Necromancer will have some Blood Magic and Rift Mage will have some Spirit Healing.



#120
Todd23

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As a mage player I think the specializations are a little too awesome. I feel kind of bad for warrior players considering the 0 originality.

#121
philippe willaume

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As a mage player I think the specializations are a little too awesome. I feel kind of bad for warrior players considering the 0 originality.

well, it is kind of easier to make the mass class more original (or at least less boring), as well play wise it is a very versatile class, though it could be argued that in da:0  it was a more a matter of versatility being directly obvious rather than being greater than for other classes.

 

in a nutshell, Mage does not have to deal the warrior/rogue or dichotomy and it is easier to suspend disbelief with magic. I.E force chocking is easier to believe that a normally built human warrior lifting another human by the throat and hold him there. 

 

it would be nice to have a chevalier specialization, but if the specialization do not cause the warrior to be sup-optimal to the point of uselessness in the non-specialized warrior stuff, we can live with lack of originality.

 

 

phil



#122
Guest_StreetMagic_*

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As a mage player I think the specializations are a little too awesome. I feel kind of bad for warrior players considering the 0 originality.

 

I think the one appeal for the warrior specs is that, if a Templar, you might actually represent something about the Order for a change. Instead of just being an outsider with the skills. With Reaver, it give it's own flavor to the wider story, considering that Flemeth might be the culprit behind ushering in dragons and dragon veneration.

 

Regardless of what one feels about reavers or templars in general, that would be good for roleplaying compared to the past.

 

I'm really curious what Rift mage even is.. If I play any mage, I'd be Dalish, but I don't want to bother with necromancy or being a knock off of arcane warriors ("knight enchanter" doesn't seem very dalish). I'm also concerned that we already have 3 mages in the group. I don't know what I might offer that is unique. What if Solas is already an elven "rift mage"?



#123
Spirit Keeper

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As a mage player I think the specializations are a little too awesome. I feel kind of bad for warrior players considering the 0 originality.

I might have swapped Champion with something else, but I think Templar and Reaver are already quite good and have interesting lore.