Because Bioware tires really hard to be progressive in its portrayal of minorities and other disenfranchised groups in video games, and spends a lot of time talking about it and advocating for change in the industry. But they do not appear to be walking the walk, here, and are falling back on the very same cliches that the real world (and the game-making world) uses to explain the lack of women in the public sphere.
We call them out on it because we expect better from the company who allowed Manveer Heir to make such a passionate and reasoned call for equality at GDC. They talk a good game, and we expect them to play one.
That's all well and good and you all talk a good game but a big factor here is that you all have yet to actually play their game, and so you are coming to some rather damning accusations based on a number alone, ignoring practically everything else that actually makes up this game.
It is one thing to lament about the 2:1 ratio and how that limits the player's ability to shake up their party groupings without heavily relying on the 3 female companions to prevent a sausage fest. That much is clear at this point. But that's pretty much where this should all end because not a single one of us has even the slightest inkling as to how things in the game will play out and what role each character has in it.
We know nothing about how each companion relates to the story and overall plot, nor the NPCs and how little or great their interactions may be with us. We know nothing of their personalities or back stories, how they progress through the game and interact with us and other NPCs, nor how their gender informs these interactions. Not to mention the fact that no one here is privy to how the writers develop these NPCs, companions and story of this game. Or how easy, or likely hard, it is for them to just swap in or swap out companions or change their gender or race to satisfy parity.
Cole is a great example of how many in this topic have just ignored the characterization element to all this. He is a fade spirit manifest in the form of a man, but we know next to nothing about him as a being or how he is portrayed in this game and whether or not his corporeal form will have a significant bearing on his identity and character, yet he is lumped in with the men to emphasize this 6:3 atrocity, when it could easily be 5:3 and Cole, which isn't too far off from what you had in DA2 if you were a mage up until Carver left to be a Templar. Which brings up another point that we have no idea how available all of our companions will be throughout the game, one of them might die, or not join us for much of the game or they may leave early on for one reason or another, we simply don't know anything.
Another good example of the importance of characterization on the NPC side is someone like David Anderson from ME series. He was a companion for all of like 20 minutes and throughout the entire series didn't really command much of any screen time, yet his portrayal and role within the series and story made him an indelible and critical part of the experience, so much so that those final scenes of ME3 were far more impactful and emotional because of him, and for many were much more meaningful than many of the the Squadmates you had spent hours with and had delved greatly into their back story and lives with deep dialogue and personal missions. The same could very well occur in DAI with some of these major NPCs.
So basically my point is, until we all actually play the game and see what kind of characters and story BioWare has created and how it all relates to one another, I find this entire topic to be very vein and disingenuous and quite frankly it comes off as extremely shallow and petty.
Meanwhile I very much wanted a 5:4 ratio, with another non-human female companion, and you all may very well be right and BioWare has failed to "walk the walk," but right now, with how little we actually know of the game, hyperfocusing on numbers without context and throwing such serious accusations at BioWare just feels very foolhardy. In 6 months after we've all played the game and seen all that it has to offer by all means resurrect this topic and all those like it if it is truly warranted, I will gladly throw my support and voice my dissatisfaction, but until such time I'm going to take BioWare at their word.