NVM. lol
Uneven companion number. #NO QUNARI FEMALE!?
#76
Posté 24 avril 2014 - 02:10
#77
Posté 24 avril 2014 - 02:10
Is there not already a female Qunari in the newest trailer?
Like, I have the video paused at 1:41, and the second person from the left looks like a female with horns. Isn't that a Qunari female?
...that's Vivienne and that is her hat.
- KatCro aime ceci
#78
Posté 24 avril 2014 - 02:17

MESSAGE POPULAIRE !
I haven't entirely eliminated the possibility of another lady lurking around, but I highly doubt it after that trailer. The reason for return to such an imbalance?
"I guess...realism..."
I'll just jump in and say this:
There seems to be quite the laser-like focus on party members. Understandable, perhaps, considering those are the characters with whom you spend a great deal of time...but if we're to talk in terms of representation I'm a bit uncertain why 5:4 would be awesome and 6:3 somehow equates to horribleness on our part. Naturally your mileage will vary, in terms of what you want to see, and I won't tell you what that should be.
We. however, approach the equation a little differently. We come up with roughly even numbers in our concepts, even across gender lines, across racial lines as well as across classes. We (as in the team, not just the writers) pick the concepts that we like the most, and while there's always a point where we discuss diversity, there are many points of diversity we have to consider. Class diversity is perhaps highest on the list (in terms of gameplay utility), along with a diversity of viewpoints and how they intersect with the story. Gender diversity is also considered, but when we look at it in terms of representation, we look at it in terms of representation across the entire story—not just in the party.
Considering Inquisition takes place in a world where many (if not most) of the world's power players are female (the ruler of Orlais, the head of the Chantry and the Circle of Magi, possibly the ruler of Ferelden and others...not to mention the many characters outside of the party with whom you will also be deeply involved. I can honestly say I don't think we're doing badly on that front, not enough to feel we should switch the gender of a character concept we like to hit an arbitary number in this one group of characters. It sounds like it might be easy to do, but that's never been how character concepts come to be--we're not just flipping switches on a variety of grids until we hit some perfect balance for every desire and then writing interesting stories.
If you disagree, and feel we've done poorly even short of seeing the rest of the cast, then so be it. I completely understand.
Insofar as the OP's desire for a Qunari female character—I hear you, believe me. Sometimes it seems like we can never fit enough awesome concepts in one game.
- Beerfish, ninnisinni97, twincast et 100 autres aiment ceci
#79
Posté 24 avril 2014 - 02:18
Is there not already a female Qunari in the newest trailer?
Like, I have the video paused at 1:41, and the second person from the left looks like a female with horns. Isn't that a Qunari female?
...that's Vivienne and that is her hat.
Not sure if serious but I laugh really hard.
- Suledin et KatCro aiment ceci
#80
Posté 24 avril 2014 - 02:27
I'll just jump in and say this:
There seems to be quite the laser-like focus on party members. Understandable, perhaps, considering those are the characters with whom you spend a great deal of time...but if we're to talk in terms of representation I'm a bit uncertain why 5:4 would be awesome and 6:3 somehow equates to horribleness on our part. Naturally your mileage will vary, in terms of what you want to see, and I won't tell you what that should be.
We. however, approach the equation a little differently. We come up with roughly even numbers in our concepts, even across gender lines, across racial lines as well as across classes. We pick the concepts that we like the most, and while there's always a point where we discuss diversity, there are many points of diversity we have to consider. Class diversity is perhaps highest on the list (in terms of gameplay utility), along with a diversity of viewpoints and how they intersect with the story. Gender diversity is also considered, but when we look at it in terms of representation, we look at it in terms of representation across the entire story—not just in the party.
Considering Inquisition takes place in a world where many (if not most) of the world's power players are female (the ruler of Orlais, the head of the Chantry and the Circle of Magi, possibly the ruler of Ferelden and others...not to mention the many characters outside of the party with whom you will also be deeply involved. I can honestly say I don't think we're doing badly on that front, not enough to feel we should switch the gender of a character concept we like to hit an arbitary number in this one group of characters. It sounds like it might be easy to do, but that's never been how character concepts come to be--we're not just flipping switches on a variety of grids until we hit some perfect balance for every desire and then writing interesting stories.
If you disagree, and feel we've done poorly even short of seeing the rest of the cast, then so be it. I completely understand.
Insofar as the OP's desire for a Qunari female character—I hear you, believe me. Sometimes it seems like we can never fit enough awesome concepts in one game.![]()
So Mr. Gaider, are you telling us that there's hope for possible BA female dwarf and qunari companions in future installments?
#81
Posté 24 avril 2014 - 02:31
I'll just jump in and say this:
There seems to be quite the laser-like focus on party members. Understandable, perhaps, considering those are the characters with whom you spend a great deal of time...but if we're to talk in terms of representation I'm a bit uncertain why 5:4 would be awesome and 6:3 somehow equates to horribleness on our part. Naturally your mileage will vary, in terms of what you want to see, and I won't tell you what that should be.
We. however, approach the equation a little differently. We come up with roughly even numbers in our concepts, even across gender lines, across racial lines as well as across classes. We pick the concepts that we like the most, and while there's always a point where we discuss diversity, there are many points of diversity we have to consider. Class diversity is perhaps highest on the list (in terms of gameplay utility), along with a diversity of viewpoints and how they intersect with the story. Gender diversity is also considered, but when we look at it in terms of representation, we look at it in terms of representation across the entire story—not just in the party.
Considering Inquisition takes place in a world where many (if not most) of the world's power players are female (the ruler of Orlais, the head of the Chantry and the Circle of Magi, possibly the ruler of Ferelden and others...not to mention the many characters outside of the party with whom you will also be deeply involved. I can honestly say I don't think we're doing badly on that front, not enough to feel we should switch the gender of a character concept we like to hit an arbitary number in this one group of characters. It sounds like it might be easy to do, but that's never been how character concepts come to be--we're not just flipping switches on a variety of grids until we hit some perfect balance for every desire and then writing interesting stories.
If you disagree, and feel we've done poorly even short of seeing the rest of the cast, then so be it. I completely understand.
Insofar as the OP's desire for a Qunari female character—I hear you, believe me. Sometimes it seems like we can never fit enough awesome concepts in one game.
![]()
yeah just to be clear my main foucus is a hot curvey female qunari. sorry to be so blatant about it but im a honest guy cant help it. but i just want ot make sure its know that everything els is mega awesome. and its not that i dont like the companions shown so far.
#82
Posté 24 avril 2014 - 02:35
I'll just jump in and say this:
There seems to be quite the laser-like focus on party members. Understandable, perhaps, considering those are the characters with whom you spend a great deal of time...but if we're to talk in terms of representation I'm a bit uncertain why 5:4 would be awesome and 6:3 somehow equates to horribleness on our part. Naturally your mileage will vary, in terms of what you want to see, and I won't tell you what that should be.
We. however, approach the equation a little differently. We come up with roughly even numbers in our concepts, even across gender lines, across racial lines as well as across classes. We pick the concepts that we like the most, and while there's always a point where we discuss diversity, there are many points of diversity we have to consider. Class diversity is perhaps highest on the list (in terms of gameplay utility), along with a diversity of viewpoints and how they intersect with the story. Gender diversity is also considered, but when we look at it in terms of representation, we look at it in terms of representation across the entire story—not just in the party.
Considering Inquisition takes place in a world where many (if not most) of the world's power players are female (the ruler of Orlais, the head of the Chantry and the Circle of Magi, possibly the ruler of Ferelden and others...not to mention the many characters outside of the party with whom you will also be deeply involved. I can honestly say I don't think we're doing badly on that front, not enough to feel we should switch the gender of a character concept we like to hit an arbitary number in this one group of characters. It sounds like it might be easy to do, but that's never been how character concepts come to be--we're not just flipping switches on a variety of grids until we hit some perfect balance for every desire and then writing interesting stories.
If you disagree, and feel we've done poorly even short of seeing the rest of the cast, then so be it. I completely understand.
Insofar as the OP's desire for a Qunari female character—I hear you, believe me. Sometimes it seems like we can never fit enough awesome concepts in one game.
So wait we have less female companions because there are to many females? I mean in past games that was never a problem, it was quite the opposite.
I do understand making a creative choice and I have nothing against that. The rest not so munch. This is really difficult to understand but I guess maybe playing the game would change my mind, I doubt it.
#83
Posté 24 avril 2014 - 02:39
since there are 4 races to choose from this time
if there are 9 followers there should be
4 females
4 males
1 female elf
1 male elf
1 male human
1 femlae human
1 male qunari
1 female qunari
1 dwarf
than mayby 2 special case companions like shale or a dog
Poor dwarves, always the short end of the stick.

- twincast, Vaseldwa et Shaen Mac Tir aiment ceci
#84
Posté 24 avril 2014 - 02:39
So wait we have less female companions because there are to many females? I mean in past games that was never a problem, it was quite the opposite.
I do understand making a creative choice and I have nothing against that. The rest not so munch. This is really difficult to understand but I guess maybe playing the game would change my mind, I doubt it.
yeah i only care about the FQ(female qunari) but its gonna be hard with only 3 girls. what im having a hard time understanding is how is there going to be gay female characters with only three females that means us straight dudes only have to girls to choose from.
#85
Posté 24 avril 2014 - 02:39
So wait we have less female companions because there are to many females? I mean in past games that was never a problem, it was quite the opposite.
I do understand making a creative choice and I have nothing against that. The rest not so munch. This is really difficult to understand but I guess maybe playing the game would change my mind, I doubt it.
I think it was more that people are judging female to male ratios based solely on companion lists, and DG is saying that the whole game is a bit more balanced. At least that's what it sounds like to me.
- twincast et Milana aiment ceci
#86
Posté 24 avril 2014 - 02:41
Poor dwarves, always the short end of the stick.
the thing about dwarfs is that they can only be a warrior or a rouge so theres not really that much to them.
#87
Posté 24 avril 2014 - 02:42
I think it was more that people are judging female to male ratios based solely on companion lists, and DG is saying that the whole game is a bit more balanced. At least that's what it sounds like to me.
I get that but that was never a problem in the previous games, we did not get more females because there were more males. Creative decision I get the rest, nop
#88
Posté 24 avril 2014 - 02:43
...that's Vivienne and that is her hat.
She has horns on her hat?
Well... alright then. Different strokes I guess.
#89
Posté 24 avril 2014 - 02:48
So wait we have less female companions because there are to many females? I mean in past games that was never a problem, it was quite the opposite.
I do understand making a creative choice and I have nothing against that. The rest not so munch. This is really difficult to understand but I guess maybe playing the game would change my mind, I doubt it.
I'm pretty sure what DG is saying is that the DA setting has not ever shied away from presenting women in positions of power, so a gender skew in the party one way or another doesn't risk portraying an overall dis-empowering perspective re: gender for the layer.
- twincast, inarvan, Milana et 1 autre aiment ceci
#90
Posté 24 avril 2014 - 02:55
I'm pretty sure what DG is saying is that the DA setting has not ever shied away from presenting women in positions of power, so a gender skew in the party one way or another doesn't risk portraying an overall dis-empowering perspective re: gender for the layer.
i never though less women meant dis-empowerment or whatever the femininest thought it meant. i just thought there should be more women to rOMANCE.
#91
Posté 24 avril 2014 - 02:56
So wait we have less female companions because there are to many females? I mean in past games that was never a problem, it was quite the opposite.
He was saying that uneven genders in the party doesn't mean females aren't well-represented in the game or DA universe.
As for the party itself, there's more dudes because the most interesting character stories for this particular game happened to be 6 dudes and 3 females. It's possible next game will be the opposite.
So Mr. Gaider, are you telling us that there's hope for possible BA female dwarf and qunari companions in future installments?
Since I assume Mr. Gaider has no bias against female dwarves or Qunari companions, I'd assume the answer would be that if it enriches the story, why not?
- twincast aime ceci
#92
Posté 24 avril 2014 - 02:56
I'm pretty sure what DG is saying is that the DA setting has not ever shied away from presenting women in positions of power, so a gender skew in the party one way or another doesn't risk portraying an overall dis-empowering perspective re: gender for the layer.
So when there is to many males that is ok? because I never saw a game with more female companions. Like I said that reason is not that good but a creative decision is.
#93
Posté 24 avril 2014 - 02:58
He was saying that uneven genders in the party doesn't mean females aren't well-represented in the game or DA universe.
WHO THE HECK THOUGHT THIS?
#94
Posté 24 avril 2014 - 03:00
WHO THE HECK THOUGHT THIS?
No one said this, but since the discussion has become centered almost exclusively on gender representation within the party, it was an attempt to widen the scope on the gender counting.
#95
Posté 24 avril 2014 - 03:04
No one said this, but since the discussion has become centered almost exclusively on gender representation within the party, it was an attempt to widen the scope on the gender counting.
butter sauce
#96
Posté 24 avril 2014 - 03:05
This isn't about the gender discrepancy guys.
OP is whining about no female qunari companions, not the amount of female companions. We could have only 1 female companion, and if it was a female qunari, OP would be just fine with that.
Don't suppose OP's stance, because it doesn't actually align with yours.
- ArtemisMoons et Rainbow Wyvern aiment ceci
#97
Posté 24 avril 2014 - 03:05
yeah i only care about the FQ(female qunari) but its gonna be hard with only 3 girls. what im having a hard time understanding is how is there going to be gay female characters with only three females that means us straight dudes only have to girls to choose from.
Straight guys only had 2 options in DA:O and DA2 as well. So it is not a step backwards at all.
- twincast et ArtemisMoons aiment ceci
#98
Posté 24 avril 2014 - 03:06
So when there is to many males that is ok? because I never saw a game with more female companions. Like I said that reason is not that good but a creative decision is.
What does that mean, too many males? Nobody brought up there being too many or not enough any gender in the game, except you guys and your crusade here.
#99
Posté 24 avril 2014 - 03:11
This isn't about the gender discrepancy guys.
OP is whining about no female qunari companions, not the amount of female companions. We could have only 1 female companion, and if it was a female qunari, OP would be just fine with that.
Don't suppose OP's stance, because it doesn't actually align with yours.
lol what? no my main point is that there should not be just 3 female companions. and if they are going to add one more then it HAS TO be a female qunari since this is the first game we will get to see them...and their hot
#100
Posté 24 avril 2014 - 03:11
What does that mean, too many males? Nobody brought up there being too many or not enough any gender in the game, except you guys and your crusade here.
He said that since there was a lot of females in power the necessity of having more female on the party was not that great. Since when that happen before in any game? Never. Most of the games have a lot of males on power but that was never the reason to have less males.
Like I said creative reasons I understand, they chose to do it because they find the male companions more compelling, the rest no.




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