@OldMansBeard - Thank you, again, for your testing. As with previous tests, I can't find anything in your methodology which doesn't appear to be sound. I'm puzzled by the slight FPS increase. But I can't argue with the numbers. Very puzzled radio over here.
@Zarathustra217 - The Spelljammer placeable isn't consolidated. Or, at least not perfectly. There are 217 chunks (about the same as 13-14 "beggar" NPC models, draw call-wise), IIRC. Each chunk ranges from somewhere around a 1,000 tris on up to 10,000 or so per mesh node. But, yeah, something like that (or a couple of them) in non-optimized form to take down the FPS and then consolidated versions of the same, even partly consolidated, should yield something useful.
@Rolo - First, that's a good list. Second, I wish PeachyKeen was around as well. I don't think it's poor form to mention this out in the open because so much time has passed but, as a person who kept an eye on Voodoo Shader development, it appeared to me that at some point NWN 1 got dropped from the list of supported games. The project would appear to be dead, so it may be a moot point but I remember reading, either on the old social site's NWN 1 or 2 forum a message by him that there was something about the pipeline in NWN 1 that was really inefficient that he was not happy about. After reading the message, I was never able to find it again and I wasn't able to get in touch with him over the IRC or via PM and I've always wished I could have remembered what it was. I wish the scope of that project could have been a little more limited, because I think it could have gone much farther. Oh well.
@Zwerkules - Do you happen to recall whether this was in a situation with shadows on or off?





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