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So, supposedly, new specializations...


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#1
Treason1

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..coming in with Awakening.

What do you suspect they'll be?  Will there be multiple extras?  How many?  One extra?  Three?

Let's get some speculation going.  Post what you'd like to see, be it a completely new Spec. or an addition to some of the others.

Examples (and I'm just throwing these out, here):

Arcane Rogue: Mage specialty that gains access to stealth and some lock picking or backstabbing damage, based off of their willpower/magic score.

Royal Scout: Warrior specialization that focuses on bonuses to Archery and Axes.

Acrobat: Rogue specialization that alows greater defense and evasive meanuvers, and greater bonuses when using a sword.

Modifié par Treason1, 22 janvier 2010 - 07:38 .


#2
lordnyx1

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I'd like to see some specializations focusing more on non combat situations such as a better stealing opition(that guy is wearing a sweet suit of armor I want it steal, window pops up with a small list of equipped items you select an item, come of rolls/checks later you get it.)... Maybe a dance line for both use in combat and out...

Wow look at that Warden dance. Teghan is distracted. Zevhan steals Armor of the Red...

Stuff like that...

Modifié par lordnyx1, 22 janvier 2010 - 09:09 .


#3
DJ0000

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I wouldn't be surprised if they add special Grey Warden tlaents, kina like Power of Blood, that you use especially against darkspawn.



What I would like though is some weapon talents for the Arcane Warrior. Also, another Warrior specialization other than Berserker that is actually useful.

#4
Godak

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I wish they would add spears (one handed) and lances (two handed) into the game. I seriously want to poke things.



*Pokepokepoke*

#5
Treason1

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Godak wrote...

I wish they would add spears (one handed) and lances (two handed) into the game. I seriously want to poke things.

*Pokepokepoke*


Pikes.

Specifically, for Alistair.

#6
BroBear Berbil

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Treason1 wrote...

Godak wrote...

I wish they would add spears (one handed) and lances (two handed) into the game. I seriously want to poke things.

*Pokepokepoke*


Pikes.

Specifically, for Alistair.


With a twirling ability.

#7
_Aine_

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Demons. More dark magics in the likes of demon summons or something like that. The flip side of ranger if you were..



i *wish* they would create something that had a strong archer component but was killer up close with a sword -- quasi warrior-archer (which i know is currently possible, but its kind of gimpy. If it was on purpose it may be more viable..)

#8
Caozen

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I'm hoping for an offensive casting specialization for the Mage other than a Blood Mage. Besides some Arcane Warrior combos, none of the specializations for a spell-caster synergize well.




#9
Ponce de Leon

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Hmm... what about "Inquisitors" for mages - mages that dedicate their life to the chantry and, like templars, hunt down apostates with different methods?

"Nomad" for rogues, which lets them have some bonuses while using bigger weapons (two handed weapons) previously inaccessible for the class.

"Brute" for warrior, which is the specialization used by Ser Cauthrien, allowing the warrior to deal massive damages for smaller penalities to attack speed and precision. Two handers might also use shields... like Ser Cauthrien did in a certain cinematic...

#10
Rythuse

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i am hoping for some of those "magic traditions" that still exist for mages such as shamans ect
also on the subject of mages, DUEL WEILDING ARCANE MAGE

maybe a spec designed for AoE (area of effect) so you can do damage to mass mobs at the same time

one that i think will definetly be introduced is darkspawn magic

maybe a summoner class

OOOOH a new spec called "Tainter" some how exploiting the abilities in a grey warden with his blood but not just to magic like what avernous said "master the power of the taint" 

mages that are dedicated to the chantry and help them find/eliminate apostates and malificar

as for warriors i was thinking something along the lines of what Kratos has in the God of War games that would be awesome for those who dont know what he does its basically chains attached to his skin with blades on the ends of them and he whirls and swings them around so like a warrior that uses melee from a distance

Modifié par Rythuse, 22 janvier 2010 - 11:59 .


#11
wwwwowwww

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I'd like to see the following



Swashbuckler: for both Rogues and Warriors



Dalish Mages that don't belong to the circle



More Talents and Skills








#12
Commander Alrix

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make a hunter spec for rogues. there are already rangers, but rangers are just about the pets. a hunter spec could add more things for archers, like maybe an improve talent to other archer abilities or being able to run while shooting, or something along those lines. there are elf hunters in the game, so it wouldnt be something being introduced brand new. at least they already exist, just were previously not playable.

#13
Godak

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OnionXI wrote...

Treason1 wrote...

Godak wrote...

I wish they would add spears (one handed) and lances (two handed) into the game. I seriously want to poke things.

*Pokepokepoke*


Pikes.

Specifically, for Alistair.


With a twirling ability.


Will he smack it against trees?

*Ahem*

Anyway, I'm still sad that there are no polearms. They're only one of the earliest forms of weaponry ever created.

*Wants a "Pike Twirler" Specialization*

#14
Upper_Krust

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For Warrior...



Beastmaster: Subdue creatures which tag along until they get killed

Grey Warden: Powers for battling Darkspawn



For Rogue...



Ghostwalker: Ability to become ghostlike, walk through enemies (dealing damage) and sustain less damage when hit (or nice defense bonus instead).

Mercenary: Expend money to deal extra damage



For Mage...



Demonist: Summon Demons

Apostate: Can augment existing spells by putting more mana in them

#15
DJ0000

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I don't think summmoning demons would be a good power for the main charecter. First of all the chantry would be on your tail pretty quickly and secondly because every other time a mage has summoned it demon in the game it has ended badly.

#16
Maximus741000

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Warrior

Defender – +1 Constitution, + 3 armor
Every land has its watchmen and guardians, noble defenders of the people.
Defenders are those very men, they utilise defensive techniques which keep the
enemy at bay, and respond with great force.

Parry Mode -  the defender engages a stance that deflects enemy blows, and must successfully parry three times before striking
·

Weapon Thrust – the defender thrusts his weapon forward dealing additional damage for blade weapons, and knockback for blunts

Hold Ground – the defender engages a defensive stance that disables movement in favour for an armour and stamina boost
     
Defence Mastery – improves on all of the defender’s abilities and increases the effectiveness of weapon thrust.

Weapon Master
– + Dexterity, + 20 atamina
There are some warriors who dedicate themselves to a single weapon of choice,
and with training and skill, it becomes an extension of their fighting abilities,
so much so that weapon and warrior become inseparable.

Weapon of Choice – the weapon master selects a single weapon of choice, in which he gains +5 damage with any bladed weapon, additional armour penetration with blunt weapons, and +4.5% critical chance with axe weapons
·        
Disarm – he weapon master can use dexterity to disarm his opponent with a single strike of his weapon, the target also suffers a penalty to attack
·        
Hurl – the weapon master throws his weapon to his foe, knocking it back and dealing critical damage, the thrown  weapon can be retrieved.
·        
Weapon Storm – The weapon master can select multiple targets to wound, rampaging
across the field taking foes out as he passes


Mage

Arcane Scholar
- +2 Magic, +5 Spellpower
Often the older of Mages turn their attentions to the pursuit of knowledge, in
the desire to uncover a fuller understanding of magic, use it to grant them
more potential, and uncover more spells to overcome evil.

Fade Storm– the arcane scholar fires a volley of magic missiles causing sprit damage on impact.
·        
Mana Charm – the caster inherits passive charm is made which gives the caster a boost to mana
·        
Higher Knowledge – The caster gains a passive +10 increase in spellpower, and an additional two spell options.
·        
Ancient Arts –the caster can use an extremely powerful spell from any school of magic he chooses, from Volcano for Primal Spells, Black Hole for Entropy spells, Veil Rift for Spirit spells, Matter Surge for Creation Spells

Chantelier
– +2 Willpower, +5 Mental Resistance
In Orlais, mages who hold their faith in the Maker and maintain their art and join
the Chantry can become Chanteliers, mages who combine the holy art of the Maker
with their own powers, believing it to be the Maker’s will. They combine the
Chant of Light with their magic abilities unlocking a rewarding new art. 

Chant of Aid – The caster calls the Maker to aid him in battle by increasing the secondary attributes of himself and his companions.
      
Blessed Blades – the caster enchants his companions weaponry to deal additional damage and increased critical chance.
     
Chant of War – the caster sets the land against his foes causing them to fall to the ground within an area and remain crippled, allowing your allies to beset them.
      
Righteous Strike – light erupts from the sky as foes within an area are blinded and cower in fear and suffer spirit damage.


Rogue

Shadow Wraith
– + 1 Constitution, Bonus to stealth checks
Demons can offer abilities to more than just mages and warriors, Shadow Wraiths
have the power to become invisible to the naked eye, launch fiendish attacks on
unsuspecting victims, and bring fear and terror to their foes.

Shadow Embrace – darkness completely envelops the shadow wraith, he becomes invisible
to the naked eye for 60 seconds, and he’s able to attack


Cripple – the shadow wraith leaves his dagger in his foe’s body, dealing sustained physical
damage to the enemy.
   

Throttle – the shadow wraith grabs his foe by the neck and becomes locked in combat, stabbing at will.   

Mask of Death – the shadow wraith’s face becomes a terrible skeletal mask, and foes must pass a mental resistance check or cower in fear.

Monk
– +2 Willpower, +5% stamina regeneration
An exotic choice for rogues out of the Far East, monks engage their enemy with
exotic weaponry and stunning attack techniques. Whilst they sacrifice heavier
armour and weapons, they also embrace foreign weapons to overcome their foes.
Monks can use katanas, quarterstaffs, hand axes and kamas.
     
Debilitating Strike – the monk launches a powerful blow that deals normal damage and stuns the target for six seconds
       
Sudden Swiftness – the monk can use some of his stamina to gain a movement and attack speed increase.
    

Turning Kick – the monk throws a powerful kick that knocks nearby foes back unless they pass aphysical resistance check
     
Martial Prowess – the monk's attack and defence increase and his effectiveness in battle increases

Modifié par Maximus741000, 24 janvier 2010 - 08:52 .