WarriorDefender – +1 Constitution, + 3 armor
Every land has its watchmen and guardians, noble defenders of the people.
Defenders are those very men, they utilise defensive techniques which keep the
enemy at bay, and respond with great force.
Parry Mode -
the defender engages a stance that deflects enemy blows, and must successfully parry three times before striking
· Weapon Thrust –
the defender thrusts his weapon forward dealing additional damage for blade weapons, and knockback for blunts Hold Ground –
the defender engages a defensive stance that disables movement in favour for an armour and stamina boost Defence Mastery –
improves on all of the defender’s abilities and increases the effectiveness of weapon thrust.
Weapon Master – + Dexterity, + 20 atamina
There are some warriors who dedicate themselves to a single weapon of choice,
and with training and skill, it becomes an extension of their fighting abilities,
so much so that weapon and warrior become inseparable.
Weapon of Choice
– the weapon master selects a single weapon of choice, in which he gains +5 damage with any bladed weapon, additional armour penetration with blunt weapons, and +4.5% critical chance with axe weapons
·
Disarm
– he weapon master can use dexterity to disarm his opponent with a single strike of his weapon, the target also suffers a penalty to attack
·
Hurl
– the weapon master throws his weapon to his foe, knocking it back and dealing critical damage, the thrown weapon can be retrieved.
·
Weapon Storm
– The weapon master can select multiple targets to wound, rampaging
across the field taking foes out as he passes
Mage
Arcane Scholar - +2 Magic, +5 Spellpower
Often the older of Mages turn their attentions to the pursuit of knowledge, in
the desire to uncover a fuller understanding of magic, use it to grant them
more potential, and uncover more spells to overcome evil.
Fade Storm–
the arcane scholar fires a volley of magic missiles causing sprit damage on impact. ·
Mana Charm
– the caster inherits passive charm is made which gives the caster a boost to mana
·
Higher Knowledge
– The caster gains a passive +10 increase in spellpower, and an additional two spell options.
·
Ancient Arts
–the caster can use an extremely powerful spell from any school of magic he chooses, from Volcano
for Primal Spells, Black Hole
for Entropy spells, Veil Rift
for Spirit spells, Matter Surge
for Creation Spells
Chantelier – +2 Willpower, +5 Mental Resistance
In Orlais, mages who hold their faith in the Maker and maintain their art and join
the Chantry can become Chanteliers, mages who combine the holy art of the Maker
with their own powers, believing it to be the Maker’s will. They combine the
Chant of Light with their magic abilities unlocking a rewarding new art.
Chant of Aid –
The caster calls the Maker to aid him in battle by increasing the secondary attributes of himself and his companions.
Blessed Blades
– the caster enchants his companions weaponry to deal additional damage and increased critical chance.
Chant of War
– the caster sets the land against his foes causing them to fall to the ground within an area and remain crippled, allowing your allies to beset them.
Righteous Strike
– light erupts from the sky as foes within an area are blinded and cower in fear and suffer spirit damage.
Rogue
Shadow Wraith – + 1 Constitution, Bonus to stealth checks
Demons can offer abilities to more than just mages and warriors, Shadow Wraiths
have the power to become invisible to the naked eye, launch fiendish attacks on
unsuspecting victims, and bring fear and terror to their foes.
Shadow Embrace –
darkness completely envelops the shadow wraith, he becomes invisible
to the naked eye for 60 seconds, and he’s able to attack Cripple –
the shadow wraith leaves his dagger in his foe’s body, dealing sustained physical
damage to the enemy. Throttle –
the shadow wraith grabs his foe by the neck and becomes locked in combat, stabbing at will. Mask of Death –
the shadow wraith’s face becomes a terrible skeletal mask, and foes must pass a mental resistance check or cower in fear.
Monk – +2 Willpower, +5% stamina regeneration
An exotic choice for rogues out of the Far East, monks engage their enemy with
exotic weaponry and stunning attack techniques. Whilst they sacrifice heavier
armour and weapons, they also embrace foreign weapons to overcome their foes.
Monks can use katanas, quarterstaffs, hand axes and kamas.
Debilitating Strike –
the monk launches a powerful blow that deals normal damage and stuns the target for six seconds Sudden Swiftness
– the monk can use some of his stamina to gain a movement and attack speed increase.
Turning Kick –
the monk throws a powerful kick that knocks nearby foes back unless they pass aphysical resistance check Martial Prowess –
the monk's attack and defence increase and his effectiveness in battle increases
Modifié par Maximus741000, 24 janvier 2010 - 08:52 .