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Companion Specialisations


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21 réponses à ce sujet

#1
Sylvius the Mad

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Do the companions have fixed specialisations, and are the specialisations available to them drawn from the same group of 9 specialisations that are available to the Inquisitor?



#2
Knight of Dane

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Don't think there's any word on that yet.



#3
NoForgiveness

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im thinking they'll be fixed like da2.



#4
St. Victorious

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I'm guessing their fixed variations on the specs available to the Inquisitor.

#5
Divine Justinia V

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I'll be jealous if one Mage gets to be a Spirit Healer and we don't



#6
EmperorSahlertz

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I'd imagine that some of the companions get semi-unique skill trees at least, whereas others might be limited to the specializations available to the Inquisitor.


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#7
oceanicsurvivor

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Didn't they say specializations would be more like they were in Origins? I figure the specializations we have come from our companions. 3 specializations for each class, 3 companions for each class. Each companion can teach us one when they like us enough, just like Origins.



#8
AresKeith

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I'd prefer if companions had their own unique specialization 


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#9
Blood Shift

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At first I saw correlations between the spec's and each party member: Varric could be an artificer, Solas a rift mage, and Bearded Warden as a champion.

 

But given that we may have characters that have distinct backgrounds making them a bit different, like Cole, I hypothesize that while each Spec is unique to you, your companions will have their own personal spec that is only slightly varied.

 

That way you wont have two of the exact same spec if you wanted to take that companion while also not having a particular play style isolated to that character. i.e. Fenris was like a spirit warrior in DA:O which Hawke couldn't be.

 

Moral of the story: I would like everyone to have spec's that relate like the Duelist and Isabela's spec: similar but variety based on identity.



#10
Wolfen09

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well, in da2 those specs limited everyone to one weapon class though... i would assume that if they had their own specialization, then it would just be abilities not based on their weapons... cause the developers have said that we can turn a sword and board into a two hander dps



#11
Hanako Ikezawa

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I'd prefer if companions had their own unique specialization 

Yeah, I prefer the companions having an unlearnable, unique skill tree rather than "Here, let me teach you in seconds what took me years". 



#12
Potato Cat

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I'd prefer if companions had their own unique specialization


As would I. Even it is just a reskinned version of an Inquisitor's tree, (not ideal of course), just to help it look different and prettier if nothing else.

#13
Sylvius the Mad

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I'd prefer if companions had their own unique specialization 

I hate that. If the rules allow a specialisation, the PC should be able to select that specialisation.

 

If the rules don't allow a specialisation, then no character should have it.

 

It's like a tabletop ruleset.  There are lots of classes or specialisations available, and the PC happens to be one of them.  But there shouldn't be others that aren't available to him.

 

I wouldn't object to restricting specialisations by race or origin, but all of those races and origins should be available to the PC.



#14
AresKeith

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I hate that. If the rules allow a specialisation, the PC should be able to select that specialisation.

 

If the rules don't allow a specialisation, then no character should have it.

 

It's like a tabletop ruleset.  There are lots of classes or specialisations available, and the PC happens to be one of them.  But there shouldn't be others that aren't available to him.

 

I wouldn't object to restricting specialisations by race or origin, but all of those races and origins should be available to the PC.

 

I disagree, companions should have things available to them alone



#15
Tommy6860

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I get what you are saying regarding the PC and I agree, I loved the rule sets from days gone by much better. Anyhoo, I think each class has a specific set of specs from what class you choose to play. So, I am thinking it works as it has with DA:O on. You can browse them here.



#16
In Exile

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I hate that. If the rules allow a specialisation, the PC should be able to select that specialisation.

 

If the rules don't allow a specialisation, then no character should have it.

 

It's like a tabletop ruleset.  There are lots of classes or specialisations available, and the PC happens to be one of them.  But there shouldn't be others that aren't available to him.

 

I wouldn't object to restricting specialisations by race or origin, but all of those races and origins should be available to the PC.

 

I don't see how that last part could be true. The reality is that it is impossible to craft a reactive story without defining the PC. 

 

To clarify, I don't see anything wrong with a "Grey Warden" specialization that only the hypothetical GW party member can have, with no other person being able to obtain his particular brand of training/skills. 

I do see something wrong with Varric having a bow-specific specialization, with no justification other than NPCs should be unique. 



#17
CENIC

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I'm hoping companions will have unique specializations, but if not, my plans are:

Cassandra = Templar
Iron Bull = Reaver
Grey Warden = Champion
Vivienne = Rift Mage
Dorian = Knight Enchanter
Solas = Necromancer
Varric = Artificer
Cole = Assassin
Sera = Tempest

#18
BubbleDncr

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I'm hoping companions will have unique specializations, but if not, my plans are:

Cassandra = Templar
Iron Bull = Reaver
Grey Warden = Champion
Vivienne = Rift Mage
Dorian = Knight Enchanter
Solas = Necromancer
Varric = Artificer
Cole = Assassin
Sera = Tempest

 

I would have guessed Solas as the Rift Mage, Vivienne as the Knight Enchanter, and Dorian the Necromancer.

 

Cos Solas is our Fade expert, Viv is from the Circle (the description of Knight Enchanter starts with "Among the Circles of Magi..."), and Necromancy seems more sinister, something a mage from Tevinter would do.

 

Otherwise everything else makes sense.

 

Or are you assuming you get to assign them their specializations and that's just what you plan to assign them? In which case I did not mean to imply your choices were bad, my thoughts were just if they had them assigned by default.



#19
CENIC

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I would have guessed Solas as the Rift Mage, Vivienne as the Knight Enchanter, and Dorian the Necromancer.

Cos Solas is our Fade expert, Viv is from the Circle (the description of Knight Enchanter starts with "Among the Circles of Magi..."), and Necromancy seems more sinister, something a mage from Tevinter would do.

Otherwise everything else makes sense.

Or are you assuming you get to assign them their specializations and that's just what you plan to assign them? In which case I did not mean to imply your choices were bad, my thoughts were just if they had them assigned by default.

That's just how I plan to assign them, if specs are shared :)
Your points are good ones, I just... have a hard time envisioning Vivienne in a more "melee" role... getting blood on her expensive wardrobe might be a catastrophe to make the Breach pale in comparison! :P
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#20
BubbleDncr

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That's just how I plan to assign them, if specs are shared :)
Your points are good ones, I just... have a hard time envisioning Vivienne in a more "melee" role... getting blood on her expensive wardrobe might be a catastrophe to make the Breach pale in comparison! :P

 

Yea I see that as well, plus so far she's always had a staff in her screenshots.



#21
Sylvius the Mad

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I don't see how that last part could be true. The reality is that it is impossible to craft a reactive story without defining the PC. 

I don't think making the story reactive is worth that cost.



#22
azarhal

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Your points are good ones, I just... have a hard time envisioning Vivienne in a more "melee" role... getting blood on her expensive wardrobe might be a catastrophe to make the Breach pale in comparison! :P

 

From her character kit:

Ever poised and composed, Madame de Fer is never out of her element. What little armor she allows herself is cleverly hidden, and save for the rolled edges of her breast plate, there’s little evidence of the hard steel beneath. The cuirass is wrapped in linen overlaid with strips of silk, bringing the elegance of a ball gown to the battlefield.
 
and
 
Leave the stained tunics and rough cloaks to the commoners and their mud farms–a proper Orlesian climbs mountains in her evening gown, standing taller at the summit in her formidable high-heeled shoes.
 
She probably knows a few spells to clean up quickly...
 
Saying that, I actually expect companions to have their own spec or some of them at least. It's more a question of "origin". I do not see Varric losing his DA2 tree that much and Cassandra can easily fit into all 3 existing Warrior specs: the Pentaghasts should have an easy time getting dragon's blood to make a Reaver, Cassandra is displayed as the default tank in the group picture so Champion is a natural fit and finally Seeker are less or more a Templar.