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Will the Inquisitor be an Idiot like Hawke & Shepard?


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#101
Guest_Puddi III_*

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PTSD doesn't work the way BioWare thinks it does. Bad dreams and self doubt=/=PTSD. I served and worked with many people afflicted with PTSD after I served. I know what PTSD looks like.

 

Did BioWare ever call it PTSD? Maybe Shepard just experienced bad dreams and self-doubt about the situation.

 

Not that I really liked that forced emotional hook with the child either. Though I did like hearing some of the dead squadmates' voices in those dreams.



#102
Jedi Master of Orion

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If Shepard had said "We fight or we die" when asked about for specific tactics, yeah that would have been stupid. But that's not quite what was happening.

 

Also why do people still seriously think Shepard's dreams were just about that one child? They weren't. Ugh...



#103
Setiweb

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IMO this thread would be much more interesting of the names were "Oghren & Alistair".



#104
Sion1138

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No. 'Stupid' would be making such an absurd claim over maybe a few lines of dialogue out of many thousands. Where exactly are in instances where Shepard is not able to say the supposed obvious thing to solve a problem?

 

I've given the example before. In Mass Effect 2, when your party members have disagreements.

 

Also on Rannoch in ME3, you are simply not able to tell the Quarian fleet that the geth are about to destroy them. Even Tali, while pleading with the admiral to cease fire, fails to mention that the geth are about to return to full strength.

 

The survival of a species depends on you telling them a simple thing, but you can't because reasons.

 

I know this is essentially caused by game-play mechanics, but again it reflects on the protagonist. 

 

There are more, but it's been a while.



#105
DRTJR

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I hope we get to use old world military tactics. Like Hannibal's or Gengis Khan.

#106
leaguer of one

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Except that's not what Shepard says. This is like someone saying "We're lost, what do we do?" and someone else replying "We get home or we starve!". It's a stupid thing to say that just basically describes the good/bad outcome. 

Except that it was never like your example. It just comes down to the choices we have available are thing the upset player does not want to do but have to do it.



#107
Bob from Accounting

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Shepard explicitly says, literally word-for-word that the Geth are about to return to full strength if you pick the Paragon charm option. Literally. Word for word.

 

So you either didn't read, have a poor memory, or are basing your accusations on hallucinated delusions.

 

Remind me what you think Shepard is supposed to say during the squadmate disagreements?



#108
Maria Caliban

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Are there any specific things you'd like the Inquisitor to do or to avoid doing?

Mostly, I'm getting "Don't make stupid, action movie statements," but both Hawke and the Warden tend to already have vastly better dialogue than the ME games.
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#109
naddaya

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Well, he's seen a person get melted.

 

He's also potentially seen friends die, his parents die, and killed hundreds of people himself. You can't choose what to dream about, but the recurrence of the child and the kicked-puppy look on Shepard's face when he died were quite off putting, especially when playing a renegade.

 

That said, I'm not worried about the Inquisitor. Hawke and the Warden didn't have any true derp moments. While some of snarky Hawke's autodialogue made me cringe (*cough* Legacy *cough*), most of it was actually good and in-character.



#110
Sion1138

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Shepard explicitly says, literally word-for-word that the Geth are about to return to full strength if you pick the Paragon charm option. Literally. Word for word.

 

So you either didn't read, have a poor memory, or are basing your accusations on hallucinated delusions.

 

Remind me what you think Shepard is supposed to say during the squadmate disagreements?

 

If you have the points, Shepard basically says, "Knock it off.".

 

And this is where the problem was, if you don't want to say stupid things before that moment, you don't have sufficient paragon points to say "Knock it off.".

 

On Rannoch you don't have the option to warn the fleet if one of the necessary variables, which are senseless, is not fulfilled.

 

It goes back to Mass Effect 2. So it's caused by mechanics, but for the millionth time, it reflects on the protagonist.



#111
In Exile

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Except that it was never like your example. It just comes down to the choices we have available are thing the upset player does not want to do but have to do it.

That's exactly what the exchange was. 



#112
Sion1138

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He's also potentially seen friends die, his parents die, and killed hundreds of people himself. You can't choose what to dream about, but the recurrence of the child and the kicked-puppy look on Shepard's face when he died were quite off putting, especially when playing a renegade.

 

That said, I'm not worried about the Inquisitor. Hawke and the Warden didn't have any true derp moments. While some of snarky Hawke's autodialogue made me cringe (*cough* Legacy *cough*), most of it was actually good and in-character.

 

Potentially, because it is a much darker world we are dealing with in Dragon Age, there will be more "grey area" stuff in there. 

 

Instead of the dichotomy between Paragon/Renegade which is the cause of the problem.



#113
Bob from Accounting

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If you have the points, Shepard basically says, "Knock it off.".

 

And this is where the problem was, if you don't want to say stupid things before that moment, you don't have sufficient paragon points to say "Knock it off.".

 

If you're going to whine that the Paragon dialogue options beforehand were 'stupid,' then stop beating around the bush and tell me which ones, instead of making a clumsy argument based on entirely wrong evidence that has far more to do with a gameplay mechanic than dialogue writing.

 

So which, specifically, Paragon options were 'stupid'?



#114
robertthebard

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So the game mechanics weren't available to you?  With the system in ME 3, you could go Paragade or Renegon and get the options.  The problem you had was they weren't available to you because you spent so much time waffling, w/out making a clear statement on anything that you couldn't do it.  Not to mention, despite all the "Our choices didn't matter" battle cries on the old BSN, choices back to ME 1 carried weight in that dialog.  So some of your previous choices didn't allow you the option to warn the Quarians off, but Shepard's an idiot?



#115
Bob from Accounting

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Potentially, because it is a much darker world we are dealing with in Dragon Age, there will be more "grey area" stuff in there. 

 

Instead of the dichotomy between Paragon/Renegade which is the cause of the problem.

 

Uh, no. In fact, pretty much the opposite. But that's a topic for another thread.



#116
Heimdall

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If you're going to whine that the Paragon dialogue options beforehand were 'stupid,' then stop beating around the bush and tell me which ones, instead of making a clumsy argument based on entirely wrong evidence that has far more to do with a gameplay mechanic than dialogue writing.
 
So which, specifically, Paragon options were 'stupid'?

Can we agree that locking dialogue options behind a contrived alignment scheme is stupid?

#117
Sion1138

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If you're going to whine that the Paragon dialogue options beforehand were 'stupid,' then stop beating around the bush and tell me which ones, instead of making a clumsy argument based on entirely wrong evidence that has far more to do with a gameplay mechanic than dialogue writing.

 

So which, specifically, Paragon options were 'stupid'?

 

On Mordin's loyalty mission for example, if you do not want to appear as either a self-righteous moralist dolt or Commander Hitler, you don't get any points.

 

I don't remember the exact words.

 

Same on other loyalty missions. In the end you lack the points, so for a lack of points, your character is stupid.


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#118
robertthebard

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I can't sign that.  There were more than dialog choices slated to that particular example on Rannoch.  However, if you're coming at me all mousey every day for three years, and then decide you want to go all renegade on me, you're not going to be able to pull it off, all you're going to do is make me laugh.



#119
SwobyJ

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Can we agree that locking dialogue options behind a contrived alignment scheme is stupid?

 

No.



#120
Sion1138

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I can't sign that.  There were more than dialog choices slated to that particular example on Rannoch.  However, if you're coming at me all mousey every day for three years, and then decide you want to go all renegade on me, you're not going to be able to pull it off, all you're going to do is make me laugh.

 

I think it was about Tali's exile rather than any Paragon or Renegade thing, I had full reputation.

 

But Tali doesn't convince them anyway so what's the point?



#121
naddaya

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Can we agree that locking dialogue options behind a contrived alignment scheme is stupid?

 

It's a bit simplistic. But most of Shepard's actual lines sounded cheesy and dense, regardless of his alignment.



#122
Elhanan

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Guess it depends on the Player; mine should be as witty/ witless as before. :lol:



#123
N7recruit

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Are there any specific things you'd like the Inquisitor to do or to avoid doing?

Mostly, I'm getting "Don't make stupid, action movie statements," but both Hawke and the Warden tend to already have vastly better dialogue than the ME games.

Just not say any thing idiotic, or completely ignore possible solutions to your problems (Conduit on Ilos for me3) . Which is kinda an unfounded concern as my Beef is with Shepard (Or the Narrative of Mass effect) not so much the Hawke or the Warden.

 

Both the DA games were very good Role Playing experiences & as you said had better Dialogue than the ME series. Should probably take Hawke out of the tread title 



#124
Sion1138

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It's a bit simplistic. But most of Shepard's actual lines sounded cheesy and dense, regardless of his alignment.

 

There you go. 



#125
Cainhurst Crow

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What else gave Shepard nightmares and made him question himself? Shepard has seen some serious ****. He saw people he knew being turned into techno-organic goop to make a Reaper. He saw thousands of people die at the battle at the Citadel. He went on tons of Alliance missions where the **** hit the fan. But one kid dies and he can't sleep and can't lead without someone reassuring him. It was a silly plot device to force an emotion on the players. They didn't take the time to do it organically, with good writing, so they made it involuntary with aggravating cutscenes and auto-dialogue.


Considering we've never seen shepards dreams before this point, I don't think you can make the assumption that these dreams are anything new. From the dreams we have seen from shepard, this stuff is nothing. IE the prothean message stuck in their brain.