I suppose my real concern is this...
If the Inquisitor totes the Chantry line because of necessity I can live with that, however, it may leave a sour taste in my mouth regarding my main warden who may have wanted to pat Anders on the back and my main Hawke who held pom poms as the Chantry went kaboom. Also, since their stories a still in unfinished pieces, that may taint this new installment for me.
IRL I follow none but embrace all as far as various beliefs are concerned.
But this is fantasy and some of my mages would want to light the revolution bonfire, so to speak. I'd like to think my Inquisitor would have been able to do the same.
And, thanks all, for your responses.
I'm hoping it won't be necessary, given the repeated emphasis on player choice for Inquisition. I'm more interested in mage autonomy and the elven plight than I am in restoring the Chantry and the Orlesian conflict (with my elven Inquisitor), and I think it would be dishonest for the developers to intentionally mislead players about the Inquisition not being beholden to the Chantry, or the player not being a "puppet of the church".
Months ago (at the old BSN board), Gaider even said:
Okay, so. Without going into specifics on the plot of DA3, because I can't do that, I will say the following:
You aren't going to be forced to serve the Chantry or even think it's a good thing. You aren't forced to express belief in the Maker. I said previously we would try to allow options to actively express doubt, if that's your thing, so long as it works in context. You of course will also have the option to do the opposite.
Ultimately, the ability to determine the personality and/or feelings on your own character is one of the fundamental strengths of an RPG, and one that DA is sticking with. Yes, it must also work within the context of the setting and the plot-- you can't do anything-- but that's always been the case with any game, and in the case of DA3 it is not required that you be forced into a certain set of beliefs in order to make it work.





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