Aller au contenu

Photo

Can Warriors use bows this time around?


  • Veuillez vous connecter pour répondre
31 réponses à ce sujet

#1
Alodar

Alodar
  • Members
  • 674 messages

Can Warriors use bows this time around?

 

Just curious.

 

Their description says:

 

 

 

Battle-hardened and masters of close combat, warriors are pivotal to any group entering battle. As front-line fighters, they absorb the brunt of opponent attacks, steal enemy focus, and create an opening for deadly ranged assaults from other classes. While some warriors prefer visceral, sweeping damage, many are silverite-clad bulwarks, weathering any blows they don’t deflect with their shields.

 

One situation that came up in my DA2 play-through was having a party that didn't have ranged weapons (I pick my companions on personality, not on ability) except for mage Hawke. And due to my spell choices coinciding with the dragon's immunities on nightmare, Hawke could only pew-pew with his staff when the big dragon perched out of reach. Everyone else just broke out a deck of cards and waited for the dragon to come back to close quarters.

 

I understand that BioWare wants their classes to be distinct but I still prefer any class to be able to use any weapon if they have the stats to wield it.

 

And hopefully there's not many situations where the close combat warriors have to break out the deck of cards ...

 

 



#2
St. Victorious

St. Victorious
  • Members
  • 763 messages
Looks like weapon restrictions are still class based. You can however respec companions in other weapons to suit your needs.

#3
katerinafm

katerinafm
  • Members
  • 4 291 messages

Not as open as Origins, but you will be able to change your character's and companion's weapon of choice. You can switch Cassandra to use a two-hander sword instead of a sword and shield, for example. Makes sense, I mean, it doesn't really make sense with how everything is set up for warriors to use bows now.



#4
Rawgrim

Rawgrim
  • Members
  • 11 512 messages

Warriors should really be able to use bows. If you don`t learn any ranged combat "in the army" its not much of a training you are getting.


  • Grieving Natashina, DarkKnightHolmes et Sir Froggie aiment ceci

#5
DragonKingReborn

DragonKingReborn
  • Members
  • 886 messages
Yeah, being able to respec your companions is a big win, as far as I am concerned. I can live with warriors not being able to use bows, as much as I liked using it in the earlier levels of origins.

Encounter design, which they've been working on heavily, should mean that it won't be too much of an issue.

And they have said we'll be able to take all Mage or rogue parties, so if you want all ranged, then you can do so!

#6
SerCambria358

SerCambria358
  • Members
  • 2 608 messages

Warriors should dual wield but not be as fast as a rogue


Modifié par SerCambria358, 25 avril 2014 - 12:22 .


#7
In Exile

In Exile
  • Members
  • 28 738 messages

Warriors should duel wield but not be as fast as a rogue

 

I don't think warriors can wield duels.  ;)


  • Estelindis, Rawgrim et bandcandy aiment ceci

#8
Rawgrim

Rawgrim
  • Members
  • 11 512 messages

Warriors should duel wield but not be as fast as a rogue

 

Depends on what they are wearing + their dex score, really.



#9
SerCambria358

SerCambria358
  • Members
  • 2 608 messages

I don't think warriors can wield duels.  ;)

Innocent mistake lol

Ability+Unlocked+-+Dual+Wield_90651c_447


  • Lyria et Grieving Natashina aiment ceci

#10
BioWareM0d13

BioWareM0d13
  • Members
  • 21 133 messages


Warriors should really be able to use bows. If you don`t learn any ranged combat "in the army" its not much of a training you are getting.

 

Maybe warriors in Thedas are like the Spartans.

 

 

 

Of the two claims made by Brasidas then, the first, that light-infantrymen were lesser warriors, clearly does not stand close inspection. The second, that they were considered lesser men, is however corroborated by a compelling convergence of evidence in which contempt is expressed for those who struck down their enemies, not in close combat but from a distance, with bow, javelin, or sling-stone, a sentiment perhaps most perfectly articulated, ironically, by one of the Spartans captured on Sphacteria in 425 BC.

 

As Thucydides explains, during the incarceration of of one of the captives, an 'Athenian ally' insultingly alleged to one of them that the 'real Spartans' were those who had died fighting, to which the captive replied pointedly that 'spindles (by which he meant arrows) would be worth a great deal if they could pick out brave men from cowards.' Thus, with a single short statement, the captured Spartan laid bare, no doubt to the chagrin of his tormentor, the three interlinking concepts which together form the basis of the ideological prejudice confronting light infantrymen: firstly, their style of combat, since it was not man against man, did not afford a proper test of an individual's courage; secondly, their personal successes in combat were attributable not to their own intrinsic worth, but only to luck, or at best skill; thirdly, and in consequence, light-infantrymen were not really men, indeed, with his derisive mention of 'spindles,' the defeated Spartan implies that they fought in a manner more worthy of women.

 

link

 

 

Thedas of course is bit less misogynistic than our ancient past, but its possible its professional warrior class might view ranged weapons with equal scorn.

 

Of course I'm totally cool with my warrior also packing a bow, but I wouldn't mind if there were lore reasons for that not happening either.


  • Lyria aime ceci

#11
Lyria

Lyria
  • Members
  • 738 messages

 I remember when RPGs allowed you to play how you wanted.  Each character had a decent weapon selection and had a few restrictions but had enough to make the character your own.  I miss that.


  • Rawgrim aime ceci

#12
Spectre slayer

Spectre slayer
  • Members
  • 1 427 messages
At launch no, further down the line maybe. They were looking into allowing warriors to use crossbows again around pax prime last year but ultimately that idea and crossbows were scrapped due to the talent trees requiring to many additional ainimations according to Darah.

They might return at some point since he didn't rule them out completely, guess we'll have to wait and see.

.@user Not at launch. The talent trees would require too many additional animations
1:42pm - 4 Feb 14

#13
Brodoteau

Brodoteau
  • Members
  • 208 messages

 I remember when RPGs allowed you to play how you wanted.  Each character had a decent weapon selection and had a few restrictions but had enough to make the character your own.  I miss that.

If we are waxing nostalgic... I remember when RPGs were hardwired to make classes really different and unique.  Like, for instance, clerics not being able to use swords in BG and BGII.  This I thought made party balance, tactics and the characters themselves unique and made for challenging decisions (like, do I take the rogue or the mage with me? ).  I miss that. 

 

So who's memory is better? 

 

Edited to add:  That being said, I do believe that warriors should have a ranged option (even a return of the sling!).  But the idea that RPGs have always allowed people to do whatever they want is not how I remember it at all.  


  • Celtic Latino et earymir aiment ceci

#14
Wulfram

Wulfram
  • Members
  • 18 947 messages

I don't need talent trees, just let me auto-attack with my bow.

 

That's what I tended to do in DA:O, anyway



#15
L. Han

L. Han
  • Members
  • 1 878 messages

BioWare tends to leverage on giving different classes a 'unique' feel. So it is unlikely that the game will just let you equip a bow. Though, it is possible to have a different set of animation and mechanics, it might be too much work for too little.

 

It would make more sense if BioWare offered different classes different, but unique, options. Like Warriors being able to use arbalest for ranged combat and mages being able to slap with a hot fiery hand or something.



#16
Fenwulf

Fenwulf
  • Members
  • 30 messages

I think it would be easier to make a range attack for warriors be an ability you could toggle on, just to give them a viable (if relatively weak) option for situations where melee would be not recommended or not available.  Like throwing knives, hatchets, or a light crossbow.  Just something they could have on their person and pull out when needed.  Have its ability scale with level to avoid any issues.  I dunno, i think it could work.



#17
metatheurgist

metatheurgist
  • Members
  • 2 429 messages

I remember when RPGs allowed you to play how you wanted.  Each character had a decent weapon selection and had a few restrictions but had enough to make the character your own.  I miss that.


Yeah but when they RPGs became action games they had to make Rogues "distinct". So they did this by making rogues more like fighters and fighters more like people who have no training in weapons. But you can't have lockpicking as a general skill, nooooo!



#18
luckyloser_62

luckyloser_62
  • Members
  • 375 messages

I doubt it, there is too much talk of class restricted weapons. Mages with the Knight Enchanter spec can apparently wield blades of arcane force, which sounds like summoned weapons to me. Maybe other specializations allow similar weapon workarounds for the other classes. Companions can use any weapon type within their class...mostly. Apparently Varric will still be limited to Bianca, or at least to only archery. http://ap.ign.com/en...rce=twitterfeed



#19
TheJediSaint

TheJediSaint
  • Members
  • 6 637 messages

Harpoons count a ranged weapons, right?


  • Estelindis aime ceci

#20
DragonKingReborn

DragonKingReborn
  • Members
  • 886 messages

I doubt it, there is too much talk of class restricted weapons. Mages with the Knight Enchanter spec can apparently wield blades of arcane force, which sounds like summoned weapons to me. Maybe other specializations allow similar weapon workarounds for the other classes. Companions can use any weapon type within their class...mostly. Apparently Varric will still be limited to Bianca, or at least to only archery. http://ap.ign.com/en...rce=twitterfeed

The more I read 'arcane force', the more I find myself thinking light sabres. Can't help it.

I would love it, for about thirty seconds, and then it might start to be somewhat immersion breaking.

#21
NoForgiveness

NoForgiveness
  • Members
  • 2 538 messages
I don't really even get why people want to have a ranged warrior.... The rogue has better specs for it.(ranger) That said I wouldn't be opposed to the warrior having a secondary crossbow but they're main focus should be melee.

#22
Cainhurst Crow

Cainhurst Crow
  • Members
  • 11 374 messages

Yeah but when they RPGs became action games they had to make Rogues "distinct". So they did this by making rogues more like fighters and fighters more like people who have no training in weapons. But you can't have lockpicking as a general skill, nooooo!

 

That's an insult to warriors everywhere, you cur.


  • Undead Han aime ceci

#23
AlanC9

AlanC9
  • Members
  • 35 593 messages

I don't really even get why people want to have a ranged warrior.... The rogue has better specs for it.(ranger) That said I wouldn't be opposed to the warrior having a secondary crossbow but they're main focus should be melee.

 

Secondary's all I want, for times when you don't want anybody walking into the killzone.


  • DragonKingReborn aime ceci

#24
spinachdiaper

spinachdiaper
  • Members
  • 2 041 messages

i'd rather they have things like throwing axes or spears for warriors but they would have to be very limited, also they could have abilities that close the range gap like charges or "force" jumps



#25
metatheurgist

metatheurgist
  • Members
  • 2 429 messages

That's an insult to warriors everywhere, you cur.


It is! First they took away a Warrior's ability to carry more stuff (fixed shared inventory WTH!). Then they took away ranged weapons and dual wielding! Next they'll be taking away Heavy Armor! And rogues won't even give up lockpicking! Warriors need to go on strike until this nerfing stops!