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Please suggest a build that kills s*** really fast


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21 réponses à ce sujet

#1
TheChosen0ne

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on the hardest difficulty so I wouldn't even have to worry about my defense much cause I'd kill them before kill me.  I already tried the Arcane Warrior build and I'd like some other build cause it didn't kill fast enough for me.  I'd prefer a rogue build this time so I can open up locked chests and put Leliana to the side so I can use different teammates(I mainly used Leliana, Morrigan and Alistar).  Can you guys also list the exact amount of attributes I should aim for as well as equipment I should have? 



#2
mousestalker

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Forgo the rogue. Install the 'chest bash' mod. Build a dual wield warrior. Pop some points into Dex, then plow everything else into STR. Specialize into templar and berserker (some people would say Reaver over Templar but they are wrong.) Go forth and slay everything. Companions should be Shale, Morrigan and Zevran.

Almost as important is quest order. Pick Shale up first off out of Ostagar. Then go to the Mage's Circle. As you have played the game, you know that the Fade holds a large stat boost for you. This will give you an edge all game.
  • Corker, Blazomancer et DarthGizka aiment ceci

#3
Elhanan

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You might like a Heavy Armored Rogue; is rather quite versatile. If you have the DLC for Leliana's armor, get your STR to 20 quickly to equip, as it will aid you in the early going until your heavy armored choices are better.

 

As for Talents, you could go Archery, DW, or a pleasing blend of both. For Archery, take the entire top line to gain Master Archer; for DW try and gain Momentum quickly. Then fill in the remaining depending on your personal tastes (rather like taking Rogue abilities more than weapons except for Below the Belt line, but that is me).

 

I recommend using daggers when they are decent, as they offer great DPS and animations.

 

The Respec mod is recommended; makes easy corrections if something was skipped or overlooked. Also great for after the Fade bonuses.

 

STR should increase to 38 to wear the best heavy armor, CUN of 22, WILL of 30, rest in DEX; little to nothing for Con or Magic. STR should be increased a little for better armors in Awakenings, but mostly increase DEX.

 

Lots of fun for my Dwarves, but works well for Human or Elven origins, too.

 

Note: Written from a fading memory, so you may wish to dble check prereqs, attribute scores, etc.



#4
DarthGizka

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If you're serious about killing things fast then there is only one option: mage, will all stats points piled into magic. And if you're seriously serious about killing things fast, then make Flame Blast and Fireball the first spells you take. Definitely not the easiest to play but you'll be blazing through all maps like an unstoppable wave of destruction instead of whittling enemies down one by one. Leave your companions parked at the level entrance, they'll only get in the way and slow you down. Alternatively, have them all hang back with ranged weapons. Zero micro, maximum effect.

 

A bit easier to play (especially nightmare solo) is the classic CC/nuker route, starting with Cone of Cold and Walking Bomb and adding Fireball and the first three glyphs as soon as possible. Gameplay is a bit slower and more tactical, because in the beginning you often you need to freeze bunches of enemies together so that you can blow them all up with a bomb. But you'll still be killing stuff faster than anyone else.



#5
TheChosen0ne

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Any more opinions?



#6
Jordan

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DarthGizka seems to be the resident expert on all things DA:O (perhaps DAII as well, I wouldn't know).  However, I would add that my current Warden is a DW Rogue and is an absolute killer with virtually everything pumped into Dex.  Specializations are Duelist and Assassin. 

 

With this Warden, it has actually reached the stage where the combat is so easy it's boring.  Virtually every encounter involves dancing up to nearest enemy, stunning and backstabbing into a state of living death within seconds.  Active talents are Dueling and Momentum.



#7
Elhanan

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Agreed; Assassin and Duelist are my combo of choice.



#8
TheChosen0ne

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DarthGizka seems to be the resident expert on all things DA:O (perhaps DAII as well, I wouldn't know).  However, I would add that my current Warden is a DW Rogue and is an absolute killer with virtually everything pumped into Dex.  Specializations are Duelist and Assassin. 

 

With this Warden, it has actually reached the stage where the combat is so easy it's boring.  Virtually every encounter involves dancing up to nearest enemy, stunning and backstabbing into a state of living death within seconds.  Active talents are Dueling and Momentum.

 

 

Can it be done with a noble human? 



#9
Jordan

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Can it be done with a noble human? 

 

Yeah.  You can choose the Rogue class with any race.



#10
TheChosen0ne

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What weapons, armor and all skills I should have?  Also how to distribute attributes?



#11
DarthGizka

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Look at the attribute requirements for skills and equipment to find the corner stones for your build.
 
If you want to open difficult chests yourself then you'll eventually need 22 cunning (base) for the Device Mastery talent, and 30 effective cunning - including equipment bonusses - on top of Device Mastery for picking a DC 60 lock. In most cases you can get the +8 cunning from equipment (especially if you've played Amgarrak already), so 22 cunning should be enough. That will also allow you to max out stealth.
 
You need 20 effective strength - including item bonusses - in order to put on armour like the Battledress of the Provocateur, Felon's Coat, or Wade's superior drakeskin. Between Fade bonusses, Honnleath items and Ring of the Warrior or Key to the City you don't need to invest anything into strength at all.
 
With the Lifegiver ring (Garin in Orzammar) and the Blood-Gorged Amulet (loot drop in Cadash Thaig) you can boost your constitution considerably if need arises, meaning you don't have to put points into that unless you want to.
 
If you have Leliana's Song, Witch Hunt and Golems of Amgarrak but haven't played them yet - do so. They are all fairly short, and you get all kinds of neat kit for free in subsequent Origins games.



#12
rosey1579

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How about this: A dual wielding warrior with full enchantment on both longswords with huge dexterity and templar first ability for spell casters. Maybe even beserkers!



#13
DarthGizka

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Dexterity does not contribute to sword damage, that works only with daggers and bows. With swords you'd have to go strength. Mousestalker has given the details for a strength-based dual-wielder at the top of this thread.

#14
Guest_starlitegirlx_*

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There's a mod that kills everything on sight. I use it for the final battle because everything in the final battle is a joke to me. One hit kills, too many enemies that screw up my PC so that it crashes the game. Yeah... I love that mod. It's the best. It's called 'skip fight' I think. Lets me blaze through everything from hitting Redcliffe after landsmeet to killing the archdeamon. Honestly, that is some crappy game design right there. More nuisance than gaming. I don't even bother anymore. Just insta kill everything with it. Works a lot like killallhostiles code.



#15
Guest_starlitegirlx_*

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If you're serious about killing things fast then there is only one option: mage, will all stats points piled into magic. And if you're seriously serious about killing things fast, then make Flame Blast and Fireball the first spells you take. Definitely not the easiest to play but you'll be blazing through all maps like an unstoppable wave of destruction instead of whittling enemies down one by one. Leave your companions parked at the level entrance, they'll only get in the way and slow you down. Alternatively, have them all hang back with ranged weapons. Zero micro, maximum effect.

 

A bit easier to play (especially nightmare solo) is the classic CC/nuker route, starting with Cone of Cold and Walking Bomb and adding Fireball and the first three glyphs as soon as possible. Gameplay is a bit slower and more tactical, because in the beginning you often you need to freeze bunches of enemies together so that you can blow them all up with a bomb. But you'll still be killing stuff faster than anyone else.

 

 

I run mages like that when I feel like running it for the character more than the actual game. Insta death to everything. COC drops them on contact half the time. Grease with fireball at range will kill fast too. A mod that reduces cooldown for added measure of power and bye bye baddies.



#16
TheChosen0ne

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Someone please give me a cunning dual wield dagger rogue please and tell me all the base attributes I need, every single skill and gear too.  Thanks.



#17
Guest_starlitegirlx_*

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Skills can be shared among the team and it depends who you run with mostly. Combat training is a must. After that it depends on what you use. Stealing is useful but Leliana usually gets points in that so if your bring her then don't bother with stealing. Traps are kind of a pain but disarming them is useful. I tried using traps and found them useless or limited so the only good they were is to disarm and often you don't have time. Poisons could be very useful. Put them on your daggers and they give you added damage often with elements of stun or other things that are beneficial. Those are the main ones for skills that would be beneficial to a rogue. Wynne/Morrigan can do potions for you. So it really depends on how you want to run the character.

 

Dexterity is a must for a rogue. Strength as well but dex is required as you add talents. Cunning as well for most of the skills that rogues use. Survival might also be beneficial though I'm not really sure how helpful it is. Rogues will definitely need cunning. I think 24 would be the highest you would need but Dex is most important to rogues. Especially if you are going with dual wield. I never did an archer as it feels really clumsy to me. For talents I focus on stealth and the dual weilds along with duelist specialization. Dex right off. I think this was discussed in another recent thread. Darth added a lot of good info there....



#18
Mike3207

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A cunning rogue will want to get Lethality, to substitute cunning for strength. I'll assume you want to go daggers, but if you go for the bigger weapons you'll want talents like Punisher and Whirlwind. 30 dex, 20 strength to equip light dragon armors, and all the rest cunning.

 

Specs-I'd normally say go Bard/Assassin with a cunning rogue-but Ranger is very powerful. It all depends how you want to RP your rogue.



#19
Ribosome

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30 dex then all cunning
bard/assassin
roses thorn & fang/t7 crow dagger
helm of honnleath, red jenny seekers,t3 warden commander chestplate, cadash stompers
high regard of house dace, dusk ring, key to the city, andruils blessing

Uhhhhhhhh skills just max coercion, combat training, and survival, 1 in poison, the rest is a toss up

#20
TheChosen0ne

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Sorry I didn't mean tell me which skills I neeed for dual wield dagger rogue.  I meant talents



#21
rosey1579

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Dexterity is mostly for the good abilities. Dodging attacks and hitting easily works though.



#22
Ribosome

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Bard 1-3

Assassin 1-4

 

Dual weapon training 1-3

dual striking 1-4

dual weapon sweep 1-4

 

Dirty fighting 1-3

Below the belt 1-3

 

I'm not a fan of whirlwind though so more often than not I place it on the backburner and opt for a few points below 30 dexterity until I'm at the point in the game where I have nothing better to get.