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Knight Enchanter = Arcane Warrior?


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48 réponses à ce sujet

#1
Rane7685

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Not sure if it goes in this section but this is the description of the Knight Enchanter (a mage specialisation in DA:I)  "Among the Circles of Magi, only a few mages have the strength of will necessary to focus their energy inward. Wrapped in protective magics and wielding blades of arcane force, the Knight Enchanters are rare, but inspiring sights as they lead the charge into enemy ranks."

 

Is this the next Arcane Warrior?

 

Also as an aside; apparently the other specs are necromancers and rift. 

 

So no more blood mages, you'll have to be content raising the dead :) (nfi what rift could be though)



#2
Wolfen09

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they have taken blood magic off the market, but have made the necromancer class the more evil class... knight enchanter sounds a lot like arcane warrior, but i see it more in the form of the elder scrolls bound weapon and armor spells, cause weapons and armor of arcane force doesnt sound like physical armor and weapons to me, but some conjured up from the fade



#3
Br3admax

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Arcane Warriors are mages who use ancient elven techniques to physically strengthen themselves, giving them the strength to use heavier weapons and armor. Knight Enchanters sound more like mages who protect themselves with energies from the Fade, and make "Arcane Blades" so also not real ones. So yeah, more like Bound Weapons as said, but I think it's more akin to what the Spirit of Valor does then actually summoning weapons as it is done in ES. 



#4
Thomas Andresen

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they have taken blood magic off the market, but have made the necromancer class the more evil class...

Necromancy was part of one of the basic schools of magic in Origins. Spirit, I think it was. At least there was a "Summon Skeleton" spell.

Now, with Necromancy as a specialization, it'll undoubtedly be more in-debt, and more morally dubious.

Judging from the interview with Cameron Lee, blood magic isn't entirely of the market yet, just that it isn't a specialization.

#5
Br3admax

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Judging from the interview with Cameron Lee, blood magic isn't entirely of the market yet, just that it isn't a specialization.

Which is good, because it should have never been bound by that to begin with.



#6
Blood Shift

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I find it hard to believe a demon would make a deal with the Inquisitor for blood magic if he/she is the one closing the veil since seeing our world is what they've always wanted!

 

Also, back to the topic: Knight Enchanter sounds similar however any mage can wear heavy armor since the class restrictions are gone (like in Origins) whether that means stat restrictions are still in game and the knight enchanter will lessen that amount remains to be seen.

 

As for spells, I can see this spec using aura like protection spells and close to medium range spells for fighting in the fray to buff allies and hit all of their targets effectively.



#7
Thomas Andresen

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Which is good, because it should have never been bound by that to begin with.

I think it should be more of a narrative tool. Not to enable us to manipulate other people's minds, but so it'd be easier for BW to add the proper level of reactivity.

#8
TheKomandorShepard

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Oh specialization looks intresting if it is like arcane warrior i could even take mage on my first pt instead rogue.



#9
Wolfen09

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i would have to look at the classes more in depth, but im really stoked for knight enchanter and the rogue classes...  im also kind of curious about fade rifter



#10
TurretSyndrome

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Which is good, because it should have never been bound by that to begin with.

 

Aw man, I'm so hoping for it to make a return and be a school of it's own. I would be severely disappointed and furious that the game is stopping me from simply cutting my skin and use the blood for power.

 

Uh... I can just feel the blood inside of me screaming to get out and aid me with all kinds of diabolical acts.  :devil:

 

On topic: Knight Enchanter sounds like a lamer version of Arcane Warrior, something that Circle mages would come up with, lame as they are. And please don't tell me they copy-pasted the Animate dead spells from Spirit tree and turned it into a specialization.



#11
Mister Gusty

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It sounds like it's the Circle of Magi version of arcane warrior which was originally an ancient elven style of combat, so it should be pretty cool, as someone else has already said it sounds like it will be using some form of summoned weaponry instead of actual weapons.

I wonder if it allows a mage to wear heavy armour without any penalties.



#12
Wolfen09

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im thinking the necromancer tree will consist of animate dead, death siphon, probably a way to turn life drain into a spell involving leeching health from and enemies soul, probably same with the mana drain, and the replenish health from corpses spell (cant remember name), and maybe something to the effect of controlling demons or something



#13
Hanako Ikezawa

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Oh specialization looks intresting if it is like arcane warrior i could even take mage on my first pt instead rogue.

You? TheKommandorShepard? Playing a mage?

 

Well, colored me shocked. :P


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#14
Wolfen09

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i wasnt gonna say anything in fear of having the world end



#15
TheKomandorShepard

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You? TheKommandorShepard? Playing a mage?

 

Well, colored me shocked. :P

 

I often play a mage in fiction and usually don't mind them unless they are on my way but that rules applies to everyone. :P



#16
Hanako Ikezawa

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I often play a mage in fiction and usually don't mind them unless they are on my way but that rules applies to everyone. :P

Just surprises me what with your constant posts about how you want to create an order that will kill mage babies. Will your character be subjugated to this Order 66 as well?



#17
TheKomandorShepard

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Just surprises me what with your constant posts about how you want to create an order that will kill mage babies. Will your character be subjugated to this Order 66 as well?

Nah it would be like sidious include himself and darth vader into that order just death is bad for my business as well as other mages ;)

i mean sure i play as mage but not that i want other mages destroying world and not i won't spare them because im mage and they are mage as i don't spare other humans because im human. :P 



#18
dragondreamer

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Sounds like a different style from Arcane Warrior, but will be the "melee mage" class for the game.  I wanna see what it looks like in action...

 

As for the rest, I was kinda glad that blood mage wasn't there if spirit healer was gone too.  I've always seen them as two sides of the same coin, and it was going to bug me as far as the lore goes if they dumped spirit healer but blood mage was still a thing.  That said, I've wondered if some specializations might be tied into the plot and could be gained through gameplay.  And what we're seeing are just the basic starter specs.  

 

"Rift mage" sounds intriguing...



#19
AltanIV

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Sounds like a different style from Arcane Warrior, but will be the "melee mage" class for the game.  I wanna see what it looks like in action...


Seems like it. But it's a little too soon to really tell.
 

As for the rest, I was kinda glad that blood mage wasn't there if spirit healer was gone too.  I've always seen them as two sides of the same coin, and it was going to bug me as far as the lore goes if they dumped spirit healer but blood mage was still a thing.  That said, I've wondered if some specializations might be tied into the plot and could be gained through gameplay.  And what we're seeing are just the basic starter specs.


I always had a problem with the blood mage specs. Mostly because there was never any reaction from npcs even when you were clearly using blood magic.
 
And I wonder what Rift mages are supposed to be, I guess it's related to the fade. Other than that we'll see in due time.

#20
Sleepy Somnus

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I'm really excited for the Knight Enchanter specialization, might make me choose a mage on my first playthrough.



#21
General TSAR

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From a title like Knight Enchanter, I guess this is a class that was developed by Pro-Chantry or Pro-Circle mages and maybe even help from Loyalist Templars. 

 

 

Either way, this class sounds promising, maybe I'll try it out in non-canon playthroughs. 



#22
rocketmunkey

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My guess is it is a melee mage, likely incorporating concepts from both Arcane Warrior and Force Mage specs, maybe with a dash of Elemental Weapons and other buffs.

 

I always had a problem with the blood mage specs. Mostly because there was never any reaction from npcs even when you were clearly using blood magic.

 

I was never big on the Blood Magic spec either, for the same reason quoted above, so it won't break my heart to not see it in DA:I.



#23
Wolfen09

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i just never cared to sacrifice health over mana... i always kept myself stocked with lyrium potions anyway, so why would i need to use health.... now da2 was slightly different cause you could only have so many potions, but usually i spec my mages with high mana regen to offset that need



#24
SilkieBantam

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Duel Wielding for Knight Enchanters maybe please yes? 



#25
KainD

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Fixed:

 

Among the Circles of Magi, only a few mages decide that magic sucks and decide to practice martial arts instead, even fewer truly become successful and manage to sneak in weapons and practice martial arts behind templars backs. Ironically however they are still wrapped in protective magics and infuse blades with arcane force, because deep down they know that magic is actually awesome. The Knight Enchanters are rare and laugh worthy sight as they lead the charge into enemy ranks.