Companion Crises
#1
Posté 25 avril 2014 - 12:55
#2
Posté 25 avril 2014 - 01:05
i never played rivalry routes except for the one achievement and that was easiest with carver... anyway, i dont see bioware doing that due to the fact that it would ****** some people off if they could only have half of the companions available at the end of the game. say if you take the evil route that only cassandra, sera, dhmg, cole, and iron bull stay with you, then a ton of people will be pissed that they cant use varric and the rest... it would be more realistic, but i dont see it happening
#3
Posté 25 avril 2014 - 01:41
I wasn't saying they make it so that a companion will abandon you know matter what. I would just like situations where making certain choices *could* make you lose somebody.
Mark Darrah stated: it won’t be possible to pursue every opportunity in the game, and in some cases, your choices will close doors on paths that would otherwise be accessible.
I don't see why this would only be limiting to what you unlock with your Keeps, or letting villages burn. I see the potential of severe companion consequences. In the demo footage the devs talk about the effect of letting Crestwood burn will have on Varric, the potential of his absence could affect player decisions. Let's say holding the keep is the smarter strategical move, but you appease your companion by saving the town instead because you don't want to lose him and risk losing the resources the Keep nets you. That may force the player to choose between their emotional investment in characters and sound strategy for their organization, but don't forget the difficult possibilty of saving/losing both. Those are the weighty decisions I would like to see, but the severity of the choice diminishes without the risk of companion abandonment. That is why I'd like to see it come back.





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