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Question about warrior class defense?


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#1
sgy0003

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On my warrior play through, I invested every points in strength. Sure I died couple of times, but it was manageable.

 

If I want to build a warrior with decent defense, should I put some points in Con?



#2
Mike3207

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Dex increases your defense, not Con.



#3
Guest_starlitegirlx_*

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As I understand it Con is health. More in Con gives you longer to survive attacks. Dex is reflexes, balance, agility. This is why two handed warriors don't need much. I kind of think of it a bit as aim as well. Sheild warriors don't need much but some helps. Rogues need a lot.

 

What do you mean by defense? What kind of warrior are you running? The ability to defend yourself comes from a few places logically speaking. Having stamina to do it which would be willpower. Low stamina on any warrior means they cannot protect or fight for as long. Same for mages only it is mana for magic. Really I would think that defense would be more linked to willpower and con than it would to dexterity unless you are running a rogue.

 

Edited to add: Why are you making this change? Is there something you noticed about how you did a build before that made you want to change it? Did they die too soon? Were they not as good with their weapons or strikes? Or did they not have enough stamina to sustain attacks?



#4
sgy0003

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As I understand it Con is health. More in Con gives you longer to survive attacks. Dex is reflexes, balance, agility. This is why two handed warriors don't need much. I kind of think of it a bit as aim as well. Sheild warriors don't need much but some helps. Rogues need a lot.

 

What do you mean by defense? What kind of warrior are you running? The ability to defend yourself comes from a few places logically speaking. Having stamina to do it which would be willpower. Low stamina on any warrior means they cannot protect or fight for as long. Same for mages only it is mana for magic. Really I would think that defense would be more linked to willpower and con than it would to dexterity unless you are running a rogue.

 

Edited to add: Why are you making this change? Is there something you noticed about how you did a build before that made you want to change it? Did they die too soon? Were they not as good with their weapons or strikes? Or did they not have enough stamina to sustain attacks?

 

Sorry, I must have asked wrong question:

Should I put some on dex, and not just all in strength?



#5
Lavaeolus

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If you want to tank, Dex is very important. Less so if you just want some additional defense, but still useful. Con sounds useful, and it's not useless, but it's overshadowed by the ability to just outright dodge attacks.

 

So, if you do want more defense, simply: yes.



#6
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Con is useful in Awakening (if you go for the Guardian spec), but yeah, Dex tanks are superior for the most part.

 

I'd recommend evenly dividing Strength and Dexterity, personally. If you go for all Dex, then you're a shield tank who wields a dagger. Which works great, but it's just ridiculous, aethetically speaking. Go for an iconic warrior with a sword and do some damage and tank at the same time. It's not an MMO. You don't have to min max everything.



#7
Mike3207

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What I like to do with my tanks is to go all strength from the start until I get to 32 at level 5 and can get Assault, then all dex until I get to 26 for all shield talents. After that, it's your choice. More dex to be really hard to hit, more strength to do a lot of damage, or a 60/60 build to be good at both.



#8
Guest_starlitegirlx_*

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If you want to tank, Dex is very important. Less so if you just want some additional defense, but still useful. Con sounds useful, and it's not useless, but it's overshadowed by the ability to just outright dodge attacks.

 

So, if you do want more defense, simply: yes.

 

Willpower would be more useful to me it seems... stamina to sustain. Con the least useful and what I put the least points into because poulstices (sp?) make up for that but without a mod you don't have stamina potions so you are kind of screwed. My tanks have said they were tired or couldn't keep it up. So Stamia I think helps shore up defense from that perspective but yes, dexterity is a must though with two handeds I never saw a whole lot of point in it past say 18 or 20 at most. Sheild warriors still need agility to maneuver their shield tactics which is their defense. At least that's how I see it.



#9
Mike3207

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Warriors though recover stamina when they kill enemies with Death Blow. I can usually get to 30 willpower through equipment which is enough for origins I think. After that, max out Clarity and stack paragon Stout runes in Awakening. You need the extra stamina in Awakening because the new talents use a lot of stamina, some as much as 100.



#10
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Sorry, I must have asked wrong question:

Should I put some on dex, and not just all in strength?

 

Dex is good on Sheild warriors and necessary on rogues. Shields do best with some though most of their power comes from strength - bashing things with their shield, but they still need to be agile, have good reflexes, etc. Dex is more useful than con especially since con has potions. After con, I would say will. Will gives you stamina to fight which again, there are no potions (or whatever they call them... gah) to help that. I sort of see it as if you have a potion to help you, then you can do with less in that. If you don't have a potion, you probably need to shore it up if its needed. There's a mod for stamina potions which I wonder why they didn't put it in the original game and only added it in awakening.... sort of doesn't make sense since you get lyrium potions that give you magic.



#11
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Warriors though recover stamina when they kill enemies with Death Blow. I can usually get to 30 willpower through equipment which is enough for origins I think. After that, max out Clarity and stack paragon Stout runes in Awakening. You need the extra stamina in Awakening because the new talents use a lot of stamina, some as much as 100.

 

I forgot about the bonus from a few bits of equiptment. I've been running Alistair as a dual wield for a while. I think it's the shield that gives that bonus or maybe heavy armor? Can't remember.



#12
DarthGizka

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Cailan's Arms (Maric's Blade plus Cailan's Shield) give a huge stamina regeneration boost, among other things. Perfect for Alistair.

 

Many armour suites - like Wade's armour or Cailan's armour set - reduce fatigue considerably. Some items give huge stamina boosts, like the Warden Commander boots (which most of my mages are wearing unseen under their robes).



#13
sgy0003

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So If I want to build another two-hand warrior, should I go pure strength again?



#14
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So If I want to build another two-hand warrior, should I go pure strength again?

 

Yep.



#15
Lavaeolus

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I'd say, try to get -- end-game -- 30 Dex, bump up Willpower a notch if you're running out of needed stamina too often, and put all else in Strength.

 

You should still be able to get 60+ Strength by the end of the game, so may as well give some of the other stats some love.



#16
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The reason I wouldn't suggest high Willpower is simply down to playstyle. More willpower can help, but I find only a handful of skills worth spamming on the 2hander. I have enough stam for cycling through these. And then by Awakening, I find I can kill a whole lot with just AoE attacks everywhere. I have enough stam for that too. The only reason i'd spread the points is for roleplaying purposes. It makes a certain kind of sense to have a warrior with more than 10 Con. lol. Even if it doesn't matter. Warriors get plenty of health points every level. And unless I plan to tank a bit, I don't need Dex. If you do plan a 2h tank, then it helps..



#17
Lavaeolus

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Dex isn't just about defense, it also helps you actually land your strong blows, which can be useful. Mind you, I don't think I've ever done a full run-through with a two-hander, so I'm not sure how much of an issue that actually is.

 

Mage tank is best tank.



#18
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Two handed warriors need more strength and stamina IMHO by my thoughts than they need dex. Those weapons are massive and require a lot of strength and smashing things with a two hander is definitely something that requires stamina. That's why you can get by with less on rogues. They don't run out quite as fast I've noticed. And they can regain by going stealth for a bit from what I've seen. Those Stealth stabs (just as Zev explains to you) take out a lot of the difficulty by severely hindering the target unless it's some kind of boss.

 

Shield warriors are the weirdest builds regarding attributes now that I think of it because you really have to balance them out. They need strength for their strikes and blows. They need some will for stamina. They need a little in cunning for tactics but not too much though you need at least one slot extra just for potions on health so you don't have to micro manage that. And you need some dex.

 

Two handeds are probably the easiest. Not much in dex because smashing things with giant axes doesn't require much. A near miss hit would still do some major damage. You just need strength and stamina (will) and not even really more that 16 in cunning because they don't have that many abilities to use. Rouge has the most options. Shields are second. Two handeds are pretty basic.



#19
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Dex isn't just about defense, it also helps you actually land your strong blows, which can be useful. Mind you, I don't think I've ever done a full run-through with a two-hander, so I'm not sure how much of an issue that actually is.

 

Mage tank is best tank.

 

Strength affects atr for 2handers. It's only benefit is defense.

 

edit: Wait, I think Dex helps Crit chance, but a Strength 2h still has high crit chance as well. Not worth it.



#20
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Dex isn't just about defense, it also helps you actually land your strong blows, which can be useful. Mind you, I don't think I've ever done a full run-through with a two-hander, so I'm not sure how much of an issue that actually is.

 

Mage tank is best tank.

 

Where does it say it helps with strong blows? I don't remember that in the description but might have been more focused on the agility but I think it really is more of a rogue thing with shield warriors getting some benefit but it I think it would only minimally benefit a two handed whereas stamina and strength... strength mostly are the best for them.



#21
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The reason I wouldn't suggest high Willpower is simply down to playstyle. More willpower can help, but I find only a handful of skills worth spamming on the 2hander. I have enough stam for cycling through these. And then by Awakening, I find I can kill a whole lot with just AoE attacks everywhere. I have enough stam for that too. The only reason i'd spread the points is for roleplaying purposes. It makes a certain kind of sense to have a warrior with more than 10 Con. lol. Even if it doesn't matter. Warriors get plenty of health points every level. And unless I plan to tank a bit, I don't need Dex. If you do plan a 2h tank, then it helps..

I think more con in all classes makes sense. At least to 12 or even 14. It's just a few points. They make a nice difference. The game would bring them up to maybe 14 I think if it auto levels. Rarely does it stay at 10 IIRC. But yeah, I agree with not really needing the Willpower given they don't have that many usefull abilities. Basically they are just swinging a giant axe...



#22
Lavaeolus

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Where does it say it helps with strong blows? I don't remember that in the description but might have been more focused on the agility but I think it really is more of a rogue thing with shield warriors getting some benefit but it I think it would only minimally benefit a two handed whereas stamina and strength... strength mostly are the best for them.

 

Dexterity increases your "attack" score by 0.5 per point. The higher your attack, the more likely you are to hit your foe. Dex also makes daggers stronger, but obviously that's not something useful for a two-handed warrior.



#23
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Dexterity increases your "attack" score by 0.5 per point. The higher your attack, the more likely you are to hit your foe. Dex also makes daggers stronger, but obviously that's not something useful for a two-handed warrior.

 

 

You get .5 for both Strength and Dex. Dex offers nothing new there. It's main benefit for a 2hander is defense. I guess it depends if you want to tank/off tank (or perhaps wield a bow for kicks).



#24
DarthGizka

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So If I want to build another two-hand warrior, should I go pure strength again?


Yes.

As a two-hander you trail a sword & board warrior by about 30 defence, which is the effective combined bonus from abilities and a good shield like the one that you can swipe from Vartag. This means that you cannot have comparable defence unless you invest so much into DEX that your damage output will be the lowest possible of all classes (excepting pure spirit healers, of course).

Blood Dragon armour, Lifegiver and the Blood-Gorged amulet can boost your hitpoints if necessary, so the only attribute that seems worth diverting a few points away from strength is willpower. If you can't spam abilities then your damage output won't be better than that of a sword & board warrior with a good longsword. Whether you need to boost willpower depends on how many sustains you will have active and whether you have access to über items like the Nug Crusher (+100 stamina, from RtO).

BTW, what made you want to play a two-hander Warden? With other classes you can't have a reasonably well-trained exemplar in your party unless you play them yourself (tank, dual-wielder, mage, rogue) but the two-handers you get are perfectly capable specimens and a Warden cannot do a whole lot better.

Were you dissatisfied with your pure strength two-hander in some way? I mean, in a way that can be fixed with a better build? As pure DPSers with less than stellar combat value, two-handers aren't the most satisfactory types to play in any case.

#25
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2handers are still cool to play imo, but I would save 2hander for DA2, personally (although I've done a playthrough with one myself). They're much more improved in DA2 (and exemplary, to use DarthGizka's word). I might even forgo until DAI.. they've probably only improved it by now.