In the previous DA games, a completionist who wanted to find everything and do everything had an easy enough time doing so, mostly due to the areas not being that big, and the people and places you could go to being pretty straightforward and easy to find.
In Dragon Age: Inquisition, however, we've seen and been told that the areas we'll come across will be much larger and open worldly, with a lot of hidden secrets and even entire optional places for players to find if they explore. Depending on how big the areas really are and how the map system works, completionists might have a difficult time doing everything, and feel frustrated if they find out they've missed stuff by accident.
So, I was wondering if it'd be a cool idea to add in a percentage shown of how much of the available goodies (quests, secrets, lore, caves, etc) you have discovered for each individual map/area you visit, and perhaps for the entire world the game will have. This could be optional or a toggle for players that don't care about such things.
A good and recent example of this system used is Assassin's Creed: Black Flag, where you could see if you had found everything in each area you visited. That made my completionist playthrough that much more satisfying, because I could slowly get 100% completion in each area, and could see my progress and how much more was left to discover without having to guess if I had found everything. I think that could work really well for Inquisition, and hope it has been considered/could be considered.
Also, since the dev team has said that they've taken inspiration from Skyrim, I just want to voice my concern that I hope the map system is different and easier to use. While you could use the World map with ease to teleport around the discovered locations in Skyrim, the local map was pretty much useless when used to see your immediate surroundings while exploring the open world, and wasn't helpful outside of really small areas like caves and ruins. I hope the maps in Inquisition will be more user-friendly and helpful when players look to them for aid. I say this because in the demo shown a year ago, we saw a compass on the screen very much like Skyrim's, which could imply that the maps were influenced by it as well.
Thank you for your time!





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