Yes, at for the test I made them useable, but I've also prepared a script for a trigger to activate the pressure plates when you walk upon them.
Which means the placeable will not be highlighted if you press W or hover upon it with the mouse, but it will still trigger the trap...
I also need to make at least one for each tileset (the problem being I have to recreate each animation as the model needs to be referenced - and each different texture needs a different model).
Conversation from NWN1 to NWN2 going well, unfortunately the placeables names are like plc_a03b.mdl or tnp_mkt_001b.mdl, so I've got to open each one of them to see what they look like. But I should be able to release a first package in a few days; probably not complete, but working.





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