It's a shame that the torches are still playing up.
Yes, all the more so as it's kinda random. I tried again earlier, and this time reached the 18th torch before the toolset crashed.
On the plus side, the buttons are looking good
.... but a question ... Have you made the whole button glow,
Yes, that means only one texture to add.
or just the "text" part? i.e. Is it possible to make the SEF part stand out on the placeable button, like a glowing character?
To have only the text highlighted, I would need one more texture per character, but that's feasible.
So when a PC encounters a button, the button itself is "normal", but the character on it is "glowing". And when they push the button, the glowing character either stops glowing .... or changes to another colour perhaps, to denote the button is activated.
To achieve this, consider doubling the number of .sef files you need: one for the deactivated (glowing) button, and one for the activated (not glowing) button. And of course, we'll need to add a few lines of code in the script dealing with the activation/deactivation of the button. Why not?





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