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Verbal Hero or Silent Hero?


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30 réponses à ce sujet

#26
Remmirath

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But it was a pointless feature, like not even "It's enjoyed by fans but it doesn't sure a utilitarian purpose", it was just a very bad sort of implementation of "personality" that in the end had no effect on our characters in the least. All it did was produce noises that could be drowned out and ignored most of the time when engaged in combat, and annoying comments to the player like "IF I GET YOU A LADDER WILL YOU GET OFF MY BACK!?"


I rather like the voice sets, actually; I have since Baldur's Gate. There is plenty of choice, so you can choose one that's at least a little bit right for the character, but it's not so in your face you can't ignore it if it isn't completely fitting. I'd be completely fine without it as well, but I generally find it to be more positive than negative. Well, except in Neverwinter Nights, but that's because of the lack of reasonable sets despite there being so many to choose from.

The less abstract and more cinematic the method of interaction, the better a voiced protagonist becomes.

It's utterly un-necessary in a game like Baldur's Gate and even detrimental, especially in games like Bloodlines. Even Elder Scrolls, where it'd be necessary to have multiple voices for all the races for little/no benefit in the overall experience. On the other hand, they're a perfect fit for BioWare's games. Imagine Mass Effect without it.

Really just depends what games you play.


And what you like. Personally, imagining Mass Effect without it makes me wish very much that it had been so. I would have enjoyed that game so much more without it. Same goes for Dragon Age II.

#27
Kaiser Arian XVII

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MUTE like KOTOR, Fallout, NWN and DAO.

 

TALKATIVE like Adam Jensen and Commander Shepard.

 

Both methods are good if done properly.


  • DeathScepter et Drone223 aiment ceci

#28
Drone223

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MUTE like KOTOR, Fallout, NWN and DAO.

 

TALKATIVE like Adam Jensen and Commander Shepard.

 

Both methods are good if done properly.


Modifié par Drone223, 27 avril 2014 - 11:23 .


#29
s17tabris

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For RPGs, silent protagonist.  For other genres, no preference.



#30
Guest_Cthulhu42_*

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Generally prefer voiced, but there a few games where silent does work better.

#31
Wires_From_The_Wall

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For Rpgs, silent for sure.  

 

If hero is fully VA'd, it completely removes the abstractness of in-game dialogue for me. It stops feeling like I play my character in video game I bought. It starts feeling like listening Jennifer Hale's character in Tv show I watch.

 

Moment this shift  happens, things I want and expect from the dialogue also shift. Full VA brings a situation where I want almost entire game, or at least every aspect having to do with interaction  to be sacrificed on altar of the story, it's flow and characters. (Walking Dead). It means I don't want to be interrupted at every turn to make some exciting make believe decision about wether or not I should ask more about reapers or not. It also means shift back and forth between action and dialogue tends to ****** me off; it feels like two games fighting for the sun against one another.  Full VA is a setting where having to spin some dialogue wheel around just irritates me now that novelty has worn off. If you want to turn me into watcher not a player,that is fine sometimes. It does mean I don't want every dialogue and sentence to be punctuated and dominated and broken by dialogue wheel at every turn.