Time Spiral wrote...
Awesome discussion so far!
I like a lot of the points brought up, and many of them make sense from an in-game logical viewpoint. But that doesn't change the fact that the story feels fragmented, and underwhelming.
Bioware does an excellent job of creating a world that is alive, legendary, and just simply put: full of life. When you're exploring it feels like a real place. It does this so well in fact, that it might even be to its own detriment.
From a story-telling viewpoint, there are several pitfalls that they fell into. Now, I realize this is ultimately a game, and not a story, but the words RPG connote a deep immersive story. And we have that, they are just broken into 5 largely unrelated pieces.
A couple of the common pitfalls in story-telling i've noticed:
- deus ex machina (the tower rescue)
- Backstory / Exposition. While important in creating depth, and realism, you can often create a sense that the backstory is more interesting than the one you're reading (or in this case, playing). In conventional storytelling, this pitfall generally occurs in the form of "flashbacks"
- Starting your story in the wrong spot.
It's easy to say "well I understand why it's like that," and then cite in-game dispositions. That's kinda missing the point. I'm not saying the game doesn't make sense logically, I'm saying the story feels fragmented, and underwhelming.
The third point in the list above is a critically important one, and one that is super hard to get right. It's been implied that "they're saving all the good stuff for DLC, or part 2" in which case one could argue that the game was started in the wrong spot ... Well, not wrong, but from a story-telling viewpoint, a less advantageous starting point.
You guys picking up what I'm putting out there?
Be peaceful on your way,
Time_Spiraling
Are you aware that every person you come into contact with, ties into the game? They did not just throw a bunch of monsters and random NPC's for storyline. For example, if you played a Dwarf orgin you meet Javiar, the woman who runs the cartel business.
However if you started playing say as a
Human Noble, you would have no idea who Javiar is or her backstory. Playing as a casteless Dwarf you see her storyline devlop, and there is the
backstory every person that you interact with is tied into the game and you interact with them in one way or another. I think they done an impressive job that ties every person you interact with into main story
Another example if you played as a
Human Mageyou would meet Jowan in the early stages, discover about his plans to run away and given the situation he is in. That would make him being captured and Logan sparing him in return to posion the Arl of Redcliff understandable
If you played as a city elf, you would know the guy in the lower dungeons of Howes dungon. How he treated the elfs etc, however if you only played One Orgin, then you would be at a great disadvantage. Everyone has a story and a good back story, every person interacts with you in the game
and it's not like they are shown up without notice saying "we are monsters and here to destroy you" backstorys and depth have been explained in a way I doubt any other video game has shown. Considering that you understand the choices people have to make
Let's make a list
Eleves, Their Keeper has lived a very long time and the Werewolf's seek to spread the thing to their clain. They are in the middle of the forest and leave anytime humans get too close. The people started dying when werewolf's attacked, if they could
they would have defeated winterfang but they could not on their own. When your
PC shows up, you expect them to drop that they are dying thing and support you without question. Consider that a for a moment, showing up without warning and asking them to use what eleves they have to your cause
Next
Arl of Redcliff,
He has been posioned by Jowan, Logan made him an offer to spare his life. His son hoping to keep his father alive made a pact with a demon which demon takes control of his body. The demon starts to slaughter their entire village, each night the creatures come and it gets worse
Now you show up where people are dying the entire town is nearly wipped out, expect them to forget about his son being controlled by a demon and aide you without question. They are concerned about the Blight, more concerned about living through the night
Next
The Dwarf's through their story, it said son of king had killed his brother in order to get the throne. The King dies and speaks to Harrmount which says he doesn't want him to take the throne. So all their forces and rescources are spent on fighting each other
Think of it like the reb and dem, and untill someone is elected they can do anything. Each is focusing their time to try to win the votes of the others. Then you show up, without warning in the middle of this and ask for aide. They couldn't help you in that situation
Also consider Grey Wardens never had much issue tackling a Blight, and not everyone knows about ostargar and what happended there, nor do many people care, such as eleves and dwarfs though they will unite in order to save themselfs along with you