The railroading in ME2 was actually worse. You died no matter what, and were forced to join the organization that was clearly an enemy in the beginning, and for at least one background, was responsible for killing most of your squad. Your alignment in the entire game basically hinged on everyone else in the galaxy being fatally incompetent. Shepard's optional objections were for naught.
I guess I never thought of it that way. I still don't think ME2 was worse though. I guess I just have a higher tolerance for railroading in the prologue because to some extent it can be necessary to even get the ball rolling.
In DA2 railroading continued throughout the whole game and even to the last choice; no matter who you side with, you always fight the same two bosses in the same order.
In ME2 we are given a final choice and I feel that the resulting dialogue from that choice is significantly divergent enough to not make it feel meaningless.





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