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Is this going to be an RPG or a novel?


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#26
CELL55

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The railroading in ME2 was actually worse. You died no matter what, and were forced to join the organization that was clearly an enemy in the beginning, and for at least one background, was responsible for killing most of your squad. Your alignment in the entire game basically hinged on everyone else in the galaxy being fatally incompetent. Shepard's optional objections were for naught.

I guess I never thought of it that way. I still don't think ME2 was worse though. I guess I just have a higher tolerance for railroading in the prologue because to some extent it can be necessary to even get the ball rolling.

 

In DA2 railroading continued throughout the whole game and even to the last choice; no matter who you side with, you always fight the same two bosses in the same order.

 

In ME2 we are given a final choice and I feel that the resulting dialogue from that choice is significantly divergent enough to not make it feel meaningless. 



#27
Knight of Dane

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Cool, a thread where I can be boss for once. Let me dish out some definitions.

 

Game Design Workshop, Tracy Fullerton:

Role-playing games revolve around creating and growing characters. They tend to include rich story lines that are tied to quests. The paper-based system of Dungeons & Dragons is the grandfather of this genre, which has inspired such digital games as Baldur's Gate, Dungeon Siege, World of Warcraft, and the pioneering NetHack.

Role-playing games begin and end with the character. Players typically seek to develop characters while managing invetory, exploring worlds, and accumulating wealth, status, and experience. As with all genre discussions, there are hybrids. For example games like Jade Empire and Kingdom Hearts II are typically called "action-role-playing games"

 

Basics of Game Design, Michael E. Moore:

Typical Role.playing game mechanics:

Movement

Combat

Character generation

Experience levels

Magic/technology

Character interactions

Invetory management

 

Fundamentals of Game Design, Ernest Adams:
Most role-playing games involve tactical, logistical, and exploration challenges. They also include economic challenges because the games usually involve collectiong loot and trading it in for better weapons. They sometimes include puzzles and conceptual challenges, but rarely physical ones.

 

So yeah, Dragon Age 2 is a true RPG.........   :o

And DA:I is most likely to be too.


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#28
Bob from Accounting

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Not this crap again...



#29
Guest_EntropicAngel_*

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Cool, a thread where I can be boss for once. Let me dish out some definitions.

 

Game Design Workshop, Tracy Fullerton:

Role-playing games revolve around creating and growing characters. They tend to include rich story lines that are tied to quests. The paper-based system of Dungeons & Dragons is the grandfather of this genre, which has inspired such digital games as Baldur's Gate, Dungeon Siege, World of Warcraft, and the pioneering NetHack.

Role-playing games begin and end with the character. Players typically seek to develop characters while managing invetory, exploring worlds, and accumulating wealth, status, and experience. As with all genre discussions, there are hybrids. For example games like Jade Empire and Kingdom Hearts II are typically called "action-role-playing games"

 

Basics of Game Design, Michael E. Moore:

Typical Role.playing game mechanics:

Movement

Combat

Character generation

Experience levels

Magic/technology

Character interactions

Invetory management

 

Fundamentals of Game Design, Ernest Adams:
Most role-playing games involve tactical, logistical, and exploration challenges. They also include economic challenges because the games usually involve collectiong loot and trading it in for better weapons. They sometimes include puzzles and conceptual challenges, but rarely physical ones.

 

So yeah, Dragon Age 2 is a true RPG.........   :o

And DA:I is most likely to be too.

 

I value your attempt to bring some sense to a silly thread concept--but I'll point out that these are subjective definitions, and that most CRPG players in particular would not see Kingdom Hearts, a game with action combat where you have no control over the character of the...well, character--they would not see that as an RPG. XP (nor multiple equippable weapons) does not an RPG make.


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#30
XMissWooX

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I would say:
Dragon Age Inquisition is an RPG.
The Masked Empire is a novel.

;)
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#31
Truffle

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Wow. I never knew there were freaking RPG elitists out there.

 

I'll be buying and enjoying DAI no matter what you consider is a "true RPG".


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#32
Knight of Dane

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I value your attempt to bring some sense to a silly thread concept--but I'll point out that these are subjective definitions, and that most CRPG players in particular would not see Kingdom Hearts, a game with action combat where you have no control over the character of the...well, character--they would not see that as an RPG. XP (nor multiple equippable weapons) does not an RPG make.

That's what makes it such a fluid genre. There's lots of RPG's out there where you don't control those kinds of things.

 

Mass Effect 2 for instance had no invetory system, but you could still manage your weapons and armor somewhat. Many RPG elitists beleive it was "dumped down."

 

I'd not normally call Kingdom Hearts an RPG either, but I suppose it holds enough elements for it to fairly be called such.



#33
Guest_EntropicAngel_*

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That's what makes it such a fluid genre. There's lots of RPG's out there where you don't control those kinds of things.

 

Mass Effect 2 for instance had no invetory system, but you could still manage your weapons and armor somewhat. Many RPG elitists beleive it was "dumped down."

 

I'd not normally call Kingdom Hearts an RPG either, but I suppose it holds enough elements for it to fairly be called such.

 

I wouldn't say that makes it fluid but that makes any attempt at categorizing it universally useless.

 

I personally would disagree about KH (and about FF XV, though I need that game) and I suspect a lot of people would, so I'm not sure that helps your argument, is what I'm saying.



#34
Guest_Puddi III_*

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lol "a novel," the hell are you smoking OP, I don't even want any since it must be so nasty to delude you so.

#35
Alan Rickman

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It will be a haiku.



#36
Alan Rickman

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Story, narrative

hypothetical value

vital: who to bang?


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#37
AlanC9

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Nope.


Which one didn't?

#38
Nefla

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What is a true RPG? I believe that both ME2 and DA2 fit the bill as far as the "standard" definition of crpgs goes. I would need to know OP's definition of a rpg to make a comparison. I know my definition. Also some gamers on this forum would say that DAO was a novel compared to earlier crpgs like BG1, BG2 Planescape Torment, the Ultimas and a few others.

A true RPG fires grenades!


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#39
The Antagonist

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Why did you choose to compare ME2 to novels instead of movies like everyone else?

#40
Hanako Ikezawa

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All RPGs are in essence a choose your own adventure novel. 


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#41
yakaman91

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Story, narrative

hypothetical value

vital: who to bang?

Goddam, that's funny.



#42
Guest_Trojan.Vundo_*

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I wouldn't say that makes it fluid but that makes any attempt at categorizing it universally useless.

 

I personally would disagree about KH (and about FF XV, though I need that game) and I suspect a lot of people would, so I'm not sure that helps your argument, is what I'm saying.

 

Kh is more of an action RPG, but recent titles are becoming stream-lined junk.



#43
Aimi

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Story, narrative
hypothetical value
vital: who to bang?


JobacNoor, the Basho of BSN

#44
Enigmatick

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If I were take BSN as Bioware's main squeeze of fans then turning the games into a set of expensive of visual novels would only increase sales.

 

But yeah OP, I don't why you really made this thread. Just wait and see before purchasing.


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#45
Cainhurst Crow

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What game were you playing with DA2 and ME2 that you thought it was a novelization of final fantasy X?



#46
AresKeith

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Wut OP?



#47
Cainhurst Crow

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All RPGs are in essence a choose your own adventure novel. 

 

Be silent! No one must know the truth. You'll doom us all!


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#48
Need for Sleep

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If it ends up being a novel, it better be a steamy one. I still want to know precisely what an "Antivan Milk Sandwich" is.


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#49
Hanako Ikezawa

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Be silent! No one must know the truth. You'll doom us all!

 

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#50
metatheurgist

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Icewind Dale is not an RPG; it's a D&D combat simulator where you control - via hive-mind - a bunch of multi-classed faceless mooks.


Icewind Dale is an RPG where I played a Mindflayer that sent a bunch of telepathically controlled mindless thralls to kill a dragon so I could expand my evil empire.
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