I always found it strange how you use it and the companions seemed oblivious/accepted it, even when you used it in front of them, it did not even raise arguments between those who were adamantly against it.
I always found it strange how you use it and the companions seemed oblivious/accepted it, even when you used it in front of them, it did not even raise arguments between those who were adamantly against it.
Blood magic not available to the player anymore.
Blood magic not available to the player anymore.
This is not necessarily fact. It may have changed slightly and could be involved in the necromancy class.
This is not necessarily fact. It may have changed slightly and could be involved in the necromancy class.
Or it could be tied entirely into the story, allowing any mage to be a Blood Mage.
This is not necessarily fact. It may have changed slightly and could be involved in the necromancy class.
Blood magic is most likely gone, due to the new health system
Blood magic is most likely gone, due to the new health system
Of which we know almost nothing. Little premature to say what's "Most Likely", wouldn't you agree?
Sounds blood magic is gone as spec according to Cameron Lee.
Blood magic is an interesting one. Pure blood magic in the lore of the game is really supposed to be a very evil power. In previous games it wasn't really perceived to be that way. We talked about it being that way in the lore, we'd talk about crazy mages who went down the blood magic route and how that would have nasty consequences. So in Inquisition if we can't bring that across, that consequence across then we won't do it. We're looking at a couple of different options that still give that quasi-evil kind of fantasy element without trying to go into the nitty gritty of blood magic conflicting with other elements, but we haven't landed on which one's going to be there.
So we recognise the problem and we're very cognisant of the fact that we may not be able to do blood magic, but we would certainly replace it with something pretty bad arse. I've seen some concepts of what that could be... I personally play evil people in games, and I've always been a blood mage, and I'd be quite happy to play these ones as well. Look ultimately the Inquisition is something that stands apart from the Chantry, so it's not like you as a player are beholden to them or beholden to being always good--you can be whatever you want to be. And if I want to be this bad arse necromancer kind of guy who fiddles with the spirit world I'm going to do it, because ultimately I'm going to do what has to be done to face this threat of the massive breach in the sky that threatens to swallow the world but also the threat of who is the puppet master behind that and all the other events that are taking place in the world at this time.
Of which we know almost nothing. Little premature to say what's "Most Likely", wouldn't you agree?
They told us that there would be limited healing, and blood magic has a lot of healing spells when you attack enemies. IMO its more likely they scrapped blood mage than nerfed it and made new spells. A blood mage PC could have also not worked right with the plot. But you never know, they could have blood magic as part of Necromancer, I was just stating my opinion.
This is not necessarily fact. It may have changed slightly and could be involved in the necromancy class.
Necromancy has no ties what so ever to blood magic.
Sounds blood magic is gone as spec according to Cameron Lee.
Quote
Blood magic is an interesting one. Pure blood magic in the lore of the game is really supposed to be a very evil power. In previous games it wasn't really perceived to be that way. We talked about it being that way in the lore, we'd talk about crazy mages who went down the blood magic route and how that would have nasty consequences. So in Inquisition if we can't bring that across, that consequence across then we won't do it. We're looking at a couple of different options that still give that quasi-evil kind of fantasy element without trying to go into the nitty gritty of blood magic conflicting with other elements, but we haven't landed on which one's going to be there.
So we recognise the problem and we're very cognisant of the fact that we may not be able to do blood magic, but we would certainly replace it with something pretty bad arse. I've seen some concepts of what that could be... I personally play evil people in games, and I've always been a blood mage, and I'd be quite happy to play these ones as well. Look ultimately the Inquisition is something that stands apart from the Chantry, so it's not like you as a player are beholden to them or beholden to being always good--you can be whatever you want to be. And if I want to be this bad arse necromancer kind of guy who fiddles with the spirit world I'm going to do it, because ultimately I'm going to do what has to be done to face this threat of the massive breach in the sky that threatens to swallow the world but also the threat of who is the puppet master behind that and all the other events that are taking place in the world at this time.
Well, that's interesting.
They told us that there would be limited healing, and blood magic has a lot of healing spells when you attack enemies. IMO its more likely they scrapped blood mage than nerfed it and made new spells. A blood mage PC could have also not worked right with the plot. But you never know, they could have blood magic as part of Necromancer, I was just stating my opinion.
Reaver has a lot of healing abilities through attacks too, at least traditionally. Who can say what abilities any class has.
Though I do think Cameron Lee's response is more telling. Especially because he (Perhaps accidentally?) names a now redacted class.
Didn't Wynne try and kill a mage warden if they were a blood mage?
Well, that's interesting.
No, not interesting at all. Retconing, inducing High fantasy elements into a dark fantasy, objectifying evil, implying a correct path by consequences. Sad imo.
Reaver has a lot of healing abilities through attacks too, at least traditionally. Who can say what abilities any class has.
Though I do think Cameron Lee's response is more telling. Especially because he (Perhaps accidentally?) names a now redacted class.
one is not alot most in fact dmg reavers... I hope devour got buffed again
Didn't Wynne try and kill a mage warden if they were a blood mage?
Twas a deleted scene, you needed to use a mod on PC to restore it, but yeah, blood mages were supposed to have a huge confrontation at the end of the Circle quest.
Stuff like that would be awesome in DA:I, but after reading that dev post, I guess if they aren't gonna implement it right it's not entirely bad that they don't implement at all.
one is not alot most in fact dmg reavers... I hope devour got buffed again
You could technically say the same about Blood Mage though too...
And using one game's abilities to make predictions on another game's is an untenable position to begin with.
but after reading that dev post, I guess if they aren't gonna implement it right it's not entirely bad that they don't implement at all.
It was implemented right all along. The only thing that was missing was just a few more bigots like Wynne that would come in conflict with the pc, that's it.
You could technically say the same about Blood Mage though too...
And using one game's abilities to make predictions on another game's is an untenable position to begin with.
true... I still hope devour is at very least the da 2 version.
It was implemented right all along. The only thing that was missing was just a few more bigots like Wynne that would come in conflict with the pc, that's it.
Well that's what I mean, Wynne was the only case of an NPC confronting you about it and even that was just a deleted scene. It was very awkward for absolutely no one to confront you about it, I don't think that's really a good implementation.
I don't disagree with your previous post about not liking the "tis evil" explanation, what I loved the most about being a blood mage was the whole walking a dangerous path but still being able to control yourself, it's disappointing that won't be an option again.
I don't disagree with your previous post about not liking the "tis evil" explanation, what I loved the most about being a blood mage was the whole walking a dangerous path but still being able to control yourself, it's disappointing that won't be an option again.
I agree, but the danger comes from people that don't like blood magic, not from not being able to control yourself.
Aww no more blood mages, that's too bad.
No, there will be blood mages, just not the pc.
No, not interesting at all. Retconing, inducing High fantasy elements into a dark fantasy, objectifying evil, implying a correct path by consequences. Sad imo.
Not so much retconning as trying to tie the gameplay and lore together a bit more neatly. Blood magic is a dangerous magic, and using it can have serious consequences. A flaw of the previous games was that the player character never felt those dangers, nor suffered any consequences when they chose the blood mage route, and this time around I think Bioware decided that they would either give the player a proper blood magic experience, or not give them the option at all. They chose the later, and in the context of this game in particular, I can't give them too much heat for making that decision.
It's one thing for your warden to use blood magic, she didn't really need to be making any friends, the ancient treaties she was carrying around did that for her. Besides she was a Grey Warden, their definition of what is "moral" has always been "whatever stops the blight". It's also not that big of a deal for Hawke to use blood magic, she was a poor apostate refuge trying to get by in a city filled to the brim with people who hated her just for existing; that she would choose any path deemed necessary to ensure the safety of the people she loved makes perfect sense.
The Inquisitor as a blood mage , however, would be a very complicated issue for the developer to tackle. Unlike the Grey Warden, the Inquisitor doesn't have any political alliances up and ready to go, she'll need to be forging her own, and no one's going to meet with a woman they know practices mind control magic to sign any sort of treaty. Chances are, if they Inquisitor uses blood magic in any sort of public setting, rumors are going to spread among the magic fearing public, and getting anyone to cooperate with the Inquisition would become extremely difficult. Bioware might simply not have had the resources to take all that into account, while still making the game relatively balanced for players, so they just didn't give the player the option.