Reavers aren't the same as blood mages, just as spirit warriors aren't the same as arcane warriors or templars. There are matters of scale as to what a reaver can do compared to what a blood mage can do, and gameplay wise they use different mechanics, with you getting stronger the weaker you health gets as a reaver, and you taking large chunks of your own and your parties health to cast magic.
Beyond that, was the way to convey what it is to use blood magic to the player in a way that actually worked, which I think was a bigger drive here. Players just didn't get what ti meant to be a blood mage, and rather then that happen, again, they decided to remove the problem of playes using their own characters as proof against the lore to present it in a more accurate manner in game, assuming that is the plan.
But as reaver some skills actually drain constantly your own health (Aura of pain for example) , it's even worse than blood magic mechanics.





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