I find levelling up and finding new equipment to be mostly tedious. I would much prefer to play a game where tactics and gameplay are highly varied rather than getting a new ability or new weapon as the primary form of goal-oriented rewards. Most games tend to have the same basic elements from the first moment of play and the only thing that really varies is the fact that you get a new shiny every now and then. Imagine if, instead, every combat was a unique experience rather than it being different scenery but the same basic tactics and strategy each and every time?
I'm not totally against getting new shinies but I'd much prefer to see them be part of the story rather than just random pick-ups along the way or where you have to do a very particular sequence of obscure events in order to "unlock" something. Not only that, but having them as minor improvements rather than "I HAVE TO GET THIS" kinda gear or power-ups which turns them from being fun into being a chore that has to be completed.





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