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Would you play an RPG without levels or upgrades?


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66 réponses à ce sujet

#26
SlottsMachine

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My ninja, who is that?

 

DDK?



#27
TheClonesLegacy

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Then don't play RPGs if leveling and loot annoys you that much.

There are other genres in gaming you know.

 

Just play a Megaman game or something.



#28
DDK

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Then don't play RPGs if leveling and loot annoys you that much.

There are other genres in gaming you know.

 

Just play a Megaman game or something.

 

Was it too complex a question?



#29
TheClonesLegacy

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No, you're whining because nothing is being suited to your specific tastes.
You are being a condescending ******* though, so there's that I suppose.

#30
DDK

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No, you're whining because nothing is being suited to your specific tastes.
You are being a condescending ******* though, so there's that I suppose.

 

Ah, definitely too complex for you then.



#31
TheClonesLegacy

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Sigh.
Gonna stick to the complex thing eh?
Fair enough,
I'll give you a 5.5/10 for at least trying.

#32
geth47

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You know, I once started me1 on level 60, with all the equipment already set. It was still a rpg to me. 


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#33
DDK

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You know, I once started me1 on level 60, with all the equipment already set. It was still a rpg to me. 

 

Funnily enough that's exactly what I'm doing. Level 60, Colossus X, Spectre X. All achievements gained (so bonus damage, shields, etc.) and on Casual difficulty. I've played through ME1 at least ten times and gotten 1/2 and 1/4 way through with other Sheps at least another ten times. It's not like the game is a challenge even on Insanity and with crap gear so I ain't playin' it for the gameplay and levelling. I just simply haven't tried this version of a Shepard and was bored enough to give it a go. Levelling and new gear isn't the attraction of the game for me.



#34
geth47

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Yeah, after beating the game so many times it´s no longer a challenge. I play only in order to further explore the story and try the paths and configurations I did not try the other times. 

 

The inventory in ME1, aside from being complicated, is really boring. During my first play, a blind one and without console commands, I lost many many hours constantly replacing weapons and mods, not to mention constantly trying to sell old stuff in order to no reach the limit. 

 

While to a certain extent it was interesting, it soon became a hindrance, and something I now totally avoid. 

 

I can see some old-school rpg purists accusing ME2 and 3 of having dumb down the system by, but the fact is that an AAA title is costly to produce, so in order to attract a larger audience the system can´t be overly complicated as ME1 was. Not to mention that it was a mess to deal with. 



#35
geth47

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DDK, I believe most people who try to beat ME1 on insanity are playing it for the third or fourth time. By the time they do it, they have already unlocked most or all of the achievements and reaped the rewards. So they are either playing it for the challenge, or for the story. Their equipment is mostly if not totally set by now. 

 

While I would not need to level up and replace weapons and armor, nor omni tools or bioamps, I would probably make some alterations to the armor mods during some missions, like applying a better radar or damage reduction on some situations, and also alter the kind of "bullets" my weapons use depending on the enemy. 

 

It still feels like a rpg to me. A customizable protagonist in terms of sex, visual and class, interactive romance with choices for a partner, 2 kind of morals, several decisions to make regarding who to take with me to the ship and into the missions, and several kind of responses that can end situations in different manners. 

 

 

They had to simplify things in me2. I liked the notion of upgrading a certain class of weapon and automatically apply it to all the weapons of that particular class. Even the upgrades to character, while reduced in number, became easier to do and to notice. Try to imagine, having to not only level up the me2 cast but also handle their weapons and inventory with the me1 system. It would be a nightmare. Me2 has 10 simultaneous recruit-able squad-mates (up to 12 if we consider the dlc). Yet to me, it is still a rpg. A hybrid of rpg and action/shooter, just like rent-a-hero and shenmue are hybrids of rpg and fighting game mechanics. 



#36
Eternal Phoenix

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Not really. It's not like a P&P RPG session stops being an RPG if no one levels up.

It could work exactly like any game does, except your stats are set from character creation, and you can learn (some) abilities through plot/faction aspects. I think it's totally doable.

 

This, not to mention the player could still find new gear but without the stat boosts, they serve purely cosmetic/status purposes as clothing does in real life, unless we're talking about chain-mail vs plate-armor in which case the later would be more durable while the former would be more flexible to fight in. I think an RPG could be done where equipment found only helps you in realistic ways (meaning you can't expect to find one longsword more powerful than another) and where there is no leveling.



#37
Kaiser Arian XVII

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You know, I once started me1 on level 60, with all the equipment already set. It was still a rpg to me. 

 

Now it's mostly Shooter and partly adventure. With good cinematic, dialogues and few main decisions. Then this comes to mind:

 

the-awakening.jpg



#38
DDK

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Now it's mostly Shooter and partly adventure. With good cinematic, dialogues and few main decisions. Then this comes to mind:

 

No, what it means is that the development team can spend more time on story and roleplaying elements instead of making Stuff™ with bigger numbers to fight monsters that have... bigger numbers which they need in order to be able to hurt you because you have... bigger numbers.

 

It's a pointless cycle that deludes people into believing they're getting more powerful when in truth they're just keeping up. Hell, in ME2 & DA2 the enemies SCALE based on your level. The only real difference is that you sometimes get something new or different rather than being just stuff with a bigger number.


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#39
A Crusty Knight Of Colour

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That's true of any game though. RPGs just happen to use numbers upfront.



#40
Susty Randusky

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Well there is the Call of Duty campaigns. Amazing RPGs right there.

#41
DDK

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That's true of any game though. RPGs just happen to use numbers upfront.

 

So every game has characters you build and choices you make and consequences for your actions?



#42
AventuroLegendary

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Lots of genres have unlocks and level-ups. And it depends. Would you consider TWD or Ace Attorney RPGs in that sense?



#43
geth47

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Even batman arkham has upgrade system. And it´s not a rpg.

 

Games like guardian heroes (excellent) do have decisions, team and level-up, typical rpg characteristics and yet it´s an action game. 



#44
Raizo

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So every game has characters you build and choices you make and consequences for your actions?


So you want a game like Heavy Rain, The Walking Dead or The Wolf Among Us.

#45
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Well there is the Call of Duty campaigns. Amazing RPGs right there.

Ideally tho, NBA 2K's My Career is the best RPG of the last three or so years.


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#46
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Even batman arkham has upgrade system. And it´s not a rpg.

 

Games like guardian heroes (excellent) do have decisions, team and level-up, typical rpg characteristics and yet it´s an action game. 

You know why Batman Arkham is not a RPG? Because Batman can't not be Batman. His skill set is set. His motivations are set. But from a pure gameplay standpoint of RPG, his skill set is set. I said that right? The key word here is roleplay. From a gameplay standpoint you can't change the role Batman plays no matter what you choose to do with the upgrade system. He'll always be a gadget packing, martial artist, vigilante detective. And he'll always have the appropriate tools that come with that role. He can't change the tools of his profession to say, a mage, and all of a sudden be able to fling magic at people. Maybe heal his allies.



#47
In Exile

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You know why Batman Arkham is not a RPG? Because Batman can't not be Batman. His skill set is set. His motivations are set. But from a pure gameplay standpoint of RPG, his skill set is set. I said that right? The key word here is roleplay. From a gameplay standpoint you can't change the role Batman plays no matter what you choose to do with the upgrade system. He'll always be a gadget packing, martial artist, vigilante detective. And he'll always have the appropriate tools that come with that role. He can't change the tools of his profession to say, a mage, and all of a sudden be able to fling magic at people. Maybe heal his allies.

 

That's a really interesting point about class and what makes an RPG that I never considered before reading your post. You're entirely right (IMO). The choice of class is an important (but not exclusive) part of an RPG. 


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#48
DDK

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That's a really interesting point about class and what makes an RPG that I never considered before reading your post. You're entirely right (IMO). The choice of class is an important (but not exclusive) part of an RPG. 

 

This is the crux of my argument. An RPG is about choices, not about gear or levelling up.



#49
geth47

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No, games like phantasy star to have fixed characters you can´t alter in terms of personality or decisions. Mario rpg is an rpg. Samurai Shodown rpg is a rpg.

 

I once gave a long explanation about this. It´s the post number 6: http://forum.bioware...t-dragon-age-2/



#50
slimgrin

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Nope. Then it would be boring.