Aller au contenu

Photo

Would you play an RPG without levels or upgrades?


  • Veuillez vous connecter pour répondre
66 réponses à ce sujet

#51
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 457 messages

Ideally tho, NBA 2K's My Career is the best RPG of the last three or so years.


That, or Black Ops 2 SP campaign.
  • AventuroLegendary aime ceci

#52
Raizo

Raizo
  • Members
  • 2 526 messages

This is the crux of my argument. An RPG is about choices, not about gear or levelling up.


As I said in a earlier post the term RPG can mean a lot of different things to a lot of different people. The freedom to choose different morality, different dialogue and/or different paths is only a relatively new feature that popped up in the genre during the PS3/Xbox 360 era. Sure a hand full of games did experiment with choices before then ( Chrono Trigger, the original Fable ) but these games where very, very rare.

Video game RPGs have been around for a very long time and in the past they were always defined by a progression system where your character began out very weak and fragile and could only do basic things but as the game went on that character slowly became stronger ( more health ) and gained new abilities allowing them to better explore thier surroundings, back when I first started gaming Zelda and Metroid were considered to be RPGs by the critics because they met they met this criteria for progression. It wasn't until the advent of 3D graphics and 3d gaming that they were reclassified as adventure games. Then Shen Mue came along and the concept of what an RPG is and what an RPG isn't became a huge is due. Nowadays most modern games shamelessly incorporate RPG features because game developers have caught on to the fact that a gamer will invest more time in a game if they feel like they have something to show for for it afterwards like better loot or having thier character level up. If we were to remove loot and level I g up from RPGs then I want to know what will RPGs bring to the table that will set them apart from other adventure games or games like Heavy Rain, The Walking Dead or The wolf AmongUs which are all about choices.

#53
DDK

DDK
  • Members
  • 352 messages

The freedom to choose different morality, different dialogue and/or different paths is only a relatively new feature that popped up in the genre during the PS3/Xbox 360 era.

 

Umm... no. To say that you must be very, very young.



#54
In Exile

In Exile
  • Members
  • 28 738 messages

As I said in a earlier post the term RPG can mean a lot of different things to a lot of different people. The freedom to choose different morality, different dialogue and/or different paths is only a relatively new feature that popped up in the genre during the PS3/Xbox 360 era. Sure a hand full of games did experiment with choices before then ( Chrono Trigger, the original Fable ) but these games where very, very rare.

Video game RPGs have been around for a very long time and in the past they were always defined by a progression system where your character began out very weak and fragile and could only do basic things but as the game went on that character slowly became stronger ( more health ) and gained new abilities allowing them to better explore thier surroundings, back when I first started gaming Zelda and Metroid were considered to be RPGs by the critics because they met they met this criteria for progression. It wasn't until the advent of 3D graphics and 3d gaming that they were reclassified as adventure games. Then Shen Mue came along and the concept of what an RPG is and what an RPG isn't became a huge is due. Nowadays most modern games shamelessly incorporate RPG features because game developers have caught on to the fact that a gamer will invest more time in a game if they feel like they have something to show for for it afterwards like better loot or having thier character level up. If we were to remove loot and level I g up from RPGs then I want to know what will RPGs bring to the table that will set them apart from other adventure games or games like Heavy Rain, The Walking Dead or The wolf AmongUs which are all about choices.

 

Character-building at creating using a complex statistical system that influences competency throughout the game. 



#55
Raizo

Raizo
  • Members
  • 2 526 messages

Character-building at creating using a complex statistical system that influences competency throughout the game.


Can you dumb that down for me, I just got out of bed 30 minutes ago and I'm still sleepy and I have to be at work in a hour.

#56
Raizo

Raizo
  • Members
  • 2 526 messages

Umm... no. To say that you must be very, very young.


35 years old dude.

#57
DDK

DDK
  • Members
  • 352 messages

35 years old dude.

 

Oh, ok, so you're just ignorant then. Fair enough.



#58
Cyonan

Cyonan
  • Members
  • 19 356 messages

I would play any game, so long as it was enjoyable to play it. I don't really care a whole lot about a game sticking to very specific genre rules.

 

Although as somebody who loves getting loot, I have to say that I would prefer that the finding of new equipment stays.



#59
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 283 messages

Well there is the Call of Duty campaigns. Amazing RPGs right there.

 

Dat RPG feel when you can select your weapons and which mission to choose...



#60
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

I would play any game, so long as it was enjoyable to play it. I don't really care a whole lot about a game sticking to very specific genre rules.

That's good on you. Unless you're aiming for a very specific type of game genre shouldn't really be all that important. When I was going to school for game design we were taught that designing a game "genre first" should never be done, as it stifles creativity. Developers shouldn't have to work in the confines of some arbitrary classification. Make the game you want to make without trying to fulfill some limited checklist of genre-defining features. If the outside world wants to categorize games that's fine but the developer shouldn't work with that in mind. Especially not from the start.


  • A Crusty Knight Of Colour et Dominus aiment ceci

#61
Dominus

Dominus
  • Members
  • 15 426 messages

When I was going to school for game design we were taught that designing a game "genre first" should never be done, as it stifles creativity.

This a hundred times. I tend to gravitate more to music games, and I'd be rather bored if they all stuck to one particular style of the genre. Some(Parappa/UmJammer) end up more like an adventure game, some prefer to emulate instruments(Rock Band, BEMANI), and some (Rez/Frequency/Fract OSC) are just flat-out on drugs.

Constricting RPGs, which has definition(s) few can really agree to, doesn't seem like the best direction. I've tried many of them in various flavors, and I'm glad developers have tried branching out from the tried-and-true.

Would you play an RPG without levels or upgrades?

Yeah, I would. Leveling in the old-fashioned style never made sense to me anyhow. Whether or not it's classified as an RPG after stripping leveling/upgrading is irrelevant in my eyes, as long as the game itself is still high quality.

#62
Lunch Box1912

Lunch Box1912
  • Members
  • 3 159 messages

I find levelling up and finding new equipment to be mostly tedious. I would much prefer to play a game where tactics and gameplay are highly varied rather than getting a new ability or new weapon as the primary form of goal-oriented rewards. Most games tend to have the same basic elements from the first moment of play and the only thing that really varies is the fact that you get a new shiny every now and then. Imagine if, instead, every combat was a unique experience rather than it being different scenery but the same basic tactics and strategy each and every time?
 
I'm not totally against getting new shinies but I'd much prefer to see them be part of the story rather than just random pick-ups along the way or where you have to do a very particular sequence of obscure events in order to "unlock" something. Not only that, but having them as minor improvements rather than "I HAVE TO GET THIS" kinda gear or power-ups which turns them from being fun into being a chore that has to be completed.



I feel the same way; for example skyrim. I wander the world so much that when I go back to do the storyline and I am sent to retrieve something i spend an hour retrieving it and when i get it it's 20 points lower than my current weapon.. it's like wooo hoo ok drop this item now.

 

 

 

▼ Yeah well Skyrim is a little different animal but I think this issue is what OP is referring to. ▼



#63
slimgrin

slimgrin
  • Members
  • 12 462 messages

I feel the same way; for example skyrim. I wander the world so much that when I go back to do the storyline and I am sent to retrieve something i spend an hour retrieving it and when i get it it's 20 points lower than my current weapon.. it's like wooo hoo ok drop this item now.

 

Or maybe, Skyrim just does this aspect poorly.



#64
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages

That, or Black Ops 2 SP campaign.

I was seriously considering buying it just for that. I haven't bought a CoD game in ages.



#65
Zanata-Gamer

Zanata-Gamer
  • Members
  • 15 messages

''would you play an rpg without levels or upgrades''

 

Yes, if the game works for me, depends on the skill system the game uses.



#66
The Love Runner

The Love Runner
  • Members
  • 6 369 messages

I was seriously considering buying it just for that. I haven't bought a CoD game in ages.


I hope they also do it for future COD games. Treyarch's next COD game is next year, so the RPG elements will most likely resurface in that game.

#67
SlottsMachine

SlottsMachine
  • Members
  • 5 529 messages

I was seriously considering buying it just for that. I haven't bought a CoD game in ages.

 

Don't bother, it seemed to be as boring as ever the little bit I played. But then again I am really not a fan of anything RTS, and once I got to that part of the campaign I quit. I thought about doing a fail-through and just failing all the RTS missions, but that seemed even more boring.