Ok how many of you would be open to a situation where success requires the player to perform a vile action that causes them to be despised by all those around them, the only other alternative being failure and losing important members of your party? How many of you would be open to the player character receiving a horrible disfigurement as the result of one of their choices effecting any possible romances? How many of you would be open to a romance that ends badly, resulting in either a pre-mature death for that companion or an event where your relationship with said character is damaged beyond repair? No escapes, No alternate choices that lead to a more optimal outcome.
These sound interesting, I'd like to see (more) stuff like that in the game.
Disfigurement thing could potentially be tricky to pull off -- things like battle scars on the game character are viewed by some as attractive rather than a drawback, to the point where they're common element of the character creator. I think having NPCs able to react to appearances in general could be cool, though, even if also likely hard/tricky to implement.
edit:
Yeah but in those situations it really doesn't matter as no matter what you choose your Warden is always viewed as having made the right choice, there is no way they can screw up on that choice as no matter what the Warden gains the support of their allies and shows positive traits.
The choices made by the Warden regularly evoke negative reactions from companions (based on the companion's world views) ranging from "X disapproves" to outright conflict, fighting or the companion leaving the group. While the gifts mechanics can cheapen that, if you refrain from abusing them there's enough room to argue your choices are often polarizing instead of unanimously revered.