Bob, you still need to look into the story of Robb Stark, a heroic, dashing, just, and honorable man.
He was unbeatable on the battlefield and ruled with justice and honor always in mind.
You know what happened to him?
Bob, you still need to look into the story of Robb Stark, a heroic, dashing, just, and honorable man.
He was unbeatable on the battlefield and ruled with justice and honor always in mind.
You know what happened to him?
Whether something might happen is always entirely irrelevant in a story. I can always think up a theoretical situation that might happen. It's ridiculously easy to think up any number of no-win situations that might happen, both in fiction and in real life.
It makes utterly no difference. Stories aren't written and told off scenarios merely because they might happen.
As for making your character more interesting, as I said, I'm sure there will options to have your character be a screw-up.
Well the game isn't out yet, is it? We're not discussing an actual plot, we're in the Inquisition forums. Everything here is theoretical. We agree on one thing though, I don't think the Inquisitor will be forced to be a screw-up Mary Sue. Bioware has handled this pretty in well in DA so far.
David's idea of a hero is about as practical and interesting as watching a rock gain layers.
Bob, you still need to look into the story of Robb Stark, a heroic, dashing, just, and honorable man.
He was unbeatable on the battlefield and ruled with justice and honor always in mind.
You know what happened to him?
Spoiler
So... this is still goin on then.
Bob, you still need to look into the story of Robb Stark, a heroic, dashing, just, and honorable man.
He was unbeatable on the battlefield and ruled with justice and honor always in mind.
You know what happened to him?
Spoiler
Didn't he end up that way specifically because he reneged on a promise?
If anything, that just goes to show what you get for being dishonorable.
David's idea of a hero is about as practical and interesting as watching a rock gain layers.
Oh so Bob is David? Explains a lot.
Didn't he end up that way specifically because he reneged on a promise?
If anything, that just goes to show what you get for being dishonorable.
No
He ended up like that because he chose the honor of a woman he had sex with outside of wedlock over his own
Oh so Bob is David? Explains a lot.
He is.
When he gets back, he'll return as Max from IT. Then Jed from Human Resources. And lastly as Pam from HVAC.
No
He ended up like that because he chose the honor of a woman he had sex with outside of wedlock over his own
So you're saying he also cheated on his betrothed.
He is.
When he gets back, he'll return as Max from IT. Then Jed from Human Resources. And lastly as Pam from HVAC.
Is he doing this to avoid a permaban like Plantiff or did he just want a fresh start?
I have no idea what this thread is about anymore.
So you're saying he also cheated on his betrothed.
He wasn't betrothed to a specific woman, furthermore the deal was made invalid when he was named King in the North
He wasn't betrothed to a specific woman, furthermore the deal was made invalid when he was named King in the North
Obviously the people on the other end of it disagreed.
Obviously the people on the other end of it disagreed.
How familiar are you with the ASoIaF books or the show?
And just as an aside/ bit of advice: I'm finding a strong RP element keeps things from becoming too perfect. My dwarf noble had a lot of things go badly because he was an entirely typical member of his caste. Even rebels are going to be influenced by the surrounding culture. It was much harder with Shepard because she was an outsider making decisions about strange cultures.
It's also plain harder to screw up in Mass Effect in general.
Well, that too. It also helps that there's no consistent best path. Being a paladin type works great--until you hit Orzammer. I also have a hard tine justifying the DR and killing Loghain on the same character, but that's a personal quirk.It's also plain harder to screw up in Mass Effect in general.
The reason I put forward the Jonah Hex style disfigurement suggestion was to gauge peoples receptiveness to negative things happening to their characters that they may not intend, for instance their character being disfigured to the point that they are no longer the most beautiful person in the universe, would they still want to play a character that is no longer attractive and no longer viewed by the universe as such? Would Dragon Age still be as enjoyable if Cullen didn't have a crush on their protagonist, if Alistair decided to ignore their character and pursue Morrigan or Leliana instead, or if Zevran turned down their character because their face made him want to puke?
Myself and others have already detailed how BioWare games have already
Have already what?
Obviously the people on the other end of it disagreed.
Obviously, though how justified they were in their retribution is up for debate. To be fair, I think Martin does an excellent job in making sure none of his characters are cliche.
Have already what?
Bioware does an excellent job offering the players choice. You have to reach certain points but the path you use to get there is often left up to you. As for your attraction comments: Beauty is also in the eye of the beholder, perhaps you DO have a mangled face or body, so what? As far as I know that never stopped ladies jumping into bed with Hex.
I will also grant that BioWare has not, as of yet, figured out a set of programming variables that could possibly understand and react to an "ugly" appearance.
In terms of recognizing certain combination of appearance slider values as ugly? No, that would be incredibly difficult to do, however in the case of disfigurements resulting as a consequence for certain actions made during the game all it would take is a simple flag, I could also suggest a simple beauty stat like Arcanum but personally I don't really like that idea.
But that said if NPCs can only recognize your character as one value on the scale of attractiveness no matter how your character looks why does that value always have to be beautiful? Would the player be offended if NPCs started remarking about how the PC's face makes them want to puke?
However myself and others have detailed how BioWare games have already provided situations for the player to engage in which results in scorn or abandonment from their companions. As such I will reassert that some of which you, seemingly, desire to experience in these games can already be experienced in these games if you (the player) take the games in that direction. These games do not "game over" you for choosing a path that isn't created by fence sitting and gazing at rainbows.
And I have already detailed how situations where you need to really go out of your way and ignore logic to **** up and get a bad result don't count, yes there are situations where there is the option to get a bad result but usually the option is presented as the illogical and least desired option that nobody in their right mind would pick unless their goal was to **** up.
I wonder why it is that rarely do people seem to notice the exact opposite happening in games, which is really a whole lot more common.
How many countless times in games does the player accomplish some task only to be shouted at to immediately accomplish another task? Often without so much as acknowledgement of what they accomplished?
Ramirez! Destroy that column of tanks by yourself! Ramirez! Clear out that building full of three dozen hostiles! Ramirez! We've got a chopper inbound!
Might be because it often feels like the task needs to be done regardless of us getting a pat on the head.
How familiar are you with the ASoIaF books or the show?
I'm familiar with the show. I just watched the whole 3rd season a couple weeks ago.