Well, I'm glad we can just solve every issue by throwing around absolutes and platitudes. Do you have more than one example, or am I supposed to trust you that this is "the way it ends", always?
Game development doesn't work like that. People don't work like that. There's no fundamental law of the universe that describes the way multiplayer works in games. Speculating about what Bioware will do based on the events in an unrelated game series made by a different studio over ten years is absurd.
Counter question: How many single-player-only-RPGs are out there? What was the last AAA-product of that kind? Well i remember Skyrim... and maybe... Skyrim... oh- and Skyrim. And to be honest TES ain't my favorite franchise.
Any other story-driven RPG? Not Diablo 3. It's good but comparing a hack-and-slash title with gameslike DA or Skyrim seems wrong to me - not to forget D3 is always online even sp(slap in the face blizzard) and RPG-elements are barely minimum.
So was there ever a succesfull mix of sp an mp in a RPG with main aspects in story and charakters?
No, i'm talking about those MMOs withstupid, thin, wannabe stories like "you are the savior of this world... well you and 3.000.000.000 other".
I'm not talkiing about games which afford you to run to a questgiver take 30-kill-bring-missions, go to that area, collect a s***load of stuff which still is only sufficient to create a single hat by crafting and getting you from lvl1 to lvl5.
I'm not talking about a game which affords to regulary write "lvl30 DD for TGMBBGT with BGNH" in chatlog just to start one dungeon.
Look at BG. As far as i remeber the only mp was players forming their own group - which was basically coop - and that worked out.
So no halfass mp - like ME3 offered - for me.





Retour en haut






