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DIfference between "reputation:" and "Reputation points" (gibbed)


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#1
ProfessorViking

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I have another I have read all the FAQs I could get my hand on, and while this seems like a commong problem, I have seen no real answer.

 

In the Gibbed save editor, you can edit your "reputation points:" to whatever you want, and it will stay that way through the game.... However, your "reputation:" always stays at 2. If you edit it, it will change back to two after you save in through your game.

I have completed Mars, Palavan, and grissham academy (SP?), and I am just now realizing I have been unable to even see an option for a paragon or renegade dialogue conversation, which is rather strange. 

 

Please help me out with this. I have heard that some people have been unable to make rather important choices because of lack of reputation (supposedly), and if I am unable to to this, I will just go mad.



#2
Steelcan

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As long as you do side missions reputation won't be a problem



#3
ProfessorViking

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But sohuldnt I already have high reputation or have ran into a paragon/renagade dialogue option?

What is the correlation between reputation and reputation points?  Come to think of it, what exactly does reputation do? I have been operating under the assumption that it unlocks dialogue options.



#4
Guest_starlitegirlx_*

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As I understand it you get a better reputation as you get more reputation points and you get the points from helping people with things, talking to them, getting items they need. Good luck with the journal on that though. It's got the worst design ever. But you should gather reputation pretty fast just by stopping to talk to people on the citadel and talking to edi gets rep points. Reputation is a bit convoluted but it works like paragon renegade points did in the first game. So you might have an option to paragon/renegade you way out of a conversation where if you didn't something might not work out how you wanted it to. The reputation points seem to shore up your reputation to be able to access those conversations but otherwise I found them utterly useless.



#5
Guest_starlitegirlx_*

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There is one place really that will give you the option. Sounds like you haven't played before so I don't want to spoil it but this one place is I think the only real place I remember it mattering because other places were dependent on things other than your rep. You aren't at that place yet and you might be able to get better rep.

 

Do this:

 

Anything you have in your journal that people need, go get it. They generally might give you rep points. I think there are biotic amps and other things. Look in your journal and find them and bring them to these people. Then talk to people on the citadel. Help people out there by saying something to them. That gives you rep points as well. Talking to edi in an encouraging way gives you rep - on the ship and on the presidium when she is at the storefront. Talk to jeff as well. More points there. wander around the presidium and you will come across conversations you can make comments on. That gives you rep. Then fetch things people need. Grissom academy has amps of some kind for biotics. If you missed them at the academy you can by them at the spectre terminal in the embassy for 1,000 credits. Then visit a few floors there because they for some reason don't become available right away, but giving them to the person who needs them in the hospital gives you reputation points. Visiting the virmire survivor and being nice gives you rep points. Getting the hannar medi gel improvement from Illusive man's place on the north of the map (forget what it's called) is another one. You give that to someone right to the left when you enter the hospital. They are low on medigel. All of these though need to be done BEFORE you complete the krogan cure. So you can do these things before finishing that mission. Just don't start krogan priority before you are about half way up the bar. But you should be able to get all of that if you do some side trips to get some things ... there are some lists on the internet. Some aren't available right away but others are. Do the ones you can do and you will be fine.



#6
AlanC9

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It's a mistake to use the journal. Just look at the Citadel map when you're there, and don't worry about these missions when you're not.

 

Also, check the Spectre terminal from time to time.



#7
SporkFu

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If I recall correctly, there just aren't very many red/blue dialogue choices from the beginning of the game through Grissom Academy anyway. I can think of one on Mars with TIM.



#8
Guest_starlitegirlx_*

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It's a mistake to use the journal. Just look at the Citadel map when you're there, and don't worry about these missions when you're not.

 

Also, check the Spectre terminal from time to time.

 

Agreed. The only use the journal is to you is that you know there is something you can do, but beyond that, my god was that some lazy design. It gets so cluttered that the map or maybe searching the internet are the only things that really do help. Nobody liked the journal. I was an epic failure that was only good if you wanted to find some things to do and check the internet to see what they were since the journal won't help you. And that's always the mark of a well designed journal, you know.... having to check the internet to figure out what the hell the thing in your journal means, right?



#9
Steelcan

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I've played the game enough that I know each mission, where the asset is, and when to turn it in by....

 

 

Also the Mass Effect Wiki can help with that



#10
DeinonSlayer

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Is the journal problem an X-Box thing?

#11
von uber

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Is the journal problem an X-Box thing?

 

Ha. I wish.



#12
DeinonSlayer

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Seriously, I never had trouble with it.

#13
AlanC9

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I didn't have a problem either.

 

I think the issue is that some people approach these quests in a way Bio apparently didn't anticipate. It looks to me like you're expected to hit them in passing while doing other stuff, rather than going out of your way to do them. You find the items while scanning systems or while on other missions you're directed to do. I wasn't clear above -- you should never think about these missions. Just do the other stuff and the item retrieval will happen on its own.

 

I'd have removed the item retrieval missions from the journal altogether. Maybe adding an "Artifacts" tab to keep a list of discovered but undelivered items, but that's it.

 

The only time this would fail is if a player wants lots of Rep points but isn't going after EMS points, since EMS is most of the motivation for doing scanning. But that's a problem with the entire design rather than the journal.

 

A couple of other things Bio's done recently make me think that they don't realize just how prevalent OCD is in the RPG community.



#14
DeinonSlayer

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Saw a comic that did a good job summing up the problem with fetch quests:
kaoheaadd.jpg
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#15
SwobyJ

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Shepard makes dreams come true ^_^



#16
AlanC9

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In retrospect, the problem is mostly that these things get added to the journal from the Citadel ambient conversations. This makes players think that they should now be trying to do something.



#17
von uber

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In retrospect, the problem is mostly that these things get added to the journal from the Citadel ambient conversations. This makes players think that they should now be trying to do something.

 

True enough - but also the fact that it doesn't go 'You've found this piece of tat - go give it to that Salarian guy, you know the one you happened to run past the last time'. I know you can bring up the map view to find people - but the fact that this is never explained means most people miss it.

Updating a quest journal is pretty much RPG Rule #5 (with #1 collecting 10 rats, #2 everybody is just hanging around waiting for you to talk to them for ever and doesn't think you are some kind of weirdo for just runnig up to them and prying into their lives, #3 being able to ignore whichever apocalyptic event is happening to go get said rats, #4 a thong and bikini is equivalent to heavy armour for women).



#18
AlanC9

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Heh. When I started playing RPGs, we didn't have these journal things you whippersnappers depend on.
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#19
von uber

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Started rpg's? Luxury. Sheer luxury.
When I were young we used to dream of starting rpg's; then our dad would beat us until we were dead for dreaming, send us down pit to work 26 hours a day 8 days a week for a pound a year and then thrash us some more before we went to bed. We would have given our right arms (if we hadn't had to sell them) to start a rpg.
You tell kids this nowadays and they never believe you though.

At least our endings made sense in those days, none of this red/blue/green nonsense, it was all black and white..
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#20
Lhawke

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I have another I have read all the FAQs I could get my hand on, and while this seems like a commong problem, I have seen no real answer.

 

In the Gibbed save editor, you can edit your "reputation points:" to whatever you want, and it will stay that way through the game.... However, your "reputation:" always stays at 2. If you edit it, it will change back to two after you save in through your game.

I have completed Mars, Palavan, and grissham academy (SP?), and I am just now realizing I have been unable to even see an option for a paragon or renegade dialogue conversation, which is rather strange. 

 

Please help me out with this. I have heard that some people have been unable to make rather important choices because of lack of reputation (supposedly), and if I am unable to to this, I will just go mad.

You need both high reputation points and high combined paragon and renegade points to gain access to at least one important dialogue option later in the game. Personally I cannot be bothered with the fetch quests and alter my reputation points in gibbed. I can usually collect enough renegade points through the game without having to use gibbed.

 

The reputation of 2 that keeps changing back I would guess is actually your shepard's background choice. Colonist, sole survivor etc.  



#21
ProfessorViking

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If I recall correctly, there just aren't very many red/blue dialogue choices from the beginning of the game through Grissom Academy anyway. I can think of one on Mars with TIM.

Well I haven't encountered one yet. Not even on the Leviathan DLC. Im beginning to get worried.

 

 

You need both high reputation points and high combined paragon and renegade points to gain access to at least one important dialogue option later in the game. Personally I cannot be bothered with the fetch quests and alter my reputation points in gibbed. I can usually collect enough renegade points through the game without having to use gibbed.

 

The reputation of 2 that keeps changing back I would guess is actually your shepard's background choice. Colonist, sole survivor etc.  

THATS IT!

Thank you. reputation: 2 means wat hero.

However, It still seems strange to not have any red or blue dialogue options. They were all over the place in ME1 and 2.