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Looking for Thick Fog/Cloud/Mist FX for large areas


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#1
ColorsFade

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This screen shot might help: 

 

hqdefault.jpg

 

I'm building an area similar to this, and I need a very thick fog blanket. It's easy enough to build the area and drop the lower parts away, place the bridges, etc. 

 

My first though was to use the default fog FX, but they're really small, and even after placing about 100 of them I still didn't have what I wanted. 

 

Then I found the Astral Clouds and Haze. This is the right color and thickness to the fog, but it has an animation startup (that I don't want) and they're still too small to cover a large chasm/area; I'd still need about 100 of them painted down to get what I want. 

 

So, before I go trying to make my own FX (sure to be a fun time) I was wondering if anyone knew of an existing effect, or knew how to make one very easily. 

 

Thanks, 

 

-Colorsfade



#2
kamal_

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Take those astral clouds and use the vfx editor. It's less complicated than you think.



#3
IAmDeathComeForThee

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Here's a very large blowing clouds effect I made for a mountain top.  For windy conditions, but as kamal said, it's easy to adjust in the VFX editor.  Edit the pfx and save.

https://www.dropbox....wing Clouds.sef

https://www.dropbox....wing Clouds.pfx

 

 

Actually, here.  did it for you.  :)  use both files below.

https://www.dropbox....arge_clouds.pfx

https://www.dropbox....arge_clouds.sef


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#4
ColorsFade

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IAmDeathComeForThee: How do I use these? 

 

I thought I could just drop them in my campaign folder, but they don't show up as usable under the effects menu. 

 

Do I need to create a new effect or something?



#5
IAmDeathComeForThee

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Yea place down a random effect in your map, then change the appearance of it in the effect's properties to the above file name.

#6
ColorsFade

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Doing so causes my toolkit to lock up. 

 

Any ideas?



#7
IAmDeathComeForThee

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ummmm no not really. :P

I'll take a look at it when I get home. Worked fine for me.

#8
IAmDeathComeForThee

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Yea I don't really know.  Works fine in the toolset for me.  Here's a blueprint you can try importing and then selecting under Placed Effects.  See if that works.  You put the above two files in your override folder correct?

 

https://www.dropbox.... Clouds VFX.erf

 

 

 

 

There are two of the vfx placed in the below pic and have a slight breezy movement to them.

ibsip49IgMoRsy.png



#9
rjshae

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Sometimes effects that crash the toolset will work in the game. I'd try scripting it to appear in the game and see if that works.



#10
ColorsFade

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I put them in my campaign folder. Is that a problem? 

 

Scripting is a non-starter for me on this issue. I need to be able to place them and see how they look while building the area. 

 

I'm working on some fx to see what I can come up with if I can't get those to work. 

 

I just wish I could get my "cloud" to spawn slower and move slower. 



#11
rjshae

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Then there should be a way to explain the difference in outcomes, whether GPU, memory, graphics libraries, or what have you.



#12
Lance Botelle

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Hi There,

For the record, I downloaded these effects, added them to my campaign folder and they worked fine in the VFX Editor. Therefore, I don't think there is any problem with the SEFs.

And, the effects that do crash the toolset are to do with SOUND parts added to them. i.e. Some effects that have a SOUND part to them will sometimes crash the toolset. I often temporarily remove the SOUND part when viewing effects just to stop the crash. i.e. I do not save them with the SOUND removed.

And also for the record (and on a similar subject), the only VFX (from visualeffects.2da) that crashes the toolset I have found is number 965 (VFX_DUR_SPELL_LIONHEART). If this is called from the game, it will crash the game (so I have found).

EDIT: COLORSFADE: I noted that these clouds SEFs do take a few seconds to "build" into a "cloud state" .... and you may need more than one instance to create the amount of density you are after.

Cheers,
Lance.