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Hopefully, a campaign - Tales of the Whispering Sands (not sure about the name)


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#51
grotbag1

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Thanks! Although I'm sure the combat balance will be what brings me on my knees begging for help from anyone more competent who fancies a test however long down the line. I'm a godawful player, so every quick play I've had so far results in me second-guessing myself...do I keep dying to the reptilian pirates because I suck, or because I ramped their stats way up?

 

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#52
Eguintir Eligard

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Thats my specialty . I did that for wizard apprentice two. Now he purposely left the encounters easier than I said because I am an infinity game veteran but I can definitely tell you if a combat is beatable even if very tough.

#53
Dann-J

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What desert setting would be complete without hyenas? :)

 

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#54
Eguintir Eligard

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Isn't it coyotes for the desert? Reskin #2??



#55
Dann-J

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The Monster Manual entries for hyenas usually give their environment as warm deserts. I'm currently using them in gnoll encounters, as per the original Monstrous Manual entry that mentions they sometimes use tame hyenas much like humans will use dogs. Although I suppose a more apt analogy would be humans taming monkeys or apes. :)

 

A coyote would more likely use the wolf model. I had a modified tint map for the wolf model on the NW vault that improved its tintability, allowing you to make coyotes, german shepherds, black wolves, etc. I should probably add it to my reskinned models page on the Nexus (along with some of the other reskins I used to have on the vault).

 

[Edit: the wolf tint has now been uploaded]



#56
rjshae

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I've seen hyenas in semi-arid savannah regions. Their scat is chalky white from chewing on bones. Nasty little beasties.



#57
grotbag1

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Jawesome!



#58
kamal_

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The Monster Manual entries for hyenas usually give their environment as warm deserts. I'm currently using them in gnoll encounters, as per the original Monstrous Manual entry that mentions they sometimes use tame hyenas much like humans will use dogs. Although I suppose a more apt analogy would be humans taming monkeys or apes. :)

 

A coyote would more likely use the wolf model. I had a modified tint map for the wolf model on the NW vault that improved its tintability, allowing you to make coyotes, german shepherds, black wolves, etc. I should probably add it to my reskinned models page on the Nexus (along with some of the other reskins I used to have on the vault).

 

[Edit: the wolf tint has now been uploaded]

633806773807241595-PetHyena.jpg


  • Gorthaur the Cruel et GCoyote aiment ceci

#59
grotbag1

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I took a few days off to rejoice in the glory of Divinity: Original Sin, and perhaps it's only the sandbox appeal warping my perspective, but I'm starting to worry if the main plotline as stands is too heavy.

 

Spoiler



#60
Dann-J

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I took a few days off to rejoice in the glory of Divinity: Original Sin, and perhaps it's only the sandbox appeal warping my perspective, but I'm starting to worry if the main plotline as stands is too heavy.

 

Spoiler

 

It would seem unlikely that a bunch of recently former slaves who are completely new to the city would understand the local politics enough to be able to take control for themselves so soon. The locals vying for power have probably been building up to their takeover bids for years.

 

Unless of course the PC is someone extraordinarily powerful, like the child of a god or something. :P


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#61
grotbag1

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Well, quite. It just seemed like something I should throw in at the time to try and give the players more agency, but perhaps I need to accept that this isn't really the right adventure for it.



#62
Eguintir Eligard

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Ya save that for chapter 2



#63
kamal_

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grotbag1
Member Since 27 Apr 2014
Offline Last Active Jul 15 2014 10:42 AM
 
Too bad, this looked to be fairly far along with the OM and stuff. Maybe he'll come back eventually.