hey guys im new to this forum and not very good with the internet so sorry if this has already been covered but i wanted bioware and any related parties to see what i would like from a new mass effect game and to see if anyone would jump on board with me, maybe they will listen.
as mass effect has always been a team game i would like to see a long and in-depth multilplayer campaign based on some of the builds we used in multiplayer mass effect 3, as a prime example:
my geth juggernaut, its nothing new, everyone knows the build, power damage and recharge reduction combined with siege pulse with 4x pulses and damage reduction make you a tank, stand in the middle and melee away, use a light weapon for cooldown reduction and use your turret and and pop rockets for high damage(if they made them a proper character we could pour points into the hex shield to help other characters in our team-tankaroo!)
there are other builds and characters but this is my favourite so maybe others could post theirs
but my point is
take the loot system from ME3 adding melee dmg/shields/carry weight etc(stick some threat stats in there for tanking and stealthy ones for snipers etc), add varied builds and an extensive 60 hour storyline with multiple other modes, deathmatch, king of the hill, capture the flag, 10, 20, 30 wave hoarde and an unlimited mode where you get no rest period and just have a "best time" score and imagne where we could go with that?
you could add small - free to download, extra missions and areas and maps and much larger ones every six months or so that are paid for, you could make the game not only very lastable for the fans but very profitable for the company, everyone wins
please guys, let me know what you think, id love to take my geth juggernaut out into the ME universe, maybe even revisiting missions from previous mess effects, such as the final stage of ME 1 and the turian moon in ME 3
just my thoughts, thanks for your time guys





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