Due to my whole long absence from ME3, i played Borderlands and i got a nice idea for challenges. Keep an eye for topic. ![]()
What do you want to see in the solo/duo challenge series?
#126
Posté 27 octobre 2014 - 09:05
#127
Posté 19 mars 2015 - 01:43
#128
Posté 19 mars 2015 - 04:09
I have a "nostalgia" solo challenge ideas, that is, class builds form ME2 (mostly) and ME1(one or two). I know there was capn's Alliance series, but since Vanilla is my favorite flavor and the nostalgia builds are all about Shepard, it naturally features the original human kits. I got 13 challenges (2 per class and a bonus one for Infiltrator). I think those might be better suited for a separate series though, not for weekly challenges 3.0. Or perhaps those 13 could be about Shepard builds and the rest could be about ME1/2 squadmates' exploits.
I do want to impose some restrictions though - no AC, no GS, (maybe) no objectives glitching, no cyclonics/lvl 4 consumables for Gold (allowed for Plat), at least for the Shepard challenges.
If someone's interested I can post the details on the 13 challenges and start exchanging ideas about the rest.
#129
Posté 19 mars 2015 - 04:58
I always wanted to see ME2 mercenaries in action. So, something based on them would be nice. Blue Suns, Eclipse, Blood Pack. There are many vanilla human kits that we can use there (for us - vanilla lovers).
As for weapons: Only ME2 weapons.
In general, I would love to see more vanilla human characters.
If you are interested, I could post details on few challenges.
#130
Posté 19 mars 2015 - 05:05
@xelanderSounds good. ![]()
I can still invent something, if the release of ME4 (MP) is far away. ![]()
But my offer still stands for those, who want to post their ideas. ![]()
So....

@Lux Caelum: Feel free to post your ideas. That´s what this thread is for ![]()
#131
Posté 19 mars 2015 - 08:00
Okay, here goes nothing:
Blue Suns:
Blue Suns Bodyguard: TSent + Claymore vs Reapers on London
Blue Heavy(Jedore) : HSent + Falcon vs Cerberus on Vancouver
Blue Suns Centurion: TSent + Vindicator vs Collectors on Rio
Eclipse:
Engineer: Human Engineer + Carnifex vs Geth on Ghost
Eclipse Commando: Asari Valkyrie + Claymore vs Cerberus on Reactor
Eclipse Vanguard: Asari Vanguard + Eviscerator vs Reapers on White
Blood Pack
Blood Pack Pyro: Vorcha soldier + Claymore Avenger (I just checked, and it turns out that Vorcha used Avenger) vs Collectors on Goddess
Blood Pack Warrior: Krogan soldier + KATANA vs Geth on London (1.000.0000 melee kills required)
Blood Pack Berserker: Krogan Vanguard + Scimitar vs Reapers on Vancouver
I feel sudden urge to play ME2.
Here are few more random suggestions:
Human Engineer with Falcon and Locust vs Cerberus
Human Soldier with Mantis vs Reapers
Human Sentinel with Geth Pulse Rifle vs Geth
Human Infiltrator with Claymore vs Collectors
Modifié par Lux Caelum, 19 mars 2015 - 08:12 .
#132
Posté 19 mars 2015 - 10:55
All right, whenever there's a question mark it means I'm still deliberating that map or requirement. Let's begin with the general conditions:
No Armored Compartments, Geth Scanner, Cyclo0nics, level 4 consumables; no objective glitching (?)
For the Insanity version Cyclonics and lvl 4 consumables are allowed.
Human Adept (only Warp or AP ammo allowed)
I. Nice relaxing day... blasting bad guys with my boomstick
Claymore, Reapers/Hydra, Shotgun gold medal required, 5WS
II. Walking on Sunshine
Vindicator, Geth/Giant(we'll pretend it's Haestrom), 4 gold medals, 5WS (maybe Mattock allowed for Insanity version)
Human Engineer (only AP, Disruptor(?) or Cryo ammo allowed)
I. I have a Shotgun...
Eviscerator, Cerberus/White (?), gold shotgun medal required, must spec into Drone, maybe 5WS required as well(?)
II. Diversant
Carnifex (or Executioner perhaps?), Geth/Dagger, 5 WS required
Human Sentinel (only Cryo, Warp or AP ammo allowed)
I. No idea for title yet
Falcon or Acolyte + Hornet, Reaper/Condor(?) The idea is to replicate the CryoThrow Sentinel from ME2
II. No idea for title yet
Raider, Collectors/Glacier Hazard(?), Inspiration is the Shotgun Assault Sentinel from ME2, 25 tech kills required.
Human Infiltrator (Only Cryo, Disruptor or AP ammo allowed)
I. Right In Two
Widow + Hornet (I feel Hornet best resembles the ME2 Shuriken feel), Collectors/ Ghost Hazard(?) or maybe Reactor Hazard(?), at least silver medal for each weapon
II.The Agent
Mattock + sidearm, Cerberus/Goddess, 20 HS, 5WS, gold AR medal required
Ideally I'd like the sidearm to be a pistol, but I'm concerned about the on-host phantom BS. Perhaps the Mantis as a secondary, or allow Drill ammo ? Or allow lvl 4 ammo on Hardcore, so you can get the 2m penetration from weapon piercing mod + AP ammo?
III.No idea for title yet (bonus Kishock challenge)
Kishock + Blood Pack Punisher, no idea yet for faction/map or requirements, besides 20 HS, I guess...This is not part of the "nostalgia" builds, but I really like the Kishock. Harpooning a phantroll is so gratifying...
Human Soldier (Only Cryo, Disruptor, Incendiary or AP ammo allowed)
I. Blitzkrieg
Claymore, Reaper/Jade, no idea about requirements, perhaps 3 killstreaks required?Or time constraint on the solo, say less than 40 minutes on Hardcore....
II. For Whom The Bell Tolls
Revenant, Collectors/Rio(?)
Human Vanguard (Only Cryo, Incendiary, Warp or AP ammo allowed)
I. Tactical Assault
Valiant + sidearm (smg or maybe a lower tier shotgun), Geth(?)/Vancouver(?), must spec into Shockwave
II.Vulgar Display Of Power
Claymore, Cerberus/Ghost, 10 WS (this should be a bonus challenge, or maybe 5WS required and a special recognition for getting the 10 WS),
If you want to do this as a Weekly Challenges series, then we can think up some challenge scenarios for Shepard's squadmates and rejiggle the order.
#133
Posté 20 mars 2015 - 02:24
This is some really great stuff guys. I know AW_FC has something planned for post week 21. It looks like we have a bunch of vanilla and gang challenges here too.. Maybe there is a way we can incorporate.. or have another series after AW_FC's reveal.
Looks like plenty of challenges ahead.
#134
Posté 20 mars 2015 - 03:09
There is still some time needed to prepare all these new ones. Besides, maybe there is a way to incorporate xelander's and Lux Caelumcs challenges. I intended to do someyhing like the N7 series, because it was and is very popular, while it is very motivating to reach N7.
#135
Posté 20 mars 2015 - 03:39
Sounds like you have some ideas brewing AW_FC. Let me know if you have any questions or anything! Incorporating them would be pretty cool, but I know they may be somewhat "out of theme" for your challenges? I agree, no time limit needed.
Sometimes, when there are too many challenges though, things like thread space need to be considered and they just don't seem to get done (take triune trials for instance). I'll probably have to create archives for the weekly series 2.0 to free up space in the main thread for the new series.
Also, I highly recommend photos just to keep with the style/allure of the challenges. I can let you know about the dimensions i put all photos in 500x281 pixels... but anyway it's up to you how you want to do it!
#136
Posté 20 mars 2015 - 03:45
I actually just added the Lost Levels to the weekly 2.0 series archive.. so that was easy.
#137
Posté 20 mars 2015 - 03:52
The post week 21 challenges won´t come in the N7 series style. They still look alike, when I posted them to you. Nothing has changed. ![]()
I referred the (maybe) new series to the N7 series, but the idea is still in development. So I would welcome, if xelander would post his ideas first. (Maybe after the post week 21 challenges) ![]()
I agree, that too many challenges won´t get done proberly. Concerning the triune trials, I can tell you, that Smehur, ex-Clusum and I are stucked at N2 I (purist´s punishment). One of us (usually Smehur
) get synced or we run out of medigels due to stupid objectives (Goddess
)
Besides, I´m a scrub, when it comes to photo cutting
.
#138
Posté 20 mars 2015 - 03:59
Yeah, no worries. I think it's also a little more difficult to coordinate trios and duos sometimes. And that's fine for the post 21 series
As long as the actual N7 progression rank isn't used for the N7-like series
. That's kind of unique to the N7 series! Thinking back on it, it's actually insane how much time I spent creating that. Literally probably 30 hrs worth to "perfect it". It was fun though
Looking forward to the ideas. It's great that you guys are keeping it going strong!
#139
Posté 22 mars 2015 - 04:57
I can tell you, that Smehur, ex-Clusum and I are stucked at N2 I (purist´s punishment)
Please, we're not stuck, we just don't do it. We had like 10 attempts in the past close-to-4-months and about 5 of those were on the very first time we tried it.
also, l2beconsiderate
#140
Posté 22 mars 2015 - 05:26
#141
Posté 22 mars 2015 - 07:26
I blame DA MP for the fact we don't do it. Okay, I'm still promoting too much
I hardly touched that since January. I'd actually claim to have played more mass effect than DAI in that time.
#142
Posté 23 mars 2015 - 12:17
#143
Posté 23 mars 2015 - 03:08
Did DA got boring in the meantime?
Not anymore than mass effect, just various circumstances all piled up on each other preventing me from fully diving into the game.
#144
Posté 27 mai 2015 - 09:48
Right, i was thinking about a whole challenge series based on ME2. We'd have 12 solo missions (the ones I posted above), 12 duos (Loyalty missions) and 12 trios (full ME2 team), with a few bonus challenges. To put an asymmetric spin on it, only one player will be allowed to use missiles (though on any wave). That could be either "Shepard", or a predetermined team member. Not sure if we should lock this to Shepard or leave some more freedom of choice to the players. Also, to promote teamwork, no medi-gel allowed (ops packs are fine). Naturally, solos have those restrictions removed. Also, no GS or AC for any mission, even solos. Perhaps no Cyclonics for the trios as well. Objective glitching allowed only for solos.
The squadmates would be represented by the following:
Shepard - Vanilla Human
Miranda - HSent , possibly with Disruptor Ammo or Acolyte locked in to simulate the shield-stripping of Overload
Jacob - Human Vanguard without Biotic Charge and with Lifting Nova
Garrus - TSol (I thought of TGI, but I so hate this abomination of a kit...) possibly lock Disruptor ammo as a requirement
Mordin - SE
Zaeed - Talon , though it's gameplay is so unique, it doesn't really represent well Zaeed from ME2. No Caines!
Kasumi - N7 Shadow
Grunt - KroSol
Thane - DA
Tali - FQI or FQE, though I'm leaning toward the first, cause of the AI Hacking abilities. FQE has actually Mordin's abilities from ME2
Samara - AJA
Jack - HA with Shockwave
Legion - GE
Liara - AA with Stasis
Weapon loadouts should be similar to those in ME 2 (not necessarily with 2 weapons though), though I might switch some so as not to hamper the Platinum attempts too much.
I still haven't given much thought towards the specific scenarios - Map/Enemy and team compositions, so any suggestions are welcome.
#145
Posté 27 mai 2015 - 09:54
I'll try to think up some ideas. I'd also recommend keeping the master plan secret until the release date for overall effect
#146
Posté 28 mai 2015 - 09:27
I would like to see a complete absence of Rio, it's reddish colors make me wanna break stuff
if you'll make legion GE plz introduce scrub difficulty where he'd be GI
#147
Posté 09 juin 2015 - 06:47
First of all, a big thank you from a newcomer to the world of challenges! You all put in a big amount of work in creating and maintaining high-level content, both in this group and in the thread, and it provides an awesome new experience in gameplay!
As for trying to come up with some content: with emexia, we have recently tried a vanilla HSol duo: AR build + Cryo build, and it was incredibly fun. While both kits are plenty strong on their own, played together they can plug the few weaknesses they each have: cryo soldier is the king of mook killers, and AR soldier owns bosses, so when you put them together...
. Reapers have no answer, it's almost unfair how fast they fall: a highly recommended duo, when you feel like blowing some steam.
As far as building a challenge out of it, what I am thinking is that collectors would prove to be a worthy adversary: plenty of dangerous mooks and lots of big units, plus the constant danger of abominations and seeker swarms would enhance the need for tactical planning.
From a narrative perspective, well... collectors where introduced to the mp with this, so this could be the story of two grunts who valiantly fought the hordes of collectors on Dagger, long enough to complete three vital assignments, before the station is finally overwhelmed. Since you all seem to enjoy lore-friendly loadouts
, the weapons could be e.g. Falcon and Mantis (AR build shines on 1-shot weapons... which the alliance seems to despise). If playing on the hazard version or when on platinum though, I think the poor grunts should be allowed to find the keys to the alien-design armoury, so they can equip more sensible loadouts (acolyte or venom, claymore or widow possibly?).
Sorry for the long post, and I hope this is not a repeat of someone else's idea (sooo much content to go through
). Emexia and I have actually enjoyed trying out thematically or functionally interesting duos, so if you'd like, we could try to come up with more possible challenges out of that.
#148
Posté 10 juin 2015 - 12:23
Welcome HamleticTortoise and thank you for the kind words!
I think that is a great duo idea. I don't think we have have had that particular combination yet as a duo in the thread, although, I admit, there have been so many challenges over the past couple years that my memory sometimes does fail me.
There is a 2 year anniversary special currently in the works, but hopefully we can incorporate your challenge in possibly a third duo series (???) in the near future. Again, welcome and have fun guys!
#149
Posté 10 juin 2015 - 06:56
We are still lacking set 10 of the Duo Challenge Series 2 to close it out. So, unless you already have stuff lined up, we can use it there.





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