Necromancy: The Good & The Bad
#1
Posté 29 avril 2014 - 07:07
I'd say that it's similar to the Entropy and Spirit Schools. There are benevolent necromancers
So, what do the rest of you think? Will nercomancy be labeled the morally "bad" specialization?
- myahele aime ceci
#2
Posté 29 avril 2014 - 07:13
Didn't they say this is replacement for blood magic for players that want play as evil magican?
I doubt that it is spirit school this is probably more Quentin thing than animate dead.
#3
Posté 29 avril 2014 - 07:16
From my understanding, and I may be wrong, but Quentin was a Blood Mage, not a necromancer.
#4
Posté 29 avril 2014 - 07:17
they never said it was a replacement for blood magic, just that the player character will not be able to be a blood mage and this is the alternative.... it is our own preconception that necromancers are evil due to other games and just the nature of the theory itself.
- azarhal aime ceci
#5
Posté 29 avril 2014 - 07:21
I haven't heard of anyone confirming it as the "evil" specialization. If you could find proof I would love to read it!
From my understanding, and I may be wrong, but Quentin was a Blood Mage, not a necromancer.
It was in a recent interview with 1 of devs.But i don't have link but someone probably will.
Well bloog magic and necromancy aren't exclusive he resurrected Leandra and was keeping her alive.
#6
Posté 29 avril 2014 - 07:22
In practical terms, an enemy slain by walking corpses raised through dark magic is no more "dead" than if you blasted him with lightning or fire.
In moral terms ... raising the dead to fight for you is akin to violating the dead, which is a pretty major societal taboo. I sure as hell wouldn't want my corpse to come back as a zombie, even if I'm no longer in a position to care. There's a reason why necromancy tends to be the go-to profession for magical villains, because even if you can rationalize it, it just feels wrong.
#7
Posté 29 avril 2014 - 07:29
In practical terms, an enemy slain by walking corpses raised through dark magic is no more "dead" than if you blasted him with lightning or fire.
In moral terms ... raising the dead to fight for you is akin to violating the dead, which is a pretty major societal taboo. I sure as hell wouldn't want my corpse to come back as a zombie, even if I'm no longer in a position to care. There's a reason why necromancy tends to be the go-to profession for magical villains, because even if you can rationalize it, it just feels wrong.
It may also involve demons, since the typical undead in DA is a corpse with a demon using it as a meatsuit.
#8
Posté 29 avril 2014 - 07:40
Either way I guess animate dead and necromancy is different.
Animate dead uses spirit/ demon to control the dead body whereas necromancy the person's consciousness is still there allowing for more ability they can perform?
#9
Posté 29 avril 2014 - 07:43
I think it is easy to forget just how a body is re-animated in DA. The most common way is for a demon/spirit to become bound to a corpse. Most people are terrified of the denizens of the Fade, and this could easily go sour. So, it is perceived as bad. The next way is for a soul of a mortal wandering the Fade after death to be removed from the Fade and placed in a corpse, thus violating a person's soul (which is pretty rude/profane). Next, this passage of souls/spirits/demons through the Veil has the potential to thin the Veil in the same way that death does. So, even though it is not Blood Magic, Necromancy is seen as "bad" and even if it does not corrupt the soul of the user or can be used for the "greater good" very few people would consider using it with out realizing it is in a morally grey area. Hence if you want to roll an "evil" inquisitor, Necromancy is a nice replacement for Blood Magic. Cameron Lee in an interview from last week said it would fit an "evil" character nicely.
#10
Posté 29 avril 2014 - 07:44
I'm a fan of entrop spells, so if this adds to the pot, I'm down for it.
I also noticed that entropy has similar effects to blood magic, for example, walking nightmare turned foes into ally, you could put enemies to sleep, or put a death cloud on them. That's a lot of spirit damage.
#11
Posté 29 avril 2014 - 07:49
I think it is easy to forget just how a body is re-animated in DA. The most common way is for a demon/spirit to become bound to a corpse. Most people are terrified of the denizens of the Fade, and this could easily go sour. So, it is perceived as bad. The next way is for a soul of a mortal wandering the Fade after death to be removed from the Fade and placed in a corpse, thus violating a person's soul (which is pretty rude/profane). Next, this passage of souls/spirits/demons through the Veil has the potential to thin the Veil in the same way that death does. So, even though it is not Blood Magic, Necromancy is seen as "bad" and even if it does not corrupt the soul of the user or can be used for the "greater good" very few people would consider using it with out realizing it is in a morally grey area. Hence if you want to roll an "evil" inquisitor, Necromancy is a nice replacement for Blood Magic. Cameron Lee in an interview from last week said it would fit an "evil" character nicely.
Ah, okay. At least now I know it's confirmed as "evil" specialization. It will be interesting to see how this specialization makes an impact on conversations and interactions with NPCs. I hope that you don't just press a button and BOOM! You are now a necromancer. It would be nice to include a side quest to achieve these specializations.
#12
Posté 29 avril 2014 - 07:51
It will be interesting to see how this specialization makes an impact on conversations and interactions with NPCs.
Everyone but Cassandra and Nevarrans are going to be scared of you.
#13
Posté 29 avril 2014 - 08:03
So, as we all know (and assume, since it's not confirmed yet), necromancy will be a specialization in Inquistion. A lot of people are speculating that it's a sort of "replacement" for Blood Magic. I disagree. Although necromancy could involve some sort of similar dark magic, it never involves making deals with demons (of course you could if you wanted more power).
I'd say that it's similar to the Entropy and Spirit Schools. There are benevolent necromancers
So, what do the rest of you think? Will nercomancy be labeled the morally "bad" specialization?
Err, no. Necromancy is actually more involved with demons ( or fade entities for that matter ) than blood magic is. A necromancer summons an entity from the fade to operate the body, blood mage doesn't necessary have to make any deals with demons, just like any regular mage.
#14
Posté 29 avril 2014 - 08:11
Err, no. Necromancy is actually more involved with demons ( or fade entities for that matter ) than blood magic is. A necromancer summons an entity from the fade to operate the body, blood mage doesn't necessary have to make any deals with demons, just like any regular mage.
Not necessarily. We have had only one example of "necromancy", so we have no clue at all how it really works.
#15
Posté 29 avril 2014 - 08:14
#16
Posté 29 avril 2014 - 08:24
So its confirmed that we can't be blood mages? Or will it be like dao where we havento unlock the spec ourselves?
The specializations are apparently going to be knight enchanter (an arcane warrior replacement), necromancer, and "rift mage", whatever that is.
No blood magic for the player, though necromancer is going to be the "dark and edgy" type of magic for players who like to swim in the deep end of the alignment pool.
- HydroFlame20 aime ceci
#17
Posté 29 avril 2014 - 08:41
#18
Posté 29 avril 2014 - 09:11
Rift Mage is clearly the most intriguing given that we don't even know to what "rift" refers...
#19
Posté 29 avril 2014 - 09:23
Technically we have seen other necromancers. They were just darkspawn we had to kill.
#20
Posté 29 avril 2014 - 10:50
Everyone but Cassandra and Nevarrans are going to be scared of you.
I don't know, I mean they may not be afraid of you, but considering Nevarran reverence for the dead, they'll probably hate you more than AM hates people.
#21
Posté 29 avril 2014 - 11:13
Well, I'm looking forward to it. Rift mage also might have potential, since I'm going for a scholary sort of mage.
I'm interested in the necromancer abilities and limits. Limits? Strength of summons? Anything past 'summon skeleton with bonuses'?
#22
Posté 29 avril 2014 - 11:58
I'm very excited to find out how you become a necromancer.
#23
Posté 30 avril 2014 - 01:12
I know I'm hoping for too much but if you're able to make the Inquisitor a lich I'll straight up pass out form too much hype!
#24
Posté 30 avril 2014 - 01:15
#25
Posté 30 avril 2014 - 01:16
I hope there's some commentary if my Inquisitor is a benevolent necromancer.





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