What I wonder is how Necromancy functions in a society that burn their dead.
Necromancy: The Good & The Bad
#26
Posté 30 avril 2014 - 01:19
#27
Posté 30 avril 2014 - 01:51
What I wonder is how Necromancy functions in a society that burn their dead.
Ash wraiths! Although that does bring up if the cleansing of fire is merely metaphorical or if it includes magical/spiritual cleansing like in the Circle books by Tamora Pierce
#28
Posté 30 avril 2014 - 01:53
#29
Posté 30 avril 2014 - 02:01
#30
Posté 30 avril 2014 - 02:14
I dunno..if Hawke ever see you as a necromancer, he will beat you to death, that's for sure. I remember back in the day when I was playing Neverwinter nights, the necromancy spec wasn't one of my favorites, I hope they make it better, or I'll end playing as a knight enchanter.
#31
Posté 30 avril 2014 - 02:42
#32
Posté 30 avril 2014 - 04:53
I shall think like a Qunari when it comes to corpses.
Now I'm trying to remember a Sten quote about dead bodies. Someone help out?
#33
Posté 30 avril 2014 - 05:34
From my understanding, and I may be wrong, but Quentin was a Blood Mage, not a necromancer.
Him and Orsino both used necromantic rituals. DuPuis and several companions comment on that.
#34
Posté 30 avril 2014 - 05:35
Orsino used blood magic, not necromancy to create the Harvester.Him and Orsino both used necromantic rituals. DuPuis and several companions comment on that.
#35
Posté 30 avril 2014 - 05:38
Orsino used blood magic, not necromancy to create the Harvester.
He used blood magic, but the ritual was Quentin's. And he used dead bodies to create a living being, which is a treat of necromancy
#36
Posté 30 avril 2014 - 08:12
#37
Posté 30 avril 2014 - 08:23
What I wonder is how Necromancy functions in a society that burn their dead.
As the Inquisitor, we'll be making quite a few dead bodies readily available for our necromancy ![]()
#38
Posté 30 avril 2014 - 08:30
I really hope that DA has liches it would explain the Nevarran mage's obsession with necromancy and even more cool if we could become a Lich as sorta of an ultimate.
#39
Posté 30 avril 2014 - 08:33
I can't see how necromancer isn't a blood mage. Lore defines undead as corpses possessed by demons, and summoning demons is done through blood magic. Ghosts are not believed to exist, or at least not in a way that can be manipulated by mages.
"The walking dead are not, as superstition would lead you to believe, the living come back for revenge. They are, rather, corpses possessed by demons." - Codex entry: Corpse
"Once the spirit has fled the body, it cannot be recalled." - Codex entry: The Cardinal Rules of Magic
"It was ridiculous, of course. Everything [Rhys's] research had told him said ghosts didn’t exist. At best they were spirits masquerading as the dead, or confused. When people died their souls went . . . somewhere." - Dragon Age: Asunder
Maybe if the necromancer is summoning benevolent Fade spirits into corpses, rather than demons (like Justice in Awakening), as I don't think that requires blood magic.
Alternatively, maybe they trap the soul in the body immediately after death, preventing it from fleeing. That seems to be what Quentin did with Leandra.
#40
Posté 30 avril 2014 - 08:56
What I wonder is how Necromancy functions in a society that burn their dead.
Your main attack would be sprinkling ash on your enemies head... on critical hit, it gets in there eyes... ![]()
What I'm worried about is that in other games, you can't really rely on your undead army to do anything except distracting enemies for a few seconds before they go poof.
It would be great if you could just sit back and watch them do most of the work especially if you could control them the same way you could control your companions.
I really hope bioware do it right.
#41
Posté 30 avril 2014 - 09:50
Maybe if the necromancer is summoning benevolent Fade spirits into corpses, rather than demons (like Justice in Awakening), as I don't think that requires blood magic.
There are NO "benevolent" spirits from the fade. Justice/Anders (Justers? Andice?) is a prime example of that.
Seeing as the Baroness (Pride demon) used blood magic to transport the Warden from the fade to the Blackmarsh I'm pretty sure blood magic is usually required to get any sort of being from the Fade.
#42
Posté 30 avril 2014 - 10:25
There are NO "benevolent" spirits from the fade. Justice/Anders (Justers? Andice?) is a prime example of that.
Seeing as the Baroness (Pride demon) used blood magic to transport the Warden from the fade to the Blackmarsh I'm pretty sure blood magic is usually required to get any sort of being from the Fade.
I used the word mainly to differentiate non-demon Fade spirits like Justice/Valor from the spirits of the dead, not to say they're actually benevolent. 'Benevolent spirit' is a standard term in lore used to describe Justice/Valor types, like 'malevolent spirit' for demons.
And the codex entry for the Spirit school implies that it isn't always required. Wisps can be summoned to the mortal world without blood magic, and the Codex entry for the Spirit school says that it is often mistaken for blood magic.
"Students of this school cover everything from direct manipulation of mana and spell energies to the study and summoning of spirits themselves. By its nature an esoteric school, as most others know virtually nothing about the Fade, studies of spirit magic are often misunderstood by the general populace, or even confused for blood magic-an unfortunate fate for a most useful branch of study." - Codex entry: The Four Schools of Magic: Spirit
Actually, I had forgotten that Spirit already had an Animate Dead spell in DA:O. I'm assuming that's not blood magic, and a sanctioned Circle spell, so hm.
#43
Posté 30 avril 2014 - 12:02
I don't know, I mean they may not be afraid of you, but considering Nevarran reverence for the dead, they'll probably hate you more than AM hates people.
Mortalitasi, aka death mages, are the closest thing to necromancers the DA setting have right now and they are well regarded Nevarran mages.
#44
Posté 30 avril 2014 - 12:16
I was thinking about how some of these new specializations might be combinations of older ones or just newer versions. Maybe Necromancy can also involve some blood magic, I just don't see them not allowing us to use it at all after having it in both previous games.
#45
Posté 30 avril 2014 - 12:28
I tend to enjoy necromancy so long as we're not talking about enslaving someone's spirit. Those spirits that come back of their own choosing made their own choice. Likely it'll be set up as the darker of the magics though I don't see it that way. Necromancy allows you to turn your fallen and more importantly the enemy's fallen against them. I'm far more at ease ordering a wave of undead to attack the enemy's front line then a group of living soldiers. I'm not certain how well it'll work out in DA. Typically I think of necromancy as better suited to strategy games where you can have huge hordes of undead. I'm not sure the inquisitor will be able to create enough undead to give the feel of an undead army at your command.
Unless the Inquisitor is taking the elite path. Rather then an army of lesser undead the focus is on creating a few perfect servants.
#46
Posté 30 avril 2014 - 12:42
There are NO "benevolent" spirits from the fade. Justice/Anders (Justers? Andice?) is a prime example of that.
Seeing as the Baroness (Pride demon) used blood magic to transport the Warden from the fade to the Blackmarsh I'm pretty sure blood magic is usually required to get any sort of being from the Fade.
Spirit healers can summon spirits. Animate dead in DAO did not take blood magic. Velanna summons sylvans without blood magic, And the whole point of getting rid of the blood magic spec was that Bioware can't get the conquences of the player character being a blood mage right. It would not make sense if necromancy requires blood magic.
#47
Posté 30 avril 2014 - 12:56
Not sure if its been mentioned yet either, but animate dead in DAO also didn't seem to be summoning a spirit since the skeleton required your input to use talents and spells.
#48
Posté 30 avril 2014 - 12:58
Necromancy is about control over life and death it should be far more then raising a few corpses.
I want to sell healing spells aswell as life draining spells, poxes as well as cures.
And banishings as well as summons. Etc etc. It's all about the balance.
- Rhifox aime ceci
#49
Posté 30 avril 2014 - 01:04
Why do they continue to take? I keep hearing news about this game and I keep hearing about what they're taking away. wtf.
#50
Posté 30 avril 2014 - 01:11
actually most of the stuff that is "taken away" were just rumors of things in the game to begin with....
anyway maybe for one of the higher spells for this class, we have a summon Arcane horror or revenant





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