So the era of the Spirit Healer is gone. What does this mean for those of us who prefer to be a supportive character? I understand that as a Mage, you have access to the Creation Tree, but the purpose of a Spirit Healer was to amplify the healing spells by a vast amount. Does the Rift Mage take over the "healer" role? Does this particular mage tear the Veil to allow benevolent spirits to assist them in battle and heal allies? Discuss!
Spirit Healer, Gone? WTF!
#1
Posté 29 avril 2014 - 07:54
#2
Posté 29 avril 2014 - 08:01
No one knows. We've only been detailed on one specialization.
#3
Posté 29 avril 2014 - 08:03
Hmm, they do mention on the new web-page that part of mage's arsenal is healing, would be strange to "advertise" such if we would see none in the game, yet they have also stated that it's going to be a bit more difficult in terms of staying alive, limited amount of healing potions to carry around, and no health regeneration.
Perhaps healing would be more limited this time. Longer cooldown etc..
#4
Posté 29 avril 2014 - 08:10
Hm, I hope we do get healing/support focused abilities like in the previous games. It'd suck if on top of healing being harder to do in general, the mages also get less healing powers.
#5
Posté 29 avril 2014 - 08:28
#6
Posté 29 avril 2014 - 08:33
- azarhal, Chari et LordofOrzammar aiment ceci
#7
Posté 29 avril 2014 - 08:36
I had initially assumed that one of the primary reasons they reworked the healing mechanic was so that we'd need to rely more on a healing mage and wouldn't be able to just fake it by downing potions.
But I guess that was wrong.
#8
Posté 29 avril 2014 - 08:43
Well we don't know how skill/spell system will work it may be like in dao and da 2 where we have spells regardless of specialization so for example every mage will be able use primal school same for creation school (healing) and every other school + specialization spells.
It will be probably be replaced by creation magic or other mage in our party will be SH.
.
#9
Posté 29 avril 2014 - 08:53
They're reworking the whole healing system, they already mentioned we can use healing spells but can't just spam them for numerous reasons, including your party strength I think according to Lady Insanity I believe, we should just wait for more information on the full system.
Also potions aren't as limited as people think, we can increase the amount potions we can carry by using the alchemy system and putting in the work to make our alchemists more skilled, not to mention they added another camp type to help out with healing.
#11
Posté 29 avril 2014 - 09:07
Well support doesn't just mean healing. Perhaps we're going to have a greater variety of spells that augment defense or focus more on controlling the enemy. After all. The best healing is making sure the injury never happens.
#12
Posté 29 avril 2014 - 09:19
I wanted to make a Spirit Healer especially for DA:I, for once. But nah, that's a shame it's gone.
However, I think we'll probably still have the Creation tree. I can't wait to see these mage trees.
#13
Posté 29 avril 2014 - 09:20
I had initially assumed that one of the primary reasons they reworked the healing mechanic was so that we'd need to rely more on a healing mage and wouldn't be able to just fake it by downing potions.
But I guess that was wrong.
Previously I would have said doubtful as that would put an emphasis on having a mage in the party.
However, with their recent comments about having a balanced party will make the game easier for you that may indeed be the case. With the lack of spammable potions, a healing mage would definitely be more of an advantage in the party then in the past.
Hopefully not to too great of a degree. Warriors are just more fun.
#14
Posté 29 avril 2014 - 11:24
I think with all their effort to make healing your party difficult in this game, having a spirit healer spec would either break that, or basically make people spec every mage into it.
And if its like DA2 where party members all have predetermined specs (I hope not), whichever one was the healer, everyone would feel forced to use.
- Tevinter Soldier aime ceci
#15
Posté 29 avril 2014 - 11:36
No matter the nomenclature of the healing specialization, I do not see any sort of magical healing being absent in DA:I; it is a must have. I loved the SH in DA:O, but that spec was nearly useless in DA2 when enemies (especially different levels of bosses) could infinitely spam guzzle health potions.
#16
Posté 29 avril 2014 - 11:38
I think the game will focus more on avoiding damage, than out-healing it. I think it is a welcome change.
- Arvaarad aime ceci
#17
Posté 29 avril 2014 - 11:45
Too overpowered?
#18
Posté 29 avril 2014 - 11:49
I hope playing a healer/supporter/controller is still viable as one dimensional damaging classes never appealed to me. Quit GW2 because of that. :/
#19
Posté 30 avril 2014 - 12:09
It's also possible mage skills that helps control the flow of battles or reduce incomming damage might increase in strength.
#20
Posté 30 avril 2014 - 12:09
I think with all their effort to make healing your party difficult in this game, having a spirit healer spec would either break that, or basically make people spec every mage into it.
And if its like DA2 where party members all have predetermined specs (I hope not), whichever one was the healer, everyone would feel forced to use.
This.
I always felt forced to bring Anders instead of my endearing Bethany to beat the final boss (I forgot his name) in DA2: Legacy on nightmare difficulty. ![]()
#21
Posté 30 avril 2014 - 02:45
I'm sure there will be a healing skill tree of some sort.
Still is is very jarring for me. This is will be my first time not playing a mage who is not a spirit healer.
#22
Posté 30 avril 2014 - 03:25
#23
Posté 30 avril 2014 - 03:27
Perhaps each specialization will have two branches, much like Anders' justice and vengeance branches, where one is focused on dishing out spells and the other is focused on purely support. Maybe the rift mage will be similar, or maybe knight enchanter will give us some paladin-like abilities
#24
Posté 30 avril 2014 - 03:27
They might have removed healing magic for the PC. That's a bizarre choice from an in setting perspective though. You're a mage who can expect to experience combat constantly but neither you nor the other mages you travel with decide to learn how to heal injuries.
They have specifically mentioned the use of healing spells by the PC at Pax Prime (via Nerd Appropriate).
- Swoopdogg aime ceci
#25
Posté 30 avril 2014 - 03:28
They have specifically mentioned the use of healing spells by the PC.
My thanks.





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