My thanks.
No problem, Lady Maria.
My thanks.
No problem, Lady Maria.
For all we know, Necromancer is the new Spirit Healer. Instead of actually healing the body, we just die and get reanimated a bunch of times.
That they have made healing magic more sparse would also fit into the lore much better. Healing magic is suppsoed to be rare, and Spirit Healers even more so. Spirit Healers are also supposed to be a dangerous "profession" since the mage is much more attuned to Fade entities, be that Spirits OR Demons, which they havn't done justice at all in the two previous games.
I wish I knew where people get all this information from? When I last looked on the official site the only specialisation mentioned is Knight Enchanter.
However, people are also saying that blood mage is dropped. If this is the case and spirit healer is also gone, then it must be to do with the actual storyline and what we know of previous lore. Despite people arguing to the contrary, it has always been stated that blood magic is associated with doing deals with demons to gain power - something about the blood attracts them I assume, or it makes the veil temporarily thinner so they are easier to contact. Spirit healers also use spirits from the Fade to assist them, hence the name. Since the veil has now been ripped open and demons are pouring out, they have no real need to do deals with mortals for power and a taste of our world. As for the benign spirits, the rip may have caused them to retreat further into the Fade, or they may refuse to do anything to help mortals until their refuge has been restored to its former state. Hence neither blood magic or spirit healing being possible.
Ordinary healing will still be possible using the creation tree, as in previous games, just not the more powerful healing spells that required the aid of spirits.
Mind you the Inquisitor may be able to do healing whether they are a mage or not. If they can mend tears in the veil with that strange power of theirs, why not bodies too?
the class blood mage for the player is dropped, not the magic in general.... as for the limiting of healing spells, i think they will make the cooldowns so long that it is wiser to end the battle quickly with less damage than it is to drag it out and spam healing.... or maybe make them cost so much mana that using it is only possible once in combat due to slow mana regeneration...
Blood magic, Spirit Healer, Fiona, Justinia and god knows who else...Why must they taketh away?!
I wish I knew where people get all this information from? When I last looked on the official site the only specialisation mentioned is Knight Enchanter.
However, people are also saying that blood mage is dropped.
I think with all their effort to make healing your party difficult in this game, having a spirit healer spec would either break that, or basically make people spec every mage into it.
And if its like DA2 where party members all have predetermined specs (I hope not), whichever one was the healer, everyone would feel forced to use.
DAI is going to be like KOTOR where you have to tap force heal every time your mana goes up. F-ING ANNOYING!
The specialization were confirmed when people viewed the images on oxm and saw the image file names, when the devs heard this and saw this site one of them posted the link on their Twitter account.I wish I knew where people get all this information from? When I last looked on the official site the only specialisation mentioned is Knight Enchanter.
However, people are also saying that blood mage is dropped. If this is the case and spirit healer is also gone, then it must be to do with the actual storyline and what we know of previous lore. Despite people arguing to the contrary, it has always been stated that blood magic is associated with doing deals with demons to gain power - something about the blood attracts them I assume, or it makes the veil temporarily thinner so they are easier to contact. Spirit healers also use spirits from the Fade to assist them, hence the name. Since the veil has now been ripped open and demons are pouring out, they have no real need to do deals with mortals for power and a taste of our world. As for the benign spirits, the rip may have caused them to retreat further into the Fade, or they may refuse to do anything to help mortals until their refuge has been restored to its former state. Hence neither blood magic or spirit healing being possible.
Ordinary healing will still be possible using the creation tree, as in previous games, just not the more powerful healing spells that required the aid of spirits.
Mind you the Inquisitor may be able to do healing whether they are a mage or not. If they can mend tears in the veil with that strange power of theirs, why not bodies too?
DAI is going to be like KOTOR where you have to tap force heal every time your mana goes up. F-ING ANNOYING!
I always liked the option of making my mage into a dedicated healing and support caster. I really hope it's not actually gone.
Hm, I hope we do get healing/support focused abilities like in the previous games. It'd suck if on top of healing being harder to do in general, the mages also get less healing powers.
I think someone said here's a tip don't get shot at I can't recall where I saw this I think it was twitter
From an in-universe perspective, I like the idea that with the veil torn asunder, that Spirit Healers find it more harder to call upon the benign spirits now, making it no more effective than regular healing anymore.
From an out-of-universe perspective, Spirit Healers have always been - or had the potential to be - incredibly overpowered, especially when coupled with a second specialisation. I figured they'd be slightly nerfed without our second spec to fall back on, but not removed completely.
Well, at least the game is gonna be more interesting/infuriating now we have to worry about total party kills a lot more.
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I think someone said here's a tip don't get shot at I can't recall where I saw this I think it was twitter
How helpful.
Gone but not forgotten...
I'm sure there is still normal healing spells in the creation tree.
Besides we still don't know what a Rift Mage can do... So no jumping to conclusion for now.