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Spirit Healer, Gone? WTF!


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#26
Hellion Rex

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My thanks.

No problem, Lady Maria.



#27
Deflagratio

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For all we know, Necromancer is the new Spirit Healer. Instead of actually healing the body, we just die and get reanimated a bunch of times.


  • Maria Caliban et ladyoflate aiment ceci

#28
EmperorSahlertz

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That they have made healing magic more sparse would also fit into the lore much better. Healing magic is suppsoed to be rare, and Spirit Healers even more so. Spirit Healers are also supposed to be a dangerous "profession" since the mage is much more attuned to Fade entities, be that Spirits OR Demons, which they havn't done justice at all in the two previous games.



#29
Gervaise

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I wish I knew where people get all this information from?   When I last looked on the official site the only specialisation mentioned is Knight Enchanter.  

 

However, people are also saying that blood mage is dropped.   If this is the case and spirit healer is also gone, then it must be to do with the actual storyline and what we know of previous lore.   Despite people arguing to the contrary, it has always been stated that blood magic is associated with doing deals with demons to gain power - something about the blood attracts them I assume, or it makes the veil temporarily thinner so they are easier to contact.   Spirit healers also use spirits from the Fade to assist them, hence the name.    Since the veil has now been ripped open and demons are pouring out, they have no real need to do deals with mortals for power and a taste of our world.   As for the benign spirits, the rip may have caused them to retreat further into the Fade, or they may refuse to do anything to help mortals until their refuge has been restored to its former state.    Hence neither blood magic or spirit healing being possible.

 

Ordinary healing will still be possible using the creation tree, as in previous games, just not the more powerful healing spells that required the aid of spirits.

 

Mind you the Inquisitor may be able to do healing whether they are a mage or not.   If they can mend tears in the veil with that strange power of theirs, why not bodies too?



#30
Wolfen09

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the class blood mage for the player is dropped, not the magic in general....  as for the limiting of healing spells, i think they will make the cooldowns so long that it is wiser to end the battle quickly with less damage than it is to drag it out and spam healing.... or maybe make them cost so much mana that using it is only possible once in combat due to slow mana regeneration...



#31
EmissaryofLies

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Blood magic, Spirit Healer, Fiona, Justinia and god knows who else...Why must they taketh away?!



#32
Maria Caliban

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I wish I knew where people get all this information from?   When I last looked on the official site the only specialisation mentioned is Knight Enchanter.  
 
However, people are also saying that blood mage is dropped.


If you look at the specialization icons on the official site, they have names of the specialization they belong to.

#33
teenparty

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I think with all their effort to make healing your party difficult in this game, having a spirit healer spec would either break that, or basically make people spec every mage into it.

 

And if its like DA2 where party members all have predetermined specs (I hope not), whichever one was the healer, everyone would feel forced to use.

 DAI is going to be like KOTOR where you have to tap force heal every time your mana goes up. F-ING ANNOYING!



#34
Spectre slayer

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I wish I knew where people get all this information from? When I last looked on the official site the only specialisation mentioned is Knight Enchanter.

However, people are also saying that blood mage is dropped. If this is the case and spirit healer is also gone, then it must be to do with the actual storyline and what we know of previous lore. Despite people arguing to the contrary, it has always been stated that blood magic is associated with doing deals with demons to gain power - something about the blood attracts them I assume, or it makes the veil temporarily thinner so they are easier to contact. Spirit healers also use spirits from the Fade to assist them, hence the name. Since the veil has now been ripped open and demons are pouring out, they have no real need to do deals with mortals for power and a taste of our world. As for the benign spirits, the rip may have caused them to retreat further into the Fade, or they may refuse to do anything to help mortals until their refuge has been restored to its former state. Hence neither blood magic or spirit healing being possible.

Ordinary healing will still be possible using the creation tree, as in previous games, just not the more powerful healing spells that required the aid of spirits.

Mind you the Inquisitor may be able to do healing whether they are a mage or not. If they can mend tears in the veil with that strange power of theirs, why not bodies too?

The specialization were confirmed when people viewed the images on oxm and saw the image file names, when the devs heard this and saw this site one of them posted the link on their Twitter account.

http://www.escapistm...ils-Screenshots

We know their names but don't have the full descriptions yet but as you can see neither blood mage or spirit healer are listed as a specialization. As I said before the devs already indicated healing magic in one of the podcasts, via oxm, at pax east via lady insanity, and on their main site in the mage description, and likely just combined spirit healer into the creation tree and revamped it.

No only mage's can heal, as for blood magic this should have some information about that, and they did say well beforehand that we shouldn't expect the old ones back.
AusGamers: In the previous games player characters were always capable of using Blood Magic but that seems counter to the role of a head inquisitor. Will Blood Magic be available to the player character? If it is, how will that impact the world?

Cameron: Blood magic is an interesting one. Pure blood magic in the lore of the game is really supposed to be a very evil power. In previous games it wasn't really perceived to be that way. We talked about it being that way in the lore, we'd talk about crazy mages who went down the blood magic route and how that would have nasty consequences. So in Inquisition if we can't bring that across, that consequence across then we won't do it. We're looking at a couple of different options that still give that quasi-evil kind of fantasy element without trying to go into the nitty gritty of blood magic conflicting with other elements, but we haven't landed on which one's going to be there.

So we recognise the problem and we're very cognisant of the fact that we may not be able to do blood magic, but we would certainly replace it with something pretty bad arse. I've seen some concepts of what that could be... I personally play evil people in games, and I've always been a blood mage, and I'd be quite happy to play these ones as well. Look ultimately the Inquisition is something that stands apart from the Chantry, so it's not like you as a player are beholden to them or beholden to being always good--you can be whatever you want to be. And if I want to be this bad arse necromancer kind of guy who fiddles with the spirit world I'm going to do it, because ultimately I'm going to do what has to be done to face this threat of the massive breach in the sky that threatens to swallow the world but also the threat of who is the puppet master behind that and all the other events that are taking place in the world at this time.

You certainly see a lot of different factions who would be able to step up and face this threat but are in a position of weakness for a number of different reasons. So someone is clearly behind all this, and that person is our main enemy in the game, and we have to do what we have to do. That's the loophole of the Inquisition, that they have the freedom to do what has to be done.

http://www.ausgamers...es/read/3432915

 DAI is going to be like KOTOR where you have to tap force heal every time your mana goes up. F-ING ANNOYING!


Nope, they already said we can't spam healing spells, and said something about not being able to use your healing spells to heal if you have a dead party member or something.

#35
Shark17676

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I always liked the option of making my mage into a dedicated healing and support caster.  I really hope it's not actually gone.



#36
Exaltation

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We still don't know what the other 2 Mage specializations do.

#37
Little Princess Peach

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Hm, I hope we do get healing/support focused abilities like in the previous games. It'd suck if on top of healing being harder to do in general, the mages also get less healing powers.

I think someone said here's a tip don't get shot at  I can't recall where I saw this I think it was twitter



#38
Sifr

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From an in-universe perspective, I like the idea that with the veil torn asunder, that Spirit Healers find it more harder to call upon the benign spirits now, making it no more effective than regular healing anymore.

 

From an out-of-universe perspective, Spirit Healers have always been - or had the potential to be - incredibly overpowered, especially when coupled with a second specialisation. I figured they'd be slightly nerfed without our second spec to fall back on, but not removed completely.

 

Well, at least the game is gonna be more interesting/infuriating now we have to worry about total party kills a lot more.

 

:lol:



#39
Shark17676

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I think someone said here's a tip don't get shot at  I can't recall where I saw this I think it was twitter

 

How helpful.



#40
thats1evildude

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The tearing of the Veil might make Spirit Healer an extremely dangerous specialization.

#41
InquisitorDude

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Gone but not forgotten...

 

I'm sure there is still normal healing spells in the creation tree.

 

Besides we still don't know what a Rift Mage can do... So no jumping to conclusion for now.