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The Gaider and Existentialism 'Random Encounters'


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#1
Imlach

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I've been looking through the random encounter debugger in the console, and in the special category there is one labeled 'Gaider' and one labeled 'Existentialism.' When I run them, Gaider teleports me to Lothering (even if it has been destroyed), but places me far off to one side of the map. Existentialism seems to just mark Lothering as destroyed and teleports me to Lake Calenhad docks.

 

Does anyone know how these are supposed to work?



#2
Blazomancer

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The 'Existentialism' encounter is not a random encounter per se; it's simply a conversation between two man in robes that you can overhear. They can be seen standing beyond the fence behind the mages collective liaison. I'm not quite sure on which visit to Lake Calenhad docks do they spawn, but it's surely not the first time.

I have no idea what the 'Gaider' encounter is supposed to do. I only know of it because of the console. Never had that encounter by the normal way.

#3
DarthGizka

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Looking at the title, I came here expecting all kinds of things... But certainly not this. :D


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#4
Mike3207

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I once had it where I ran past the statue in the middle of the bridge at Ostagar and was teleported right next to the Dog handler and all the dogs. A bit of a freak occurence.



#5
DarthGizka

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... isn't that the point? We could all be figments of someone else's imagination.

 

I like that convo, and I always go to listen. I always get it after completing the Broken Circle. Don't have any saves ATM where I completed another mission first, so I can't check whether it is the Broken Circle or the first mission that triggers it.

 

Speaking of checking... The first check I made was with a nightmare solo mage, and I got two random encounters when I travelled away from Lake Calenhad and back, to see whether that would change anything. The thing with the wolf pack and the wolf traps that don't trap wolves, and then the Bereskarn thing. With a mage fresh out of Lothering. But I loved every second of it - Sonea trounced the opposition without even breaking a sweat.

 

Then I reloaded a save from my first character (which I had kept out of sentimentality). A dwarven noble shield warrior, who had gone to the Dalish first and then died the True Death at the hands of a revenant. Anyway, he was level 10, travelling with Leliana, Morrigan and Barkspawn. They got the Bereskarn encounter, which is one of the easier ones in any case. And then I typed runscript killallhostiles for the second time ever... They would have won in the end, but it would have taken some doing, probably involving the odd pull from a bottle or two. I just couldn't make myself go through with it. It's amazing how much more powerful even a level 8 mage Warden is compared to a full level 10 party without one.



#6
Guest_StreetMagic_*

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I know the mage convo it's referring to. That's funny though. Didn't know it was called Existentialism.

 

I imagine "Gaider" would be an encounter where we actually get to talk to the Maker. :D