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I hope bioware treads lightly.


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#1
bluebullets

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by involving charcters like Morrigan back into the story, I expect the past not to go ignored. If it goes like "Hi, I'm Morrigan and I refuse to talk about my past, demon baby, past romance that YOU (the player) played", I may cry. lol.

No matter what they do, they're gonna anger people: if they involve the baby, the people who chose to opt out will be mad; if they ignore it, the opposite. How do you think writers balance this stuff?

 

 

Another concern I have is that DA:I will be like skyrim (big for the sake of big, and sacrifice story for size.) A lot of people like skyrim, and you can see why.. I would hate DA:I if it had all the side quests and sacrificed main story for exploration and side content.

 

The reason I loved DA:O, and even DA2 is for the involved story. I put hundreds (if not thousands) of hours in DA:O, and a good 100+ in DA2 just because the story was so good.

If you put millions$ and hundreds of hours into luscious enviornments, that normally inheritently takes away from other focuses (ie. story)

 

What do you all think? Will they manage to make an open wotrld DA:O, will it be a medium like Amalur, or will it be more like Skyrim?

 

 

TL;DR:

how will they handle past characters like Morrigan without ignoring out past playthroughs in DA:O? Morrigan was HUGE, and we all want to know what happened. (ie. my wardden went with her into the mirror)

 

Will the vast enviornments and open world trade off story and depth for side content and exploration (skyrim)?



#2
Hydromatic

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How Morrigan is will hopefully depend on how you responded to her + what you decided to do in Origins.

 

As for it being too much like Skyrim, that is not a concern to me, they've already said that while they have taken some inspiration from it, it will still be a Dragon age game.

 

It's not open world, but each area is huge. I suspect we will have almost as much freedom as in Skyrim, but with more focus on the main storyline.


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#3
bluebullets

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I just heard that you can't be a blood mage in DA:o.. is this true? :(



#4
dragonflight288

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I just heard that you can't be a blood mage in DA:o.. is this true? :(

 

They replaced the class with Necromancer. 

 

Probably the same thing, but with more emphasis on the darker aspects and not just the debated utility of blood magic.


  • EmissaryofLies aime ceci

#5
OctagonalSquare

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I just heard that you can't be a blood mage in DA:o.. is this true? :(

Assuming you mean DAI, "Blood Mage" has been removed as a specialization. However, the devs have not outright said (to my knowledge) that we cannot use blood magic. I imagine we may still be able to learn blood magic spells through quests, etc.



#6
Mes

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This is part of the reason why I'm against well-known characters returning in any significant capacity to a new game.

 

I don't know in what context Morrigan would want to talk about her past romances with some stranger (the Inquisitor).

 

I wouldn't worry about story being sacrificed for exploration. The areas will be big, but it won't be open world.


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#7
wcholcombe

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Depending on the interaction we have with her, I find it hard to believe that Morrigan's past would ever come up in detail.  She was a fairly secretive person about her past in DAO until you got to know her well and I can't imagine we are going to spend that much time around her if she is connected to Celene.

 

 

I really don't see her sharing her personal secrets and the OGB and the DR and the warden stuff with someone she barely knows.

 

It has been 10 years, people change dramatically in that amount of time and she and any other returning characters will have no history with us.



#8
Kingthlayer

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I don't see how people can be mad if BioWare decides to add an OGB/Morrigan story arc into the game.  Those players(and I myself have Wardens that didn't do the ritual) made that choice, we have to live with the consequences of it.

 

Though that's me being of the opinion that the OGB will likely be a largerish side quest, and not something that's completely game changing and without the OGB you lose the game.  I'm all for the former, the later would be an awful decision by BioWare.


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#9
Aegeta

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Because of how secretive Morgan was to the Warden about the baby I highly doubt she would mention it IF you imported it. It will be flag that will determine if she will mention certain things. Now I just said that I doubt she would mention, but she will most likely hit at it or there will be some hint of it because fans will get mad if they imported a save where they did the ritual. All it is is recording certain things like "The Hero of Ferelden? He/she was....important to me" and other minor things that won't have a HUGE impact on the game, but may change how "friendly" and open she is depending on your choices in DAO.



#10
Corday

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I read this thread title in Walter White's voice.


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#11
TK514

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Think less 'Skyrim open world' and more 'Baldur's Gate explorables zones'. At least that's the impression I'm getting from all their talk. Huge explorable zones with obvious fast travel mechanics between them.

#12
BubbleDncr

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I think it's basically been confirmed that if you did the Dark Ritual, Morrigan will have had the OGB in DA:I. If you didn't she won't. So no need to worry about it.

 

I expect the OGB will basically amount to one quest - and you'll get a different quest based on if she has it or not. But when you think about it, the player character is a stranger to Morrigan - we're no longer the Warden. So it doesn't make much sense for her to run around telling us about it, unless it serves her motives.



#13
Ophir147

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I read this thread title in Walter White's voice.

 

You're the smartest OP I ever met and you're too stupid to see... Bioware made up their mind ten months ago.



#14
Tommy6860

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by involving charcters like Morrigan back into the story, I expect the past not to go ignored. If it goes like "Hi, I'm Morrigan and I refuse to talk about my past, demon baby, past romance that YOU (the player) played", I may cry. lol.

No matter what they do, they're gonna anger people: if they involve the baby, the people who chose to opt out will be mad; if they ignore it, the opposite. How do you think writers balance this stuff?

 

 

Another concern I have is that DA:I will be like skyrim (big for the sake of big, and sacrifice story for size.) A lot of people like skyrim, and you can see why.. I would hate DA:I if it had all the side quests and sacrificed main story for exploration and side content.

 

The reason I loved DA:O, and even DA2 is for the involved story. I put hundreds (if not thousands) of hours in DA:O, and a good 100+ in DA2 just because the story was so good.

If you put millions$ and hundreds of hours into luscious enviornments, that normally inheritently takes away from other focuses (ie. story)

 

What do you all think? Will they manage to make an open wotrld DA:O, will it be a medium like Amalur, or will it be more like Skyrim?

 

 

TL;DR:

how will they handle past characters like Morrigan without ignoring out past playthroughs in DA:O? Morrigan was HUGE, and we all want to know what happened. (ie. my wardden went with her into the mirror)

 

Will the vast enviornments and open world trade off story and depth for side content and exploration (skyrim)?

 

Who said the past will be ignored (in general)? Why is the premise of Morrigan based on your interactions with her through your Warden in Origins, and needed in DA:I? When you say "You (the player) played", that's clearly you trying to conflate your warden with The Inquisitor. The protagonist in DA:I has nothing to do with that, so your personal past with your warden and Morrigan (and your other Origins companions) should not play int that, other than maybe the possible OGB that may, or may not have been conceived through the DR having some effect on the DA:I story. DA2 didn't include your actions/interactions of your Warden into that game, other than mentions.

 

Considering how well written DA:O was and that DA2 has some decent aspects to it (though I generally disliked the game), I don't see DA:I will have a weak story. Story writing in games is Bioware's strength in my experiences, whereas the TES series was OK with it, but good on maintaining it's own lore and atmosphere. Even then, somewhat similar styled games that have different premises makes this a tough comparison.



#15
Inquisitor Julianos

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Bioware will do their job, but in all honesty its their world, and they can go stomping around like a Mage Blowing up a Chantry all they want and theres nothing you can do about it.



#16
Icy Magebane

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I agree with the points in favor of keeping the Inquisitor and Warden separate as far as Morrigan's willingness to divulge personal information... I can't see her randomly bringing up an old romance and going into detail about a secret arcane ritual that imbued her child with otherworldly powers to some soldier she recently met.  Some kind of mention is fine, as long as it doesn't feel like pandering.

 

I also don't believe for a second that Bioware would ignore the story of their games in favor of graphics or even exploration... that's been their focus for as long as I can remember.  I'm not saying that every story they've written is gold, but you can tell that they were at least trying...  Hopefully this isn't just wishful thinking.  As I understand it, the goal is simply making use of the new technology to give us a more detailed world to experience the story within, not the TES "make your own narrative within these specific boundaries or just mod the game if you're on PC"-style.


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#17
Inquisitor Julianos

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I agree with the points in favor of keeping the Inquisitor and Warden separate as far as Morrigan's willingness to divulge personal information... I can't see her randomly bringing up an old romance and going into detail about a secret arcane ritual that imbued her child with otherworldly powers to some soldier she recently met.  Some kind of mention is fine, as long as it doesn't feel like pandering.

 

I also don't believe for a second that Bioware would ignore the story of their games in favor of graphics or even exploration... that's been their focus for as long as I can remember.  I'm not saying that every story they've written is gold, but you can tell that they were at least trying...  Hopefully this isn't just wishful thinking.  As I understand it, the goal is simply making use of the new technology to give us a more detailed world to experience the story within, not the TES "make your own narrative within these specific boundaries or just mod the game if you're on PC"-style.

I Concur



#18
Swoopdogg

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I don't think the open world aspect is going to change the classic Dragon Age formula too much, and it won't hinder the story. They have new technology to work with, and this is simply just the next evolution for the series.

 

And let's be honest, this is bioware. When did they ever sacrifice story for anything else?



#19
dragonflight288

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I don't think the open world aspect is going to change the classic Dragon Age formula too much, and it won't hinder the story. They have new technology to work with, and this is simply just the next evolution for the series.

 

And let's be honest, this is bioware. When did they ever sacrifice story for anything else?

 

Act 3 of DA2. The boss fight with Orsino, if you play pro-mage, makes absolutely no sense. The devs said they added him as a boss fight simply to add another boss fight. They also admitted that they made everyone so extreme, especially the majority of mages, because they wanted more people to sympathize with templars. 

 

They sacrificed story for a mage/templar controversy and a boss fight. 

 

Granted, they admitted it was a mistake and aren't going to repeat them, but there you go.  :P



#20
TheForgottenOne

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Morrigan is definitely secretive but she might be willing to divulge something to Leliana.

Also if one is playing a female Warden, it will be Alistair who does the Dark Ritual. True, he didn't know anything apart from the fact that he had to sleep with Morrigan for both the Wardens to survive the battle with the Archdemon, he may have found out something about it after becoming king.

I thought the presence or absence of the OGB will have an impact similar to the Wrex/Wreav one in ME3.



#21
azarhal

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Act 3 of DA2. The boss fight with Orsino, if you play pro-mage, makes absolutely no sense. The devs said they added him as a boss fight simply to add another boss fight. They also admitted that they made everyone so extreme, especially the majority of mages, because they wanted more people to sympathize with templars. 

 

They sacrificed story for a mage/templar controversy and a boss fight. 

 

Granted, they admitted it was a mistake and aren't going to repeat them, but there you go.  :P

 

The funny part is that they totally failed at making people sympathize more with the Templars. Maybe not having most of the mages being defenseless women and children and all the Templars men would have done a better job.

 

BioWare have been sacrificing the story for gameplay stuff for a long time too.



#22
Wolfen09

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if anything, they made me want to kill both sides even more... it just made me more neutral in their conflict



#23
Helios969

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Yeah it was less sympathizing with Templars and more despising mages.

#24
rocketmunkey

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Unless Morrigan is going the way of Flemeth in DA:O (y'know, a little batty, likes to ramble), I don't see any reason she'd just volunteer information on OGB or the Hero of Ferelden.

 

As mentioned before, I can see possible quest branches based on the player choices from the previous games, but again, I don't anticipate Morrigan providing a tonne of background for them. That's just not her style.



#25
Swoopdogg

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Act 3 of DA2. The boss fight with Orsino, if you play pro-mage, makes absolutely no sense. The devs said they added him as a boss fight simply to add another boss fight. They also admitted that they made everyone so extreme, especially the majority of mages, because they wanted more people to sympathize with templars. 

 

They sacrificed story for a mage/templar controversy and a boss fight. 

 

Granted, they admitted it was a mistake and aren't going to repeat them, but there you go.  :P

Eh, I didn't mind it. Orsino was kind of a ****, in my opinion.

 

But granted, you're right. But for the most part, they don't sacrifice story, and I think we can expect that in the future, they will--by OP's definition--tread lightly