by involving charcters like Morrigan back into the story, I expect the past not to go ignored. If it goes like "Hi, I'm Morrigan and I refuse to talk about my past, demon baby, past romance that YOU (the player) played", I may cry. lol.
No matter what they do, they're gonna anger people: if they involve the baby, the people who chose to opt out will be mad; if they ignore it, the opposite. How do you think writers balance this stuff?
Another concern I have is that DA:I will be like skyrim (big for the sake of big, and sacrifice story for size.) A lot of people like skyrim, and you can see why.. I would hate DA:I if it had all the side quests and sacrificed main story for exploration and side content.
The reason I loved DA:O, and even DA2 is for the involved story. I put hundreds (if not thousands) of hours in DA:O, and a good 100+ in DA2 just because the story was so good.
If you put millions$ and hundreds of hours into luscious enviornments, that normally inheritently takes away from other focuses (ie. story)
What do you all think? Will they manage to make an open wotrld DA:O, will it be a medium like Amalur, or will it be more like Skyrim?
TL;DR:
how will they handle past characters like Morrigan without ignoring out past playthroughs in DA:O? Morrigan was HUGE, and we all want to know what happened. (ie. my wardden went with her into the mirror)
Will the vast enviornments and open world trade off story and depth for side content and exploration (skyrim)?





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