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The ME4 enemy.


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#26
AlanC9

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Agreed. However, logically there MUST be vast swaths of space that are not included within the network. The Milky Way contains on a super low estimate 200 billion stars. If the number of stars included on the network either via direct links to relays or indirectly via FTL travel in the immediate neighborhood is, at minimum, 1%. Then that is 2 billion potential star systems that can be reached through direct relay travel or a couple days travel at FTL.

Once you start increasing the number of stars that the relay network actually covers much more than that, it starts to strain credulity even more than it already does.

So I think it is safe to assume that no matter how expansive the network is, which is an unknown as you pointed out, there are likely a vast number of star systems not included within it.

And the separation between individual relays is likely large as well, as we already know that primary relays can span thousands of light years. Look how long it took the Reapers to reach the closest relay after Arrival, travelling (probably) 30 ly/day.

 

You're assuming that the Reapers can survey 2 billion stars but can't survey 200 billion. We've got no reason to make that assumption. "Credulity" is not an argument.

 

Edit: I've got no problem with saying that ME doesn't actually make sense, though.



#27
AlanC9

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And the codex seems to suggest that massless or near massless travel through a relay corridor actually lets you pass through solid objects, like neutrinos do (even though this wouldn't make sense as presumably charge would still exist). You see this when the Mako passes through the solid presidium when taking the Ilos conduit. It was always a footnote of mass effect lore that I found interesting and moderately well thought out

 

It pretty much has to work that way unless something clears the relay corridor before ships enter. Otherwise anything drifting into the corridor path would blow up the transiting ship.



#28
Ryuzetsu

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Except the explanation IS known. If you didn't play ME2, OP, it's explained there (and don't read further bc I'm about to spoil it for you).
If you did and just forgot, Cerberus tracked down and found both the mass accelerator weapon that caused the Klendagon Rift, and it's target - which it hit, and obliterated - the Derelict Reaper.
That said, your idea itself is a very good one and it is something I've thought about before. The thing is, it's not even that hard I hide from the Reapers. The relay network covers at least 1% of the Milky Way and likely not much more for sheer practicality sake. We know from the story (such as the university attempting to plot a course off the network to Ilos), that vast regions of space exist off the relay network. So, you wouldn't even have to go outside the galaxy to hide - you would just have to be committed to leaving everything behind, accepting a nomadic existence like the Quarians or finding an unexplored garden world a thousand light years away from any mass relay in any direction. And while travelling in unmapped space is inherently perilous - miscalculate an FTL trajectory and you might end up in a system with no suitable worlds to discharge your drive core - it is not impossible. Throughout the course of the cycles, surely a species has done exactly that.


Yes I do remember that from ME2, which is kinda where this notion came from. Yes Cerberus found the gun, and yes they killed the derelict with it, I never did see however where they found the projectile. Did they? Even if they did whose to say they didn't fire objects to test the "gun" and if they did kill a Reaper or two, hey happy accident, especially in a galaxy probably flooded with them. Plus can you really take TIM and Cerberus at their word? I like to think that whatever civilization made the "gun" may have been trying to replicate a mass relay, remember the Protheans and the Conduit?
I like to think that projectile was a giant craft and hit the derelict on its way out of the galaxy, the ultimate "bug on the windshield". Very satisfying .

#29
SwobyJ

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SHepard is the villain.

 

Like Diablo 2, he is the Dark Wanderer driven mad by his foolishly inept attempt to stop the Reapers and ended up becoming what he fought :devil:

 

...

 

 

Hamlet.